I don’t have a small base, it’s not enormous either, but I wanted a “fortress” with sections that included specific objectives. Crafting, Storage, Alchemy, Farming and Leisure areas are all in their respective sections. On top of that, I tried to fit all religions (Which was a huge pain in the butt) and I’m slowly decorating the place.
Why am I saying this? Part of the decoration I had in mind, is having thralls there. I’m hunting the useless named bearer thralls to make my base more “lively”. I still have around 8-10 archers and something along those lines for fighters. I spent weeks farming Black Galleon, and another week and a half in Sepermeru. I have a ton of named thralls. Now with this system, I’m going to have to waste a lot of time gathering food which doesn’t last that long (Besides boar meat if they eat it). During the week I can barely play with work and all, this makes it a huge problem for me. If I lose all that hard work on some bug I don’t know what I will do.
If funcom wanted each player to have a few thralls in their bases, they should have put a limit. Empty barren bases with only thrall for defenses makes no sense in my eyes, and currently thralls are in a terrible state. if I even get purged (Haven’t got purged since launch…) I need protection which means more thralls.
I don’t understand how they couldn’t think of another way to fix floating thralls on pve and pve-conflict.