Anything player managed is going to be abused, so it won’t work.
Tranq darts/arrows and dragging to prison: The griefs will use this en masse and ruin things even further.
Bindings and prison continued from above, that will not let you suicide or log off to escape: Further ruin, because now online players are ticked off and mad that they are being griefed and basically stuck unable to play their game.
Auto-ban system from player complaints via button: As stated, griefers will use this to pick on and bully others, which will further upset the victims and make them wonder why they should bother anymore with this game.
I just recently learned about the Corruption effect around Obelisks, to prevent griefing. But this seems…rather limited to be honest. Corruption can be gotten rid of, it’s not a lasting or harsh punishment in any way.
Instead, I should think making the area around an obelisk a safe zone, instead of a corruption zone. Any PVP killing done in this area will result in an instant bracelet-induced death that further strips away ALL of your items and completely and irrevocably destroys them.
No warnings. Just swift and harsh justice as a lesson. Teach the griefers to stay well away from obelisks.
Second, there needs to be a PVP flag on your character. So you choose whether you want to engage in PVP or not in the first place. If not, then another character cannot damage you.
Before anyone comes at me with the whole “it’s a PVP game”, that is nonsense. First and foremost it’s a game set in the Conan mythology, and not everyone wants to engage in PVP. We can play the game preferring to explore the environment and PVE battles, rather than mindless PVP fights.
As a preventative measure for the PVP flag, if you turn PVP on and kill another player, your PVP flag is locked to on for a period of 7 IRL days. So you can’t run in and kill somebody, then turn your PVP flag off and be immune to them.
When your PVP is turned on, your property is susceptible to damage and attack. The Purge ignores the PVP flag entirely, because it is PVE.
When part of a clan, the clan leader decides whether the PVP flag is turned on or off for clan property and members. This completely overrides the personal PVP flag set by a player.
So if you set your PVP to off, but the clan leader sets the clan PVP to on, then yours is automatically locked to on for as long as you are in the clan.
For further exploit prevention (ie, dropping clan, turning PVP on, killing someone, and rejoining clan with PVP off settings to prevent retaliation), after leaving a clan that has PVP turned off, if you turn your PVP on and kill someone, your PVP is locked to on for 7 IRL days, regardless of whether you join a clan that has PVP off.
I’m not sure how things work with being offline and the like, with how your body is supposed to still be present and safe zones or the like. I don’t play offline, no PS+, so this is an aspect I’m unsure of.
But as I outlined above, this can effectively work two ways.
On the assumption there are safe areas to log out, in which your body is completely gone from the game world, you are forced to wait an entire week before you can come back in and be safe from PVP.
The same penalty applies for dropping clan, in that you are still locked to PVP for one week.
So the choice would then be stop playing for a week, which may incur decay penalties or the like, or continue playing and face retaliation for your actions.