I swear PVE got No game? 😢

O_o

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Just for the record you people do realize that I came into the Xbox general to start this discussion, but anyways all are welcome here.

New pvp tip.

Always make coffee/get beverages, go to the bathroom, prepare your evening meal, etc BEFORE you start bombing. Oops.

@ikya thankyou for helping to make my point about these no game havin’ OVE players having that presumed air of entitlement. You guys are making this too easy and you actually think you’re winning just because of your numbers. Know who else thinks like that? All the zergling alpha pvp players thst you detest so much. Peas in a pod.

H12. Far up above the volcano entrance on the green wall. The absolute longest climb I have ever made and sure enough there was a base up there. But it was difficult to access. I had the gear, I had gliding joints in my too and bottom and I was out trollin the sweats so I had climbing gloves and boots too and I had never been up there before so I figured I’d explore a little. Because of the lava flows I had to climb up from the bottom of rockfall pass then when I got to end of my stam bar I got lucky and found a little spot to stop and regen. And look over and could just barely see this base rendering way off in the distinct. So then I had to climb higher vertically and then a very long way laterally…then 6 topless archers all started shooting at me but luckily I found a little dip in the wall that could cover me so I climbed higher and then over more and dropped down on top of it. Killed the golem on the roof and the 1 archer up there. Then below that there was this big patio area with more archers and another golem and a fighter with a hammer. I gassed everyone as much as I could, killed the golem then proceeded to arrow through the ceiling into the base below. Finally made a joke I’m expecting to see benches and chests…nope, it’s a PVE tavern, too if the volcano. It had the barkeep and special guest and a bunch of thralls all being merry Many tooless women, a derketo shrine I gassed em all. Then I realized there more base under this but I didn’t bring any bombs, just arrows and not enough to go mining through foundations so I had to settle for just killin the thralls and then map rooming out coz there was no way in hell I was making that climb again. But I know there was more base under there because I couldn’t find the circle of power and way up there you know he had a way to summon corpse. Maybe tonite I’ll check it out again with proper mining gear.

Pvp in this games a joke! It is the pve players that finance it. Anyway black ops 6 is out im off for real pvp.

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@Frankenstein i don’t believe that at all. Why? Because the first you people will do when fragile feelings get hurt is threaten to withdraw your spending and then you ask for a refund. Anyone who’s been playing this game for more than a year needs their 50$ back ain’t got no money to spend anyways. It’s an empty threat. It’s petty. And nobody cares.

I’ve spent over 20k on a free game before. I’ve spent plenty of money on this game , not that much though but I’m still hittin up the bazaar every night hoping to see something new I want and there’s a few things I missed. I’m gonna buy FC’s next game too, Dune, if they ever get it done. So how are you better than me?

Imagine playing this game and thinking your good at pvp ,the pvp is hot garbage if you can even find anyone to fight.

I don’t play it for the fighting. I play it for all of it. The crafting, the building, THE FIGHTING, the raiding, the winning and the losing, gotta take the good WITH the bad. Plus it looks great, it sounds great, I personally enjoy the immersion.

But let’s get back on topic here.

PvE players got no game :sunglasses:

And to the anti segregation people : I don’t like it either. But it’s is a thing here. I did not create it. I came to these forums to be a part of the greater conversation and because I’m a PvP player that automatically makes me a pariah to these elitist PvE snobs who apparently ( from what they say) own Funcom line the devs owe them something. I’m just glad I came when I did.

Funny, because if that defines the game, in PVE it is possible to create, build, fight (against the environment), attack (against the environment), win or lose (against the environment). There are also good and bad aspects to PVE (every game mode has good and bad points).

By the way, in single player all of this is also possible, so I think all game modes have a game =^P

Nothing against you, I think I understood ā€œmore or lessā€ what your point is. But I think you are linking your point to the wrong thing.

I don’t know Conan Exiles’ PVP to give a definitive opinion, but logically, I view this mode in this game with extreme suspicion, because in Conan Exiles there is no way to allow all players on a server to start on that server in a balanced way. PVP games in general need to ensure that players have the same starting point and that is not possible when you allow a player to ā€œinhabitā€ the server. On the other hand, it could be argued that forming alliances with other players in order to do well in this game is part of the competition (but this ends up excluding solo players).

Anyway, I agree that this does not seem to be the issue, in fact.

PVP is interesting in so many ways but a failure of the majority in the greater community is realizing that it is 90-95% PVE.

It’s the game in a multiplayer environment offering everything PVE provides with the added component of competition, free reign to fight others at will, steal and destroy bases.

The problem is when you add in things like EGO, cheats, poor moderation, unbalanced server settings and like the other modes: not addressing bugs, it can make it toxic.

