Game mode: Online official
Type of issue: Bug
Server type: PvP
I built a base that combines triangular and square patterns because I hadn´t known just how wonky and stupid that sooner or later turns out to be, and long story short, built a suspended staircase supported by pillars that I built from top to down, because I wanted the edge of the staircase to align with the battlements above properly and not have a stupid looking gap there. It was a challenge, but eventually I managed to pull it off and there was no problem with the structure at all, everything perfectly aligned, no clipping, the pillar-supported wedge floors between staircases had 100% stability, despite the pillars being off-center relative to the foundations they leaned on, and only a good look at the foundation floor underneath the staircase would show that there is anything unusual about the structure, as both the pillars and the bottom staircase didn´t align with the centers and the edge of any wedge foundation respectively.
But it seems every time the server restards, SOME parts of the staircase get demolished as if they lost stability. This is stupid enough, but it gets worse since the parts getting demolished seem to be completely random and it can seemingly affect ANY of the “misaligned” parts, so every night different portions of the structure get destroyed. I would very much appreciate a fix for this in some future update, it is a relatively minor thing compared to many others, but it certainly is a bothersome and somewhat problematic bug.
Including 3 screens of one of the incidents and fourth one of a different one. They along with the paragraphs above should provide enough information to reproduce this, if not, feel free to ask additional questions or ask for specific screenshots. This entire structure is built upon wedge foundations btw, there are no squares involved in any direct way (other than the staircases which of course have a cubic volume which is the cause of the entire issue here).