I looked on YouTube to see how to do this exploit in order to know what they were talking about because it was very confusing. From what I saw, you really have to do it on purpose, and know what youāre doing. For those of us not using the exploit we should be safe.
That said it is possible that one may do this by accident, sometimes building gets weird, since sometimes it doesnāt let you place pieces, but āworkaroundsā then lets you place the pieces.
For example a space that would need a pillar wonāt let you place a ceiling piece, but destroying the piece next to it will then allow you to place the one you wanted, then you put another one in the place of the one you destroyed. However, upon logging out and back in, the piece the game didnāt want you to place is missing.
I know thatās not what the patch is talking about, but I just wanted to underline the fact that you have to know your way around cheats and workarounds. Of courseā¦thatās kind of moot as the exploit here doesnāt disappear when you do it.
This is what Iām worried about too. All but 2 of my bases were created by sending out runners of fence foundations across the map to keep them on the same timer and then deleting the runners afterwards. If youāve ever tried doing long runs of fence foundations, you know that as elevations change, youāll invariably have instance where two overlap at the halfway point, or one inadvertantly gets undermeshed as youāre chugging along.
Am I going to lose 1000s of hours of work building public maprooms, taverns, etc. because there might be a bug at one outpost and it chains across to everything else? Iāve worked hard to protect resources and thoroughfares against griefers (itās an Official PvE server, so we canāt blow up or admin-nuke trolls), and it might be the end of my sojourn with Conan if everything becomes lostā¦
For instance, I wanted to keep the speakeasy in the basement of my Mounds base as small as possible. To that end, the middle of the 3x3 floor is bisected by foundation fences so that i could attach the fences and door frame mid-foundation like so:
Not real sure. I have several fence foundations placed oddly due to the buildings they are part of. I also have a lot of structures that do not align properly with a foundation grid that have their own issues. Waiting for my testlive client to load to see what the changes have done.
Yeah, no. I canāt argue against a patch that gets rid of things people exploit, but this kind of āeither youāre safe or youāre a cheaterā logic really bothers me.
I play on PVE-C and Iāve used the crossed foundations and overlapping Turanian awnings for aesthetic purposes. Itās depressing enough that theyāre going to nuke my builds indiscriminately, without being called an exploiter by people like you.
So i just read this this thread, and relised i put Fence foundations all around my pillar base (the lowest level of foundations only) and remember, that when i tried too put them out like 30% of them ended up cross directions, and i wasent able too place the next one untill i placed the cross oneā¦
I just went too remove them all, and BAMā¦ server crash after first
This means my entire base is gone, and i cant even prepair for it due too buggy building mechanicsā¦ It was never my intention too put them like that, i was simply forced too if i wanted too have it around the base
I hope they patch the ghost webbing next for officials. This is definitely not intended. The decay is intended for people to build what they can maintain. And visiting 1 base far from another and still getting the refresh is not really maintaining it.
Sure, they should just retcon and remove anything creative or beneficial in the game. Anything more than the bare necessities needed to survive in PvP should go on the chopping block. To hell with people that want to play cooperatively, to hell with PvE and their public works.
EDIT: Also, just because you visit stuff regularly is no guarantee that things wonāt just poof for no reason, even on a PvE server. Part of the reason myself and other use this technique is because the decay system is so unreliable. I had a whole T3 base at Sepermeru poof after only 3 days a few months back FOR NO REASON:
Another of my friends had the same happen with one of theirs in a different area too.
And just today, the replacement maproom I built at Seper (which is linked to my other bases) just decided to decay in spite of the fact that my clanmate and I visited it just yesterday.
Gonna wait until tomorrow morningās rule-changes are thru tearing up the server before I go making another maproomā¦ assuming anything is left standing. And yes: for the record Iām incredibly upset right now.
Lathariel, I know itās small consolation, but just for the record: every time I think Iāve made something really creative, you post an example of what youāve built and Iām humbled.