I have a question about why fish traps were changed

It may require a bit of a change, but so far i don’t think it’s absolutely awful. I used to pay about as much attention as you seem to be describing and always had large amounts of oil available (honestly, maybe it was a bit too easy) - now I use coal for fuel and otherwise have all the oil I could need (I’m mostly bottle-necked on gold right now, because I can’t be bothered to go and get it :wink: ).

I’d say what seems to work currently is to plan on having a few (in my case 3 of each) fish traps and compost heaps somewhere I’m likely to spend a bunch of time anyway (so in my case just out the back of my base - but somewhere I regularly go to harvest for a bit could also work). That way, when I’m there I check and empty/re-bait the traps about once every ten minutes between other jobs (or slowly while crafting building pieces) - when I’m not there, the fish traps wind up emptying (so we do lose that convenient, turn up, dump it all in one go, re-bait and head off option), but the bait stocks build up to full stacks, which is semi-useful.

Maybe something in there helps with possible future plans for you? (And hopefully we’ll see some sort of modification here before it hits :wink: )

It’s not too bad actually. I’ve got two fish traps in the river next to my base. When I come home from an adventure with a bunch of insects, I’ll distribute them between the traps. Then I go about tasks at home distributing treasures I’ve collected, repairing items, etc. After I’ve completed these tasks, I’ll collect my fish, throw some in the press and the rest in the fridge. The next time I’m back I might pull some of these frozen fish out to press with fresh fish.

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That has to be the most moronic fix funcom has tried to implement. Why the Mississippi fawk would someone want to spend their recreational gaming time doing something as mundane and boring as monitoring fix traps?

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Exactly Hel.

To be fair, Funcom didn’t say they wanted you to watch the traps. That’s just Wikkyd’s interpretation of what “active” and “passive” resource production mean. As far as interpretations go, that one is very… idiosyncratic :stuck_out_tongue:

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Yeah but when the expiration in fish is so quick that’s pretty much what you have to do.

Not sure why it was flagged either, I thought it was kind of cute the way he said you have no “glue” :smiley:

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Testlive hotfix as of Nov 6th

  • Fixed remaining recipe issues with T4 Alchemists.

Oil, spice, and 2 tar recipes are there now. :slight_smile:

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Nice! Thanks for following up :slight_smile:

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