First thing, the most important thing : the idea that i’ll be suggesting is to be able to knock out other players WITHOUT robbing them of their freedom/agency.
So, knocking out other players is an infamous topic but I think I got a pretty good idea. I’d like to make myself clear that this is just a friendly suggestion and that I am firmly opposed to everything that could get a player unable to play (like most other suggestions about this topic).
So, the main issue is the fact that the knocked out player can’t do anything, he cannot play anymore if he’s unconscious. So, my idea is that, when you get knocked unconscious, the player actually dies, get the standard death screen, he can respawn etc… But, here’s the cacth, the player is “dead” but the corpse that he drops isn’t dead but unconscious and so he can be roped, dragged and such like any other human NPC.
Then we have the loot trouble, it’d mean that you couldn’t get your stuff back if your body isn’t “dead”, BUT, you’d also drop a tombstone like any other death and so would be able to loot from this. Then, I thought about how you could get knocked out and I found 2 solutions :
firstly, we get a new “blunt health damage pool” (can’t find a better way to phrase this) like any other NPC and we get more health every level and every new points in vitality, like the NPCs (a relic hunter T4 as a larger blunt health damage pool than an exiled T4 for example).
Second idea, we don’t get a new health bar and it’s tied up to the original health bar, and so to knock out a player, the last hit needs to be blunt.
And finally, how will the thrall be compared to the others ? Well, my idea is that your level decide of it, if you’re like between 1 and 6, when you’re put in the wheel, your unconscious “double” get stats like a T4 Exile, but when you’re 50 you’ll be like a T4 from the Forgotten Tribe.
However, it should be as hard to knock a player out as it is to kill him, it shouldn’t become a new meta.
With this idea, you’d have a new way of fighting other players and a new way to get thralls (that would be at the same level as other thralls).
Last but not least, my buddy @Larathiel rang a bell when he said that high level players could just knock eachothers out over and over to build a super strong army quickly. So maybe there could be a maximum numbers of players you could knock out each days or something like that.
This is just an idea that I got while eating so there’s maybe flaws, but I think it’s pretty good, so what do you think ?