If spear gets 8 more frames removed then it will be a viable weapon again, Just because the “light attack” is slower in the animation than the “heavy attack” doesn’t mean it should be altered as both attacks are used for very specific scenarios as described by the ex lead game designer alex here: https://youtu.be/FVrKtJXzfgg?t=2876 to quote him if you don’t want to watch the video “Left click is used to keep people at bay, while right click is used to engage people and be an active threat”
@AndyB@Funcom@Community Please look at the video I’ve mentioned as the original vision of spear from alex has been tarnished by adding the 9 frames
(To be clear, I don’t personally care whether they speed the spear up or slow it down or remove it from the game entirely, I’m just trying to add some information.)
a) @den (the lead dev for the game - I forget his exact title) has directly stated that there are intentional reasons for slowing down the spear - see here and here for his direct statements (and the rest of that thread for considerably more detail on what he is talking about).
b) one thing I can say is that, before the spear ‘nerf’, there were at least as many complaints from PVPers that spears were ‘overpowered’ and needed to be nerfed.
Whether or not you agree with Den’s statements, or the calls from other PVPers, is of course a different matter. But these are factors that the devs are clearly taking into account.
One element of support I would like to make for what you guys are arguing in this thread - none of you are calling for other weapons to be nerfed, all of you are calling for spear to be brought back up to its former level. Believe me, that choice of calling for improvement rather than simply calling for nerfs is much appreciated.
That said - I disagree strongly with the following statement -
This is a variant of the ‘oldest lie’ in the game - after every single patch since the game began, no matter what is done, someone (or several someones) from the PVP community makes the claim that ‘there is nothing for PVP’ ‘PVP is ignored again’ etc. No matter how much work has been done for PVP, no matter how much has been stripped away from other game modes to try to fix some issue in PVP, this same claim gets made every single time. The truth is that you may not have got the specific fixes/changes that you wanted (guess what - they also didn’t give me any of the fixes I actually care about), but it is not true that PVP was ignored. This false claim really needs to stop. @Kikigirl - this is exactly the thing that I was commenting about the other day - this is why it’s virtually impossible for us to have conversations between players of different modes that don’t just devolve into arguments and accusations. And this is why players of other modes are less and less willing to compromise with PVP - no matter what we give up, we are told we gave up nothing, and the insistence contiunes that PVP received nothing until finally it receives everything. I know there are some (many?) PVPers who recognise a need to compromise (and spear speed is not an issue where there is much need for compromise - that’s not the point), but this statement (and its variants) is the biggest obstacle to any chance of it.
You dont rly get the point with the spear. Nobody is screaming to fully but it back to how it was. It is simply way to slow to compete with other weapons. It has to be faster again to be viable. Not as fast as it was bust faster than it is right now. You are saying that pvp gets focused. Please let me know what changes in the last year were to benefit PvP instead of more likely destroying it? I am open for a discussion about that. We can even do it in DIscord voice if you want
Not again
..thought we’ve been over this Doesn’t matter if you store it in a text file.. print it on toilet paper.. as long as it’s just used for saving in a passive way like the game does and you get it back to the server when it boots up.. you’re fine..
You seem to have some beef with sqlite, which is fair enough, but this aint some multi-user entrerprise software… there is ONE machine accessing the database.. the server.. that’s it.. it loads stuff from it that was saved just to keep information between restarts.. Everything else is done with the object references in runtime memory.. the game is NOT waiting for data to be loaded from the database during normal operation, only on server startup.
They could’ve just as easily stored all the save information in simple xml format or some structured text file.. and that wouldn’t in any way affect performance.. the only reason they use a database is for convenience.
I think this patch would have been better time spent trying to resolve lag issues rather than change the stamina. This patch seems to aid spamming playstyles with overpowered claws.
After seeing the message about time would be spent on fixing issues I see more issues and nothing been fixed!!!
It is a shame that this game has gone this way and I cannot wait to see streams of players skipping about spamming claws and running. Funcom have totally missed the point here with this patch!!!
Why would it be? They work as intended. You watch streamers for a few hours playing CE, and it generates free hype for Funcom. A company exploiting a resource is not a bug.
This effects PVE server, PVE-C servers and PVP servers plus any RP or modded server.
If you try any server with more than 1 player on there you can see for yourself. I have seen high end systems running the server application fail many times.
I don’t think without major recode of the game changing elements like the database will this change at all and basically means that the entire Conan community can and will get sub-par performance when playing this game.
As I said - regarding the spear, I was just providing you with additional information - both in terms of the lead dev’s direct statements on the matter, which you seemed to want since you stated -
and the fact that other PVPers spent as much time complaining about spear being too strong until it got nerfed. Which is probably a part of why the devs may not want to strengthen the spear again as they probably realise that doing so will just bring back those complaints.
