Legacy Combat Modernization – Low Dev Cost, High Player Impact

Age of Conan still has one of the most unique combat systems in MMO history.

This is not a request to turn AoC into another game.

This is simply a suggestion for a small combat modernization pass that keeps AoC’s identity intact while removing some of the friction that makes combat feel older than it needs to.


The Core Issue: Combat feels animation-gated, not reaction-based

The biggest issue (in my opinion) is not class balance, abilities, or combat depth.

It is that combo execution is still tied to white swings and animation timing.

Current flow:

Ability → wait → directional input → wait → directional input → wait → finisher

This often creates a combat rhythm where players mentally count:

“1…2…3…”

instead of reacting naturally to the fight.

Fast and accurate inputs can sometimes feel punished simply because they happen before the animation window is ready.

That creates friction.


Suggestion #1: Modern Combo Input Mode (Optional)

Instead of validating combo steps based on animation timing:

Validate combo steps immediately on input.

Example:

Current:

Ability → wait → Up → wait → Down → finisher

Suggested:

Ability → Up → Down → finisher

Important:

This would not make combos automatic.

Combos should still fail if the wrong input is entered.

Example:

Ability1 → Up → Down = Success

Ability1 → Up → Left = Failed combo → Cooldown

So skill expression remains exactly where it should be:

Input accuracy…

not animation counting.

White swings could still remain visually for combat identity…

…but no longer gate player input.

They could naturally become something that happens:

  • between abilities

  • during chase situations

  • while repositioning

  • during pressure windows

Instead of being mandatory combo filler.

This keeps:

✓ Directional combat
✓ Combo mastery
✓ AoC identity
✓ Anti-button-mashing
✓ Punishment for incorrect inputs

While removing:

✓ Input frustration
✓ “1…2…3…” counting
✓ Punishing fast fingers
✓ Animation-gated friction


Suggestion #2: Keybind-Based Combo UI

Currently combo prompts show directional arrows.

This forces players to constantly look between:

  • combo UI

  • action bars

  • battlefield

I tested a custom UI solution myself, and it dramatically improved combat flow.

Suggestion:

Instead of showing:

Show:

2

(or whatever the player has bound)

Examples:

↑ → 2
← → Q
→ -> E

This reduces eye travel and helps players stay focused on combat.


Suggestion #3: Modern Dodge Input

Current dodge:

Double tap WASD

Suggested optional mode:

ALT + WASD

Examples:

ALT+A = left dodge
ALT+D = right dodge
ALT+S = backstep

This would feel much more consistent by modern standards while preserving the original dodge system for players who prefer it.


Final Thought

AoC does not need new combat.

AoC already has great combat.

It simply needs a small modernization pass on the input layer so the combat can feel as good in 2026 as the design still is today.

I’m sharing this purely from my own experience as someone who came into AoC as a newer player rather than a long-time veteran.

The more time I spent learning the combat, classes, UI, and systems, the more I fell in love with what makes AoC unique—but also started noticing a few friction points that made some parts of the combat feel older than the design itself.

Knowing AoC likely doesn’t get a huge amount of developer time these days, I tried looking at this from a “low development cost, high impact” perspective.

I’m genuinely curious if other players—especially veterans—see any value in these ideas, or if my gameplay experience and analysis completely misses something.

:-1:

why do you want to make the combos a dumb mechanic ?
knowing and timing your combos are one of the satisfying parts of playing melee classes.

also, #2 can be done by customizing your ui graphics.

Fair take

I just wanted to share my own thoughts and experience on what i think could make it more friendly for players who doesnt spend hours with UIs ( i did make a custom ui my self i written it in the post )

Personally I think it would add a modern gameplay loop on the combat system
mainly because I thought counting animation is not as fun for me - and I wanted to know if other people felt the same
I am aware this wont be agreed with everyone - none the less i appreciate your feedback

i do not think that replacing 5 picture names in a text file qualifies as hours long job !

Honest question: do you even play amelee character in AoC? On level 80 with some level 80 content experience? And did you ever master a fight that required more that just standing still hitting a mob? A fight with movement, mechanics, positioning, timers, casts, crowd controls, timing to interrupt / use an ability on comand in a scriped or random fight, in a group or real raid above T2? Because what you suggest would kill every fight more complicated than standing and hitting until the mob is dead. I will not even start on pvp, way more experienced players than me might want to add their 2 cents here.
Also, you can just use a macro to have a combo rotation executed while standing still.
The combat system is not about just pushing the right buttons in the right order, it is the timing when to use the next step, reposition, sprint, make room for others, and use abilities timed inbetween combo steps.

Additionally, playing a class somewhat succesfull means you memorize combosteps. Learning that is the first baby step to play a class. There is no looking back and forth between combo ui, actions bars, battlefield and keys. Your eyes are on the battlefield and timer bars only. I find it quite odd that someone claiming to put hours of work into a custom ui did not figure out to just sit down and learn the combos steps, abilities etc. and they key bindings. I mean, that is like… basic gaming 101?

Interesting suggestions. Thank you for your passion for the game :grinning_cat_with_smiling_eyes:

People don’t like changes much. People in this game really like old classic ways they used to play for 20 years. So people won’t welcome combo changes or anything. but sounds an idea for new players. Especially people like to play the game with mouse mostly.

