Little tweak to the purge mechanics

how about making\adding a server featurethat make the purge detect and target npcs and such insted of structures and if they do not have a path to said target then they would just roam around until the purge end…

i find it ridiculous an imp or a man with a sword can strike down a solid structure with just his hands or weapon… if you leave him to do so…

i want to feel like im being sieged by the purge…i want to have a wall structure or have my base in a very logical and smart spot where a mob of a purge cannot reach and if they do come they just roam around as if they trying to figure out how to get to you rather then having that teleport into your base mechanics…i dont know how many in this game build for rp but i find it annoying how the purge system force you to build in a way that is clearly “ok im going to build stuff in this way cus the purge can magicly teleport cus the dev want to give us a hard time” rather then creat a situation where a good defensive that utilize the natural surrounding as a defensive is considerd a purge mechanic breaking…

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