I’m not going to pretend that PVP is unicorns and rainbows but I know that it can also be toxic on the other side too. Many of the issues faced are similar if not exact on all play modes.

As for imbalance in starts, well… there’s 2 things you have to think about. 1 is that a vet will be able to pick up at any point and be successful. The other is that while real noobs have a huge disadvantage, they’re also not tainted by old thinking. They’re coming in fresh and can surprise even the most battle hardened PVPers.

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@gravityfalls i get what you’re saying and I don’t entirely disagree with you. But in PvP you fight environment and player, you have base defense and can also raid other bases. We also do the purges, which are 100% PvE content. But in PvE I see no use for explosive jars unless you really wanna be that guy goin bombs against noc’s which really doesn’t work well. They do good base damage but not so much against noc from my experience. We also grind and farm a lot in PvP, like everyday, gotta have heals and mats for repairs extra armor and weapons new thralls you replace fallen etc. we are Gods of Grind. I played in PvE , it is very lacking , I wanted more so I tried conflict, still not enough so tried PvP and finally the game kinda humbled me.

PvP players are self sufficient. For example I raided the guys tavern on volcano. I guarantee that guy never came into these forums cryin about a missing barkeep. I guarantee you he just went out and out in the work and got a new one. And I thought these forum threads at that moment and said good for him, I’m not gonna blow up his bar(besides, I might need those last few arrows to get out of here :roll_eyes:)

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Thats because he was sleeping,lol pvp.

It seems, from what you’re saying, that when you came to the forums, you noticed a somewhat pessimistic ā€œatmosphereā€ regarding Conan Exiles. If I’ve misunderstood, I apologize. But, if I’ve understood correctly, know that I also had this impression, when I started participating in the forums recently.

From the little I’ve talked to some people here so far, and from what I’ve read in several threads, the point is that the older players who participate in the forum seem to be feeling ā€œtiredā€ of recurring problems.

Well, the bugs are there. They exist. And the people who complain about these bugs are right to complain about them (although I don’t agree with toxic complaints, but they will always exist and I believe they are not the majority).

I also don’t think that most bugs are impediments to the game. But I confess that they are annoying and can bother some people more than others (depending on each person’s play style). But if the bugs were completely unbearable, there wouldn’t be as many people playing the game (but I could be wrong in that: it’s just an assumption, based on the amount of threads here that show that people are, in fact, playing the game).

Now, as for opinion threads about what ā– ā– ā– ā– ā– ā–  should or shouldn’t do regarding the future of the game, or about what players like or dislike about the updates provided by ā– ā– ā– ā– ā– ā– , well, those are just opinions. The point is that the forum community is not the only sample of FC’s customers for this game. So, when someone here on the forum says ā€œlook, we didn’t ask ā– ā– ā– ā– ā– ā–  for thisā€ I think ā€œwell, but someone did: FC even did recent surveys with customersā€. So, you’re right when you say that the people on the forum don’t own the game.

But you’re wrong when you say that PVE players think they own the game. I don’t believe that being a PVE player has anything to do with feeling like you own the game.

I don’t know if you’re right or not about the people on the forum having this ā€œwe own the gameā€ mentality. I confess that the way they complain makes them seem like they own it. But from another perspective, they are customers and, as such, they can say what they think and this, in a way, is also useful for ā– ā– ā– ā– ā– ā– .

As a PVP player (regardless of what people think about PVP in Conan Exiles) you must also have a list of things you would like to see FC improve or create for Conan Exiles with the PVP community in mind, or rather: PVP communities, because I imagine that for each style of play, there must be groups of different people who think differently even about the style of play they play.

Besides, there are people who play PVP, PVE, etc. at the same time.

Anyway, I had never played PVE on an official server and, since I’ve been testing for a few weeks, I came across a strange phenomenon or maybe I was unlucky enough to choose a half-empty server: but PVE there does seem like a single player. I only had the opportunity to meet another player logged in and playing once (coincidentally, you were the day I started). After that first encounter, I never saw another living soul.

Well, since I’m used to playing single player, this didn’t bother me much, but I found it strange, because the idea of ​​online PVE is to bring people together. But that’s not what I saw happen in my brief and recent experience.

From what I’ve been told, things were different in the past.

Yes, what you said about new players is true.
But I would really need to test it to better understand how someone starting out (not necessarily a newbie), but someone who has just created a new character on a PVP server could survive on that server facing players who are already established there at the maximum level and with well-equipped bases.

If the player who has just arrived on the server has time to evolve, gather resources, among other things that are expected, then I believe that at some point he will catch up with the players who are already established on the server.

But, if the older players on the server manage to identify him and pursue him to prevent him from ā€œestablishing himselfā€ there, well, it is a somewhat unfair competition. But, I am basing myself on logic here and, in this case, logic does not always make sense and only experience can shed some light on my understanding on the subject.