#2 seems good option to be user friendly, i’ll consider to add this in my UI in the future, with customizable options. Ty for your idea

yes i know and i know that is brave to suggest somthing.
my suggestion doesnt fully rely on “Change this now & the game will live”
but more the idea comes from trying this game out in 2025 - coming from other games

Actually it is funny how this older game here, where combat actually is almost as dynamic as modern World of Warcraft but with a few diffrent mechanics making it aged or feel slower
it is very close to a 2026 modern MMO experience which to me is surprising & wonderful
Which is what led me to think of this idea
The goal was “minimal dev time” and not a total overhaul as many people like the combat system e.g changing into into a totaly new action combat system which would take alot of dev time and a complete overhaul of the game

I am glad you like the idea of suggestion #2
I used the “gigaUI” as it was easy to swap out the arrow images with A,E,Q, etc i just asked AI to generate an image in a similar style
it worked wonders for me
but I still felt the combat felt slow at times - atleast for me coming from faster phased games

I hope to see some suggestions as I am all for a tiny idea “how do we make Funcom actually do somthing to the game” that isn’t as immense as a new raid tier
Which i know people would really love but good things start small (:

I am glad for ur feedback

I am glad for your feedback and yes! I do actually play melee
I started a demo at first leveled it to max - Quickly found it to be a lesser version of a mage in world of warcraft with alot of button bloat like the many armors one has to reapply after death.

so i quickly went to a melee class as they appeared more unique to play
and so they are
I leveled an assassin to max level & then i presued a Barbarian afterwards
so yes - as my post mentions i am not the old veteran player - i am actually new and not as experienced as many others in this game
however i still felt the urge and need to share my view as a new player and my experience on the combat system and to explore ways I felt could actually make the game more “dynamic” for a new player if any.

Thus this thought - because not everyone has the ability or will to sit a tingle with UI let alone with the limited guides out there or options none the less

So I thought sharing a new comer perspective is valueable information should Funcom ever want to revisit AoC atleast a new comer with max level experience on multiple characters shared his pov
Each player ofc have diffrent experiences trying out the game
The idea was just from my experience and how I felt the game could be uplifted in a fun more fast phased direction because the combat system has the unique advantage of being very close to modern MMO standards - it just lacks user input and speed.

It is not a final note or anything if the idea is completely disliked or straight out terrible - then however you are in luck as the game sadly wont be touched - I just thought id share my experience.
I am sure that the game will be kept on “keep as is” for the next many years

edit: I have no idea why u bring in years of experience vs new comer pov - i did clean the UI to the max having directional keys hidden etc so only cooldown based abilities was shown exactly to memorize the combos with closed eyes - but that is not what the post initionally tries to question or suggest - the point of the post is “I went out of my way to make the game feel comfortable & appear to my liking” somthing other new players might not even tab into.

With a “dev team” that has problems manifesting the F’s needed to be able to restart servers when they crash, I wish you luck on your quest to have them manifest any form of energy needed for any level of game development.

I don’t know, maybe this is a younger person vs older person thing, but when I was in HS I took typing and learned where all the keys were so memorizing where the X number of combo keys are for the class I’m playing isn’t a big thing.

I can see where it would be for those that only know texting.

Hi - thank you for the feedback

It is not about not knowing the keyboard
I can type with my eyes closed -
it is simply about small improvements & tiny modernization tweaks that could give the game an uplift for 2026

It is not that the game has a steep learning curve - quite the opposite.
it is simply a more modern take on UI readability and more dynamic combat approach because the combat feels clunky or even slow at times.

the key input is quite responsive it self - but the animation window of white swings feels outdated but at the same time the overall system feels very close to other 2026 games.

I understand - with many years of experience & no changes to be a veteran of this game a “soft combat overhaul” could mean a difference in performance, habits & rotation input for any veteran or regular player of AoC.

My suggestion simply tries to point out - if Funcom were to consider any update for this game what so ever - here is some input from a newer player of this game, with experiences from other games.

yes I take my chances on the luck part thank you

I believe we live in a time where tech is moving very fast - actually more than ever and tiny updates in older games seems more possible than ever.
So I do my part trying to re-convince Funcom that they have a hidden gem in this game

I do not really care if Funcom read this or not - this post is more “if they were to read or reach out atleast some feedback is here”

Aha..
U have to think about not all people are technical or let alone put them selves into “how to tingle with UI” - The idea is for the UI to be more self explained

The overrall process was not for me to do the actual switching the images - it was to first trying to make my own UI - and analyzing the process of how other UI creators did theirs
where I was in luck to find GigaUI made a very simple method
As the UI was overrall very modern & easy to switch around.

I am sure that the game you are playing is going no where - after my time in AoC it has come to cross my mind that the game isnt being developed at all - So I simply tried to seek a low effort process that could help new players if any decision was ever made to revisit AoC from Funcoms side.

I myself see nothing wrong with coming in with fresh thoughts and ideas to air them - it is not like anything here will be served on a silver plate for the live game tomorrow.
Just a thought for simple upgrades instead of asking for a new Raid tier which is far more unrealistic at this point.