How about a Volley shot with the Ctrl ? Lets say, firing 3 arrows in different directions at the same time.
Bullet proof vests dont stop knives. You need a stab plate for that. How do I know? Wellā¦
Lol woops didnāt read your whole post. Yep youāre right lol.
Im pretty sure a katana is designed to be nimble but powerful because of its two handed design, and specifically designed to pierce plate armor.
Right? Like, Samurai wore steel plate armor?
I thought the armor that they wore was mainly for blocking arrows not blocking swords as there was no material available that would stop a katana
I donāt want to go off topic, but Iām curious to know if they could use a 12 button MMO mouse on console for that? Iāve tinkered with the M&K to Controller interface on PC and its pretty flawless transition back and forth (nice job on the by the way). I wasnāt sure if it did that on console too or not. Or if peeps are forced to use controllers.
Hi Jens. But that is my point why canāt you block (kick) with a bow? Many times you will run around a corner or get rushed with your bow out and been able to kick away the offender would be nice. Itās also not unrealistic (immersive).
I donāt think itās possible to use that kind of controller on a console
The reason is because weāve mapped light attack to CTRL when using the bow. Weāve done this for players who prefer using a controller, because it allows you to use RT+LT for power shot with the bow.
could we have PC default Ctrl to be kick and/or give us remapping of Abilities when a weapon is drawn ?
I donāt think remapping abilities is a feature weāre planning on implementing, but I will make the suggestion
" modern Body armor is made to be resistant to peircing such as bullets or knives"
So Trauma plates made to stop blades and blunt force do not exist. Wrong answer.
Yes modern body armor is made to stop other than bullets.
While your at it, you might look into arrows going right though Class III and below body armor.
Once again trauma plates are needed to stop them too.
We used to wear this everyday. Its heavy and will stop anything pokey.
Iāll echo what Mischief says. The light attacks seem almost useless other than the first one or two to quickly dispatch weak mobs. Actually getting an entire combo chain of light attacks off during a fight is fairly difficult. On the flip side, once mastered, the charge attack seems overpowered against most npcs as the ai has them continuously swinging at the place where you were rather than where you are.
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