Limit Foundations and Cornerstone by Players / Guild

Some photos of server 1977 South-American,
those idiots already have base in south of the map and just for an wheel of pain they block the whole paths to up on some mountains,
also as you can see the cimmerian lake no longer exists, just buildings
LOL

with an GTX 1070 and one I7 7700K my fps cant go even 35+ on those regions (i usually keep 100 fps)

i will get also photos of the map to you see how many god temples are in the map, completely absurd, many of them of the same players,

also as you can see on the images, MANY small buildings to block good spots, there was more i saw some squares but i got tired of getting even more photos

Soon i will get photos from some absurd bases on 1986,
completely unraidable considering cleaning those T1’s foundations one square long away and with many columns of it spreaded, and the image of the 1977 map

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I dont have issues with massive bases like this.

I do have issues with blocking paths for no reason. If they built the base with a path for people to still cross I wouldn’t see any issue with this. The random sandstone and individual blocks are quite aggravating.

Is this PvP or PvE? sorry I haven’t read the entire thread.

If its PVP I get it for strategical reasons (still not right) but in PvE blocking anything shouldn’t be accepted it makes no sense.

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I also cant stand a massive base that is just sandstone.

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It’s getting harder to stay polite when you pile insults on top assumptions.

The reason I fear for the stability of my base in case of bugs is because my builds don’t always have a lot of redundant stability supports.

As for the size of my base, I’d say it’s big, but not supermassive. Feel free to judge for yourself.

A hard cap is a rule that says “you can only use/have up to N of this thing”. For example, the follower limit – when they enable it – is a hard cap. You can have up to N followers and if you exceed N, a random follower gets deleted by the server every 30 minutes, until you’re down to N.

I’ve already stated I’m against it and why. But a hard cap is not the only solution.

A better solution would be an upkeep system, along the lines of “you can have up to N foundations without any consequences, but anything above that means that you have to constantly ‘pay for the upkeep’ with certain in-game materials”. The upkeep cost would be an exponential function of the number of excess foundations.

A system like that would give people more choices. If they build within the limits, they play without having to worry about the upkeep. If they build bigger than that, they have to devote part of their playtime to farming for the upkeep. If they build too big, the upkeep becomes impossible to pay.

Of course, the upkeep system isn’t without its flaws, but it’s more flexible, easier to tweak, and probably more easily accepted by a greater number of players than a hard cap.

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I don’t see a problem in any of the images you posted. In fact, I think the mounds base is an awesome build. 2 of the other pictures you posted look to me as though they are staking out land to extend or build a base - not foundation spamming in my book. Please clarify how they have broken the server rules? What has been despawned or blocked here that prevent others from playing the game? From the looks of your pictures, you just have an issue with people who build large bases.

Also, what’s the big deal with people who have a sandstone base? Lots of players just want to play the game and not have to grind for bricks the whole time. What business is it of anyone to say what material their base should be made of?

Have seen many players come on to our server and then complain about existing builds and in some cases demand players remove their base as that’s where they had wanted to build or just simply the fact that the don’t like that the server has been built on. What do you expect when you go on to a server that has been active for a long time? Why even play multi player if you expect the server to look a certain way?

Why? To further reinforce the point that you don’t like the way others choose to build and play?

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Is it? Or could it be the start of a base or extending a base? Wouldn’t know without all the information.

While they may not look the best, who is anyone to tell others how to play a game?

I would accept a limit on players buildings, but i rather have another kind of system to avoid players building excesively as i stated before in other posts, joining a new server only to find it filled with buildings that nobody uses but are still there because somebody loged in for 1 minute every 5 days to avoid it to decay, roads and walls across the map only to save land for future buildings or to annoy other players, excesive land control from long time players or large guilds that wont let other players play nearby and of course those that cheat, block and exploit parts of the game that ruins the experience for everybody else… a lot of things that could be avoided only if there was a way to make it more difficult (not impossible) to claim more terrain that they need.

This needs to happen, i hope soon.

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Also sometime purgemeter is at the max for 2 or 3 days and nothing happen…^^

Everyone on the forums, it seems.