In no way do I want to disregard your opinion and your experience. I am just saying that I do not see myself being able to play in a balanced way in PVP based on my logic. But, I could be wrong.

I also agree that PVP in Conan is 95% PVE. But the addition of the player-to-player conflict option has an impact on gameplay that I assume is greater than the 5% figure makes it seem. That is, assuming there are enough players on the server for this impact to manifest itself.

I saw an interesting phenomenon in another PVP game: Sea Of Thieves. In that game, I also tend to play a lot alone, and in this case, I almost always avoid conflicts, when I can. However, depending on the day and the server I log in to (there, you log in randomly to the servers), I can go hours without finding any other player in sight, and in this case, it’s as if I were playing PVE. So yes, I imagine that in Conan it must be similar: if I log in and am lucky enough not to run into anyone for a few hours, I will be playing PVE the entire time.

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Look, I have two thoughts about the example you gave, about the missing bartenders.

On the one hand, I think: look, guys, it’s not that big of a deal. Until recently, we didn’t even have bartenders. Let’s report the bug and wait for it to be fixed. In the meantime, let’s play.

On the other hand, I think: I don’t care that much about it, but I can’t say that others are wrong for being more bothered than I am.

In the end, I think that the speech ā€œlook, if things continue like this, I’ll stop playing Conan Exilesā€ could either be true or it could just be an empty complaint. It’s like those threats that exist in abusive relationships: if you don’t change, I’ll leave.

But we’ll only know how empty or not this is when FC announces the next update or the permanent closure of Conan Exiles.

As long as there are updates, I think there are more people interested in playing than unhappy with the product.

Even those who complain about the product are ultimately showing that they care about the product. At least, I think so.

Maybe what bothers you is the way some people complain. The way some people complain also bothers me. But many complain in the right way: I have this error, on the following platform, when I perform this action, etc.

Anyway, people are people, right?

But these people can be in PVE, PVP, single player, or any of these game modes.

What bothers you, in my opinion, is this apparent ā€œpessimisticā€ wave in so many topics and comments. At least, that’s what I think. If I’m wrong, I apologize.

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Don’t get me wrong here, I am not at all encouraging you to come play PVP. Just perspective. PVP is a niche interest with many variables depending on where you play: Official or private. Much of the pure PVP gameplay is learned.

I have over 7k hours in mostly Official PVP. Not boasting, just giving you some context as to my experience.

There’s players of all kinds there. In more negative light: ruthless, cutthroats, backstabbers. But, many positives too. The heroes, protectors, generous. RPers even on Officials that can lend spice to the lull if and when it does occur. All of it can be incredibly exciting even while losing ^^ I’ve never felt the rush I do in any other game or mode. Heat pumping, making snap decisions, making split second calculations. Then you triumph, or, you lose. The beauty is that it is NEVER over. Replayability is high and that’s what had drawn me to PVP.

There’s been much discussion in the past about new players not having a chance. But the thing is, just because someone has the hours, it doesn’t make them evil… or even knowledgeable. Especially when you add in the variety of players. Additionally, there’s no ranking system and just because a person is a ā€œvetā€ shouldn’t exclude them from participating.

That variety even consists of the players who like the ā€œideaā€ of PVP. Will play all day everyday, never raiding or even defending themselves. They just want to ā€œbe thereā€. They can have 12k hours and be dogpoop at raiding and fighting XD

Further to your comment about progression, there is actually a good portion of the PVP community that believe in allowing players to establish so they do have a fighting chance. On the other side of the coin, there’s those that hide in bodyvaults or exploit and never have a base, raiding everything.

Variance in playstyle is common and I’m pretty sure I’ve done it all. But one huge thing I’ve realized as I mentioned above is that shooting yourself in the foot isn’t conducive to a multiplayer environment. What is the point in mass raiding the server if I want people to interact with? To me, none. So I watched and I learned a lot about server politics, dynamics, playstyles, behaviours.

If there were more attention on the pain points of PVP I think it could be more successful. We do have some middle ground with PVE-C.

Perhaps I think of the situation in a partially pragmatic and positive light so I might be biased in my optimism. However, the main thing I want to communicate here is that we’re all players and I appreciate and respect the choice that is available.

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I don’t mind pvp on PC, like Alterac Valley, Arathi Basin or Warsong Gulch on WoW. On console however, I can’t be bothered to play pvp on any game nowadays. Reaction time with a controller isn’t as quick as it used to be. So I enjoy my time playing single player. Build where I want, collect my thralls and enjoy the scenery in blissful silence. No annoying kids trying to tell me how to play, no hassles with fights over land claims, no mouth breathers with poor taste in music to ruin my immersion, no message notifications from Xbox (I turn that crap off).

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