Recently i’ve speak with a friend about what could balance conan better and encourage diversity in gameplay while reduce grief by building or monotheist meta.
Here what’s came up.
First of all,
Should Explosive disapear from the game ?
Before bursting in fire read me out. Explosive jar have been the one go for off & on raiding, mainly because there are easy to farm, use, and there is not mutch choice other than that.
Apart from official, gods are mainly ban, trebuchet are not that use, orb have been downscale and arow are mainly use in pvp combat.
To me they do too many damage, or T3 build don’t resist enouth. I think that if we added something like hammer doïng damages on builing, and some other option from various thread we can see on the server it would reduce the easyness of ofline raid, and add more diversity for siege warfare.
Appart from getting an archpriest, anyone, if he have the motivation, can farm up to 500 zeal in order to invoque his god. (Sorry for Ymir’s folowers). It seem alot, but for me the problem don’t come from the quantity but from the complexity.
Bashing humanoïd have nothing spetial in it, and i would totaly see another way to make the ritual, like i don’t know gathering the artefact or some sort of recipe with lotus & spetial ressources, hell it could even have an use of corruption
The 5th enc perc, is it too much ?
yes it’s very usefull for farm & hard raid loot (or flee the base when it’s attack), but is it too usefull ? For now there is two tipe of build. The encumberance tank and the light roll spear.
If the course was disable i think it would create some nuance on people build, because it would no longer be possible to max strenght, grit, vita AND enc, so the medium / heavy armor will be look at, along with the other weapon tipe that possess more armor pen, ect…
Fightin’
won’t extend much on that one, there’s alot of thread about this particular subject.
Just wanted to mention it because it matter <3
To me Funcom should swap the first heavy attack of the spear with the one from the 1h sword. Make the sword estoc fast and the spear one slower (the first one ok ? not all of them^^)
I think I understand the first critique in a way. I may not have enough experience about bombs in the game though so at least theoretically I may not necessarily have a solid enough foundation to advice anyone over this issue.
However, I have a hunch that the current Treaty on the Non-Proliferation of Nuclear Weapons (NPT) was a way to engage this specific issue in our level of human existence. So in other words I understand your point and where you possibly got the idea from.
What comes to the god weapons, I think the path to these is a little unimaginative at best. It wouldn’t hurt to spice it a bit.
What comes to perks, I would have chosen a whole other approach altogether.
I’d extend your worry about fighting to involve interaction as a whole. Like I’ve mentioned before, it would be fun if our characters had a believable sense of biometrics.
Bombs part is… fine (as they are, not as mention) Issue is how reset after death and coming back as uruk suicide bomber over and over.
They may want to adjust how you rez during siege instead. Most do it naked, so no gear is lost or damage. Only way slow it down is nail them with death timer.
Or find a way to trigger it, so if you kill self. You get nailed with a respawn timer. This way active seigers die and respawn as need.
Avatars in genereal reward “large” groups or people with more play time… there isnt much you can do there. We live in a “best in use” gaming world… so what ever you nerf will be replaced with next “easy win” button.
Maybe limits on religon and alters… or timers on summons. Most things will screw solo/small group player. =/
Combat could be abit more tweaked, tweaked is key word. Not nerf/buff something into ground and stop its use.
To counter BiS (well not exactly counter, but correct the balance) we need a variable that will literally tip the scale. Like you said, nerfing merely delays the inevitable.
In my opinion, the solution is about finding out which component of the rock-paper-scissors scale of the game isn’t working properly. Rock represents the foundation, environment, space and leverage. Paper represents cooperation, purpose, exchange and diplomacy. Scissors represents assimilation, scouting, eruption and force. Even one variable in the wrong place, even one related variable left accidentally aside or even one irrelevant variable accidentally included and the whole scale flips it.