No I am saying that PVP does not get ignored, I am not claiming PVP gets more than its share, I am denying that ‘PVP gets nothing’ which is what your statement is another variant of. I used to maintain a list of the many many things that had been ripped away from other game modes to fix issues in PVP, but it got too long to keep up with. So I’ll throw in a couple of highlights - Lifeblood Spear, Yog’s Touch, Sword of Crom. All thralls got nerfed repeatedly because PVPers complained. Sabretooths were too OP for PVP so all pets got nerfed into the ground (yes that’s partly on Funcom, but the complaints came from one direction and Funcom’s intent was to address those complaints). All legendary items got nerfed into oblivion, then slowly rebalanced to the point some are worth something, but really there’s little benefit over a properly crafted item. Legendary repair kits got removed. Devs spent many many man-hours (and were literally taken off other projects, unless Funcom was directly lying) trying to fix undermesh issues, when they could have been fixing other bugs (if PVP was truly of no importance). All of the problems with mounts stem from the fact that their originally intended behaviour was to be able to fight to defend themselves - but PVPers complained that this game people ‘two fighting followers’, so now mounts have enforced ‘flee’ as their only behaviour and it doesn’t work and often breaks down, causing mounts to frequently be a liability…
As for this specific patch - I doubt you can deny that the various crash fixes etc apply to PVP as much as any other game mode - indeed all of the general fixes apply to PVP just as much as to other modes, whether or not you view them as a priority. But Living settlements - door fix (so thralls no longer open doors) is a PVP focused fix - other game modes don’t care anywhere near as much about our base being opened up.
Companions - fixed Liu Fei being practically immortal in PVP - no one in any game mode other than PVP cared at all. Same with the fix to Spelos Bearers - these are exclusively PVP fixes.
QoL fixes - coin piles now take damage - again this is PVP - other game modes aren’t trying to damage coin piles.
Combat stamina - this has been juggled around repeatedly over the past couple of years - it wasn’t other game modes that were complaining about it. PVP is the game mode where people complained about ‘poke and roll’ and all the players able to dodge over and over again. And it has also been heavily complained about by PVPers that they now can’t roll freely and ‘running out of stamina is a death sentence’. This may not be true for your particualr group, but PVPers have certainly made the complaints.
I could go on. I could also go back through all the patch notes for the past few years and find many other instances of things being done for PVP (not least the fact they haven’t removed ‘undermesh protection’ despite the fact that for the past couple of years it has been killing players of other game modes that are unaffected by undermeshing - if they truly didn’t care about PVP, they would have just scrapped it).
I appreciate your openness to discussion - but I also do not wish to spend hours of my life dealing with the same old claim. The result would be just to derail this thread - and you and Savilex and others are arguing reasonably for what you want, so this thread should not get derailed in that way. I just get very angry about claims that ‘PVP gets nothing’ given the amount that has been taken from other game modes specifically to try to improve or fix PVP. That claim is, in my view, the single biggest source of conflict between the different game modes. Like I said, you may not have got what you wanted from this patch (and you absolutely should keep arguing to try to get it) - I certainly didn’t get the fixes that I wanted. I just don’t like the claim that PVP gets nothing, when it is so patently untrue.
I agree with the changes on the performance. This ones really benefits everybody! The rest does not help the Private PvP Community sadly. All those “fixes” got already elmininated by set rules on those PvP Servers. The game doesnt have to be fully around PvP. We can limit the game to focus on PvP by adding rules. This changes help use to reduce our rules. But they dont help us to increase the experience of PvP.
I play this game since the beginning, dont play anything else since I found this game, in a pvp point u mess in every update, come on u guy’s aren’t noobs, if u dont fix things it’s just u guys just dont care about the pvp community.
We spend as much money, maybe more as the pve players, so why juste think about them… A compass, for real ? After 11000 hours in this game, why should I need a compass ? 80 % of the players are old players, do u really thought that was THE thing that we need ?
About the spear, it’s still useless in pvp.
Do u guys still play you’re game ? U should know the issues from inside and not expect that the amount of reports gonna make u decide what to fix.
Based on the post above, can you see why I get frustrated by that claim? Some of you are willing to be reasonable, but the claim gets made over and over - even when I’ve literally just posted a bunch of evidence showing that it is not true, someone immediately jumps in to claim it all over again.
Yes I do.. none of which is relevant as Conan Exiles is neither large scale nor a MMO.. it’s a simple client-server game using a single server and mostly native unreal engine solutions. As I said above, it does not depend on the database for anything other than storing information between restarts.
You might think you’re on to something smart with this sqlite blaming… but you’re really not.. it just doesn’t work the way you assume it does
But as I recall this is like the third time I explained this to you on these forums. oh well.