For months now we were building on Siptah with my friend our dreamed of base. A huge wall all around the area, with ,many small buildings inside. We also set up our thralls around the wall on the outside as first defense against the Purge.
So far we had 2 purges. The first one was the Wasps/Flies however you want to name them. We fought them on the outside and just after 20 minutes we noticed by chance they were actually also inside the walls, in the middles of the base. We were astonished but we tought “Ok they are flying, so maybe its their special ability to bypass walls, fair enough”.
We had second purge yesterday Lemurians.To our wonder many of them also spawned inside our base. Whats worse some of them seemed to teleport short distances to get into a building, even if the entrance was barred by a thrall.
(Yes I will report it in bugs forum later, with more hopefully helfpul details)
This is tottaly dissapointing and sucks the fun out of the game for us. Why did we even build those walls? All that effort was wasted time apparently. For gods sake, the purges are ingame for ages, one of its better and marketed feature and they are still not working right.I am not exagerating here, its just how it is for me,a feeling i have to expect from this game, this disspointement and feel of wasted time, Its for so many features due to bugs, inbalance or plainly lacking something that would be expected. Temperatures on siptah dont mean anything, so part of armors and food mechanics are all pointless.You get from the bosses usually keys to legendary chests , but legendary wepaons now arent that great anymore, making fighting bosses abit pointless. According to info on the pictures when the game loads, exploring landmarks should be rewarded. We try to climb/swim towards most of them, I think were really rewarded and astonished 2 times: one was the hidden isle with trampoline and undersea cavern, pretty great and one i guess the ruins where you must climb to fight the flying harpy like boss. 2 times out of i guess by this point 50 times we climbed/swam/explored. The Grey ones with hammers found inside the ruins are much mroe dangerous then most 3 skull bosses. Overall 1/3 skull bosses difficulty seems tottaly random as are the rewards and xp from them.Some pets perma spawn in certain places, while other are random and rare , without any correlation to their abilities. (imho all should be rare and random). I could go on and on.
What im saying is i get it you raced to release Siptah, adding new content after new content. But for gods sake, now that we are there stop introducing new content and fix and balance existing features. Just like you did with night on spitah, suddenly the torches and night potions again made sense, thank you for that, much appreaciated. If you dont , I dare to say even if the shiny new content attracts alot of new players, most of them will leave soon.