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That is impossible, considering solo and co-op use the same code as the servers do, so by limiting one, you limit the other, that’s why balances that are aimed at PvP affect solo as well, and quite negatively I might add. You can’t put a limit on one mode without affecting the others, it’s that simple.

What do you mean by “supposed”? It is the minority of players that do foundation spam, hence why so few threads get made regarding it compared to other issues players have like AI issues, stability bugs and so on.

Except it is punishment for those who follow the rules, you’re proposing a limit to prevent foundation spam, yet you’re not putting a few things into account, one particular thing being admins on private servers building across the map to either add RP elements to it, or just to give the players on their server something different to do.

So because people don’t agree with you, you resort to insulting their intelligence? There is already the report system for the very issue you’re proposing a “solution” to, which should have been your first step, not trying to ruin the game for those who do follow the rules because of those who don’t.

There is also one other issue with what you view as a solution, you propose a limit, but don’t say what the limit should be, if you are going to propose an idea, don’t expect others to fill in the blanks for you, go into specifics, don’t be vague.

This is the better alternative to a limitation on building, partly because unlike a hard cap or any sort of limitation, it could be a function that can be toggled on and off by server admins and solo players.

I get your point, I agree, but just as no one is ballsy enough to take a huge lollipop from a self entitled spoiled brat, no one will take away liberties from gamers. No matter how valid your arguments may be, no matter how beneficial it might be for most, the tearstorm and outrage of few will stop it.

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by Strategical you mean blocking spots to other enemys does not play there and having a chance to build and fight back?

thats not strategy for me, thats anti-game

havent saw any of insults, too much sensible lol

and that would be an BIG N, unfortunately, human society needs limits, like we can see in south american servers,

That would be WAY BETTER than our actually situation,
like i said, any kind of solution or half-solution to amenize this problem,
but i think that in this way of thinking DECAY time should be accelerating from N foundations and ahead, exponentialy, like u said…

I reported the South Jungle obelisk that those guys BLOCKED
to @Ignasi, but guess what? nothing happened,

(this is another reason i didnt spoke up about building without limits,
you can block other’s bases and obelisks,
its so many reasons and things that happens because of trashing the map that i just cant say everything here, like you can die running from enemy-team when u find or way focking T1’s with fences spreaded around…)

Well your book should take an walk around 1977 and 1986, those photos doesnt shows everything, also youre ignoring that you cant walk easily on cimmerian lake anymore and farm on the villages, to teach there is an hell,
and ignoring as well that i said that those constructors boys already have tons of castles on other places, there is no room for everybody doing that,
thats just common sense, if you think its “beautiful” means nothing for the problem, for the cause, because you can make beautiful things without trashing all over the map,

Quote who said that? you are trying to make distortions here,
not something “beautiful” to do, we are talking here about
BLOCKING THE MAP, this is not an base, their base are in other places,
common… lets not be noobs here

No sense on this question, this is not just about me, and about what i like i want it to “look like”, this is about ABUSING OF CONSTRUCTIONS,
im talking about people building 2 squares long, and they do not do it in one place only !!!
again, trying to distortion…

serious that i will have to repeat the topic for people who posts here?
“lets walk into an forum and not read things, lets just go on writing” LOL

Some more photos for you, of the Map on 1986 ruined (PVP)

Oohhh… really?
look down there this BEAUTIFUL WAY OF PLAYING, really?
you sound like someone that owns an base like that, trying to paint it as NORMAL

hahahahahahahah,
“HEY, LEMME EXTEND MY T1 NOOB BASE 20 MILES AWAY”
REALLY ???
you sound that you never played on PVE neither PVP, just
coop , pretending that nothing is happening , everything is normal, right?
jajajajaj maybe trying to defend ur 2-square-long-base !!

do you really think all this abuse should be permitted because some guys wanna protect themselves against trebuchets ???

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Well i can only see people distortion the question here,

You talk like i wanted to limit everybody to an little hut,
hahahahahah

Lets be clear the spoiled brat with lollipops are the ones using 3-4 squares of the map, and crys to defend it

For the fifth time, its about MAP ABUSING,

NOT TELLING OTHERS HOW TO PLAY,

who more will keep repeating this b…sh…t here?

