See title.
Since the patch, rocknoses seems to be much more squishier than before.
Is this an intended change?
…are we related? Something about that name…
Haven’t fought many lately, i’ll have to check later.
You’re aren’t using a weapon with greater armour penetration than before, are you?
LOL, I dont think so, came up with tahat name especially for this game.
I use the same old 24 dmg, 24% Armor penetration Katana like I always have.
24% is pretty decent so it may be that your just seeing the effect of the last player vs npc power rebalance for Age of War. Its also possible that there is a damage bug but it kinda depends on your agility, your armor, your perks.
The whole AoW time I always included one normal rocknose on every thrall-leveling run (2-3times a week) It took a lot more time to kill one. Beside, my friend killed one with a wooden sword (5 dmg, 5% armor pen. and 20 strength) in 15 hits.
By the way, its only the normal rocknoses that have that “problem”.
I used the Rocknoses at Sandscour pass for testing, there’s no difference between chapters 2 and 3 with regard to how quickly they die.
8 heavy strikes.
20 light strikes.
edit: this was done with 0 points in agility.
Used the same weapon as you, a katana with 24 damage and 24% armour pen.
Thank you for testing. Interesting, I kill them with 3 heavy hits, But I have 9 Agility and +9% dmg through armor. Oky, so it seems they had their armor decreased on some point. Thank you!
Actually…
and this is from chapter 2:
So OP is 100% correct, even nailed the exact armor value they have (lol)… Most likely the reason others testing didn’t notice is that this applies only to the “stock” rocknose… the classic rock one All the other color variations (black / white / silver / ice / etc.) have their own presets and still have several thousand armor.
Odd, wonder why they changed that one in particular.
Maybe… ummm… “big-boned” fingers
It’s not funny anymore. Just sad that they don’t have control over that.
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