I mean, I can’t speak for anyone else, but I can honestly tell you that I never asked Funcom to do this. As a PVE player, I asked, quite persistently, for official servers to have moderation to protect us against griefers, because the game offers no recourse against them.
If I had an in-game mechanics for dealing with the griefers, I wouldn’t need help from an admin, but I don’t: if, for example, someone walls me in on a PVE(-C) server, I have no way to deal with that after the fact. That doesn’t mean I wanted admins to go to what seems to be quite extreme.
And it really does make me think, you know. I mean, things like extensive player-built highways and huge, ornate bridges traversing one whole grid square have always been my pet peeve, and I try to avoid servers where people build stuff like that. On the other hand, it’s not something I think Funcom should wipe, much less ban for.
Which is kinda odd, because I would have no problem with a private server admin regulating the same thing, so I had to ask myself: why do I feel that way? And the thing is that I know that a private server admin will reach out to me and talk about the problem first, and then resort to more extreme measures if that doesn’t work out.
I have doubts about whether Funcom can offer that level of support for free servers, and I have even more doubts about whether they should do it, which is why I would prefer it if their admin action was reserved for extremes, situations in which the vast majority of players would go “pfft, well of course they would do that”, rather than “huh, that’s weird, I don’t see anything wipe- or ban-worthy here”. I used to think Funcom regulated only those extremes, but what @Palm522 shared with some of us – and Funcom’s clarification of the rules – convinced me otherwise.
Why? What’s wrong with “hey, can you be honest and direct with us and we’ll respectfully do the same in return”?