Isle of Siptah is too much grind + not constistent areas

Isle of Siptah grinding for Instables is too much. 200 Instabels for a purge to push or redraw is way too much. And it is somehow funny that in the Northwest of the Isle you have hard fights against Bosses to get fragments of power while in the city of the greys in the South you can collect them like crazy in easy pseudo-boss fights. There is no constency. Also in the tower you get ever the same plans, it is nearly senseless to go there, while in the pools of the greys you can farm them easily. This doesn’t fit at all. Everything isn’t fine tuned. Siptah needs urgently an overhaul with a fine tune. It is absurd at the moment.

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Are you harvesting with a sickle and ensuring you have the Sigil of the Gremlin applied? You get three ??? with that method. I’m able to get over 200 lesser ??? in a couple sweeps of the Fractured Citadel on official rates.

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All this rng madness in Siptah might be easier with a teleport system maybe? I would like to teleport and farm the four bosses locations for example, just this would be enough for me in Siptah.

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On top of powellful’s suggestion, you got the spawning pools as well that provide essence as well.

I totally disagree with the grinding because Siptah is practically throwing stuff at you it seems. Exiled Lands are far more grindy with specific locations for this or for that and wait till you see how gold is obtained. The most grindy thing imaginable as you scour the volcano to get the offset chance to hit gold insteand of obsidian.

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Nope totally disagree. This is designed on purpose for multi player. Its the one aspect i dont mind doing as everything else is thrown at you via loot boxes with zero effort other than going to get said boxes.

Siptah is such an easy farm map. It’s why people use it to farm then transfer to exile lands lol.

You can also get enough ??? to summon a 1k surge in 30minutes.

Yes, wait for a fast travel system. I heard it WILL come with 3.0. After that we can discuss about the grind again.

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Somehow Conan fans seem a bit strange. Fast travel is pretty easy on Siptah; that is not the problem.
The problem is that you can fight 1/2 hour a boss in the old areas to get… uhm mabye a fragment of power while you just place 2 hits on a grey ones “boss” in the S to get it also and a statue. Complete Siptah is now totally broken and inconsistent. New areas and things throw stuff lile crazy at you while the older stuff is senseless cause you get nearly nothing for hard fights. This is a lazy inconsistent mad struggle of versions.
You really think people don’t notice how Funcom works?

a farm map? ok… Senseles inconsistent … farm map without much effort. Cool. Now ask me if I buy another game of them with DLC’s :wink: This is a snowball system until enough people know how they work…

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I think i have 2000+ now in chests, used it to push back purge 2 times thats how much it drops. Also only used pickaxe.

How do you fast travel on siptah?

I hope it does not come to siptah, makes the map feel bigger.

Pvp flags and remove bracelet. It is working good for return on your base fast, but if you play with sigil is not a good idea unless you have farmed a lot one vault. Still I was playing without sigils exactly for this reason. I prefer to put my sigils in chests and at the end I let them decay :rofl::rofl::rofl:. Go figure…

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Yeah that glitch still works huh. alright ya you need a bunch of fiend sigils then.

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