Me too, mainly because @Cattibria said “sheer size”. I’d love to know it this refers to the number of pieces or the surface area of the claim or something else.
It is a little of both.
These will be of some help. I think the Pippi Heat Map is accurate based on her location in the SP game. The base covers an area that straddles two map squares.
There are 61867 building pieces, 4406 placeables, 793 thralls, 23 pets, and 211 Pippi tools.
Oh, okay. I can totally understand why you said what you said.
Much obliged for the info!
Wow, that is a lot of blocks. Oddly enough, it does not appear that it uses that much.
My city, my 3 clan mate bases, server locations (such as testing area, welcome center, portal tower, map room platform, etc) currently on Single Player (was a copy of the private server but the city bugged out on the server so it was lost months ago and I removed the testing area a while back on the server) is way bigger in size but only used roughly 31k blocks (my city itself in 2 parts stretched 2 map zones blocks) and I was in the sand dune sea which I needed to flatten in a sense (granted in many areas created basements to offset the lumpy or serious uneven ground.
I think my main part of the city (which is quite large) only used 13k blocks at one time (pre-Cathedral mod breaking). I do not see how you did 61k unless that is just a section of the base in that picture.
I may post pictures at a later date of all the properties for the fun of it.
Pippi heatmap I am unable to use since I put the testing area off the map which shifts all the clan properties locations on the heat map. It’s unfortunate.
If by any chance you have a Hyborian girl look like this.
Can you please name her Bella!!!
It would made me super excited my toon to live in your city

Hello, when you can, could you plase take a look at this and tell if it is ok for officials? Thanks.
So size does matter
To all those who said it’s not about the size
yeah but two map squares is colosssus!
It’s quite unclear how much is too much. If I played PvE I would not go for a base like that in case it’s too big, why risk it? In PvP it’s too much decoration for no defense.
It is built on a gridwork of foundations. I did that to level the site, which made building some of the buildings more difficult.
Guess why we asked followup questions? And guess why the size mattered in this case?
Again, the rules are not about the size, they’re about the effect your build has. There’s no fixed size that will cause (or prevent) that effect.
This particular build crams a ton of building pieces and placeables (not to mention an astounding number of followers) into the area you can see on that screenshot.
Guess what that would do to an official server?
It’s right here… just looking for any bit of clarity where ever I can.
First off all: these rules are only applied on official servers.
Secondly, its actually not that big, placing all placeables with all altars (needs to be placed 8 foundations apart the very least) will make for a much larger base.
My base is slightly bigger and stands for over a year now. I didn’t claim more than I need not for decoration and not for RP purposes, I use my land only for function, decorations are applied on the functional rooms/buildings.
Building compact is pretty hard with all the placeables. One could argue not everything have to be placed.
I don’t understand what you’re trying to say. What’s “right here”?
EDIT: Now I understand. You thought Cattibria worked for Funcom
It will kill the official server. I get about 11 fps when I am in my main base, which is in my SP game.
With approximately 62k blocks in a small area, I am sure that would cause some fps issues. Well 800+ followers and 4k placeables probably did not help either.
consider this:
Some specific cases where we will act when made aware:
-
Blocking of content in the game, such as dungeons, obelisks, resources and other areas of the game.
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Abuse of the claim system where blocks are placed for no other purpose than to prevent other players’ access to resources and building spots. Please check out our documentation about Land Claim Abuse on Official Servers for more information.
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Massive constructions or over-use of memory intensive items leading to loss of performance both on client and server-side.
Maybe the construction doesn’t have a big claim, but it sure blocks resources.
When it comes to this rule: “Blocking of content in the game, such as dungeons, obelisks, resources and other areas of the game.”
blocking resource can be anything from branches to starmetal. if you get some reports, you may get screwed.
and there’s this other rule:
Walls and Villages
This can be considered an extreme version of decorative land claim. The issue here is not the size of the base, but the function of the individual buildings. It is in the same spirit of a web of foundations, but players take the time to make the structures appear from the outside to be a functional part of their base. Player buildings that heavily focus on roleplaying can often fall under this category.
So your castle/building needs to be full functional, every corner of it and don’t kill any respawn. from branches to whatever.
I have a question that it might needs clarity more than others!
If I report on Zendesk another player , the admin, will check only the one that’s been reported, or the whole server?
They will only check what is reported. What admin has time to check the entire server. I can’t even manage that with my 3 servers to check everything. How will Funcom do so with so many servers to oversee? Its not possible, even if they wish to do so.
OK, allow me another question then @Sir.Henry.Vale and thank you in advance for taking the effort to do so. If across the reported one or close enough to be visible, there is another build, way bigger and way worst than the one, will this owner /clan have the same fate? Or it will be ignored because it isn’t reported?
Again thank you for your time.