Running from subject matter ,
and you denying the reality,

common… im not painting something bigger than i spoke,
i invite any Admin to take an flying trip on any Server 1986 / 1977
that i spoke of… there is no lie here

This is all about configs, you are looking it in an limited way,

Bad painting,
lets remember, as always, whats happening here:
I suggested an Solution for Map abusing,

…and there is people calling me like an :
"spoiled brat thats want the game just like i dream,
i want everyhing like i want,
and there is no problem going on"

after all map abusing and power-gaming abuse i have to support in-game,
i come here and see this kind of insulting and distortions,
“smoke-bombs” running from the subject matter,
and I AM the one who is insulting here?? are you crazy ??
(im asking, not insulting, btw, LOL)

Like i though, you didnt even read the suggestion, i dont know even what you are doing here,

because i said that: this limit should be very, very, VERY studied by the staff,

also “wandering” ideas here is the first way to become an solution,
the point here is to staff SEE’s the problem and start thinking about it,

there is not ANY player that will come in to the forum and point an finger
cirurgicaly to some big problem and the staff will just do it, even if he is cirurgicaly, easy like that,
LOL

so stop making “vague” points here then

I was referring to this:

To be honest, I don’t know what “dirting” was supposed to mean, but coupled with your generally hostile tone and with your insistence on assuming all sorts of things about me, it sounded like you were calling me names.

The problem is that one N never fits. We almost never do that even in real life. Take the speed limit, for example. It’s a fixed N and what happens if you exceed it? You have to pay a fine. How big is the fine? That depends, among other things, on how fast you were going. If you’re doing 40 mph in a 35 mph speed limit zone, they fine you less than if you’re doing 60 mph in that same zone. And the fines are doubled in school zones, etc.

And this, right here, highlights why setting a hard cap – or even an upkeep system – won’t work on its own. You can rarely solve people problems with technology. Even if a limiting system gets implemented, that won’t stop people from blocking obelisks. This is why you need moderators on servers.

Does that mean we should have no limits whatsoever on building? No, but it means that you have to be careful when designing the building limits mechanics, because it’s too easy to “throw the baby out with the bathwater”. You’re still going to need server admins/moderators and rules, because the only way to prevent all abuses is to impose a limit that completely cripples the building aspect of the game.

Which is why I insist that a hard cap of N is a bad solution. Either it’s too big and people are still complaining about “huge bases” or it’s too small and nobody can build anything worth building.

And before someone chimes in with “well, if you wanna build big, go to a private server”, that works the other way around too: “if you want admins that enforce rules you like, go to a private server”. :man_shrugging:

At least he bothered to give some arguments, and listen and add to the discussion, which is more than what you’re doing here. You just basically called anyone who disagreed with you a self entitled spoiled brat.

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I was not telling anyone how to play im just sharing my opinion like everyone else i believe I still have that right.

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Nice castle, I like it a lot.

Fits for who wants ONE big castle and more another small houses,

Doest NOT fits for who wants twelve castles

soiling

And i partially agreed to what u said about accelarating costs or decays of exceding foundations, in exponential way,

Totally agree with you,
its an good idea, really,
we are here to “vague” solutions,
like our other friend said jajajaja

BUT, i still think that just rising costs up to N foundations
for powergamers would change only a little, thats my concern…
because they already plays all day and night long anyway,
and before you say to me they are “minority” remember that
in Conan we have only 40 slots at same time to play, takes only 5 players to ruin all good spots of this small map…

It would be nice if it still got an “N” limit, but focking big…
after the rising cost,

lets create an example:
(do not take this as the proposal, just thinking proportional
DONT BE DUMB PEOPLE, please, AND READ)
Until 400 foudations would be the Normal Decay…
Up to 500 50% faster Decay,
Up to 600 80% faster Decay,
700 foundations the final limit…

something like that…
AND LIKE I SAID BEFORE:
THIS NUMBERS SHOULD BE STUDIED VERY HARDLY BY THE STAFF CONSIDERING MANY THINGS WE NEED ON PVE OR PVP !!

Man sorry for any insulting (since you got insulted) but lets not lose the matter here, never my intention, just made questions in sarcastic way…

Those spoiled brats annoys me… jaja