Bump… hoping some more interests will leave their input here 
I really wish I could’ve downloaded an offline version of my old place on 1008 before I let it decay. Would’ve been a really neat feature.
Still, I do understand why such a feature is not a priority.
Extracting a db file doesn’t require the server going down. Well it does if you want the most current version that is literally seconds old. But if you’re willing to get one that is 5 minutes old. Then simply nabbing the game_backup_1.db file is good enough. Then you just change the name to game.db, drop it in your \steamapps\common\Conan Exiles\ConanSandbox\Saved folder and click launch.
I’ve literally done this myself and have been able to send databases (zipped first) over discord.
With that said, they’re never going to do that on officials. Never. There’s privacy concerns with that. As I’ve said in one other thread, the database file contains enough information to convict someone in a court of law should they conduct illegal activity on a server. Which means there’s information you probably aren’t going to be comfortable with strangers having. Such as IP addresses tied to SteamID/and the console equivalents.
Then there’s the possibility with cheating on that. Download an official server database file, load it in SP, and then use the makemeadmin command to ghost through enemy buildings to see where their goods are and all the weakpoints.
But when I’ve done this myself, its only been with other admins, and usually only those who have the elevated privilege of FTP access. Even on a private server we don’t send these things on a whim. And never directly to the players themselves.
That’s not what they’re asking for. Getting the database file is just the first step. They want the database with just their stuff in it, so the next step would be to remove everything that doesn’t belong to clan XYZ.
Thank you for this voice of reason. The OP is not going to listen to legal arguments about why this isn’t work product, and how there isn’t a reasonable connection between an online game and a Social Media Platform (which itself has shown to be a spurious argument in terms of content ownership), and has demonstrated considerable intractability in technical threads. Sorry @Lahaina, there’s no ‘agreeing to disagree’ on facts.
In the consumer sphere it seems people believe there’s a magical process that happens with a DB, so that all the bad stuff will be filtered, leaving them their pristine castles and nothing else but a fresh whiff of pine. This process takes work, and potential hands-on labor, on a case-by-case basis – more $$$ if the Dev takes the time to develop an application, or even an interactive form they can use internally. If it were actual work product and one contracted Funcom Data Services (ffake) to extract one’s information, expect to pay about $385 an hour.
Video Content Creators, for example, might be able to make a DMCA claim on server property, but it would be a court case on untested pathways, wending its way through a Judicial that’s ill-equipped to deal with such matters. By that point one’s castles could just as easily be recreated elsewhere.
Possessing an illicit copy of an Official Server DB is quite frankly monstrous. To let other folks have access is a bad idea, as @Taemien says, however less hotly.
Parenthetically. In the old days when Admin nuked a base, they’d use a god. I know, I saw it with my own two eyeballs. Nowadays, there appears to be something else going on. It’s unlikely but possible that Funcom builds or has built a Castle Extractor
that takes all the Clan Properties and kills them. This could very well be upconverted to a pay-for-service that Extracts
your Clan Properties from an Official.
That’s relatively easy. A SQL script can do that.
The issue is verifying all stuff has been stripped. I’ve ran such scripts myself, and the database has a tendency to sometimes not cooperate. You think you’ve removed something, and for all intents and purposes, it has been, but there’s still data hidden in the jumbled mess that’s in there.
No offense to Funcom, but I don’t think the database structure has been setup to cooperate with functions such as this.
Its easier to just assume that anything built on officials is property of Funcom and will simply remain as such.
Yep. Like I said, this feature is not insurmountably hard, but they would still have to build a bunch of stuff around it.
On the one hand, I really want to believe it’s all a matter of issuing a few DELETE ... FROM ... WHERE SQL statements. On the other hand, I still remember when I tried to make all the buildings in my single-player save file belong to my main, instead of a mix between my main and alt. The game kept crashing when I tried to load it, even though I had diligently updated every single table that had an owner_id field in it. It wouldn’t surprise me to find out that things aren’t as simple as running a SQL script.
Maybe they’re logging in, issuing a MakeMeAdmin command, and then blasting with Ctrl+Shift+Del and Shift+Del? I wonder what the event log looks like for those who got slapped around by Funcom Judicial Services.
I mean it is, but SQL people aren’t cheap. Plus you need to ensure the thing works as intended, which means testing time, which all boils down to cash.
If I were creating it, armed with what I know about the DB, it seems like it might take a day of work to craft something even a customer service associate could do, without being logged onto the game at all.
As you can look in the clan-page for the number of clan-parts, this means clan-inventory is identifiable in the database. So transfer this & the clan players (depending on the request) to an empty database and you have the required setting. If this all works because there are other dependencies… hmm I dont know.
But for sure you see nothing else then clan.-related, as you do not strip and deliver the original database, but export stuff and then import to an empty database that is delivered.
Well I did make a “Make Me King!” function in my first iteration of the now-defunct toolbox, which basically made everything in the whole world belong to the targeted character or clan (which was fine for a singleplayer scenario). Implementing this wouldn’t necessarily be much more complicated than that - provided Funcom had a way to verify ownership between requesting clan and in-game assets (I don’t know whether Funcom Live Services provides for this - but I imagine it might). So I have some idea of what, technically, is involved. And yes, beneath the hood, the toolbox was mainly a bunch of SQL statements (and a few file-based ones).
Creating, maintaining and writing foolproof (automated) user interfaces for all of this, though, while individually all relatively small tasks, does build up to a fairly significant time investment.
All for a feature that I think it’d be hard to justify the time investment of: While I would have loved to have it available to me once upon a time (and thus I definitely find it a valuable suggestion), it’s a relatively niche use-case.
The reason I say it would all have to be automated is really that it’d be prohibitively expensive to have anyone working on this in any sort of manual capacity, and the alternative - a paid service (like in many MMOs) - would probably not be viable. First and foremost, Funcom has expressed no interest in going that route at all even for vastly more requested features (paid official servers, for one), and I doubt they’d change their minds over this. I also question whether CE has the userbase to support a salaried person performing any sort of manual work here - even if equipped with a tool suite.
Sighhh… I wished really I could say anything with value against it… I still hope, but I guess you are right here, Mikey. Thanks for your always welcome expertise.
Cheers
But who knows, who thought they would come with server transfer or character copy… Now it runs on PC. And who knows if some day they will bring cross play. In all the years I play now Conan I was often in the situation I thought “This will never come” ---- and suddenly it was implemented. Funcom are always good for a surprise. Not all times wished ones, but sometimes small ones… F.I when I realized they had changed the wheel of torture so you could see your captured thralls turning the wheel.
What I mean, nobody knows really what will come. Most importamt is - for me - beside the frequently anger about some decisions - never loose your patience and primary attitude to this nice game 
As last point here, the situation is there. I guess really many people - mainly PvE, because PvP Players have a different attitude, they know that their bases will be destroyed some day, they deal with this. But many of us PvE Players are more builders & collectors I guess. With the time you are tired and then the time begins, when you start to refresh more then to play. (I speak about officials of course) You have no possibility to take a rest longer then max 2 weeks 2 times a year. Here is demand. I will not rent a server for consoles, because this does not change the situation. If you want to take a rest from paying, all is lost because the providers do not keep your game.db. So here is my hope that the day will come that we get some solution here. This would also clean up a lot of space on the officials 
Yes but that dosen prevet the whish for be able to copy the base from a official server to a privat/singelplay server and keep it ther, to limit the save to only the clan blocks is another Q to work on but…
will it work if we can putt a Q to do it on the server sestart every morning?
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