Living Settlement thrall range for stations

It looks like crafter thrall are getting less important. Need only a couple and that’s it. And how does this make anything lively?

It is stupidly huge :roll_eyes:

I kinda get why since 19 isn’t huge but it isn’t small either. But I also have reasonably (by my standards) sized bases.

IMHO keep the 19 for Officials and make a slider for Admins and SP available.

I should probably add what it looks like at 19.

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they need to expand the map now the settlement cycle is that big :smiley: but holy moly thats is huge area

I agree that expanding the map, if a viable option, would be nice.

But I don’t think the 54 foundations is a good reason for that.

Do you play on Officials?

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i do not play officials but i have played alot of it then the game was on early access and 2 years ago i stopped playing on officials, i know how much people are building and so many builds and things their is, so yearh it can be a cluster feast. a viable option will be nice to the settlement system, or else funcom need to do something to expand the map becuse its way to small for something big like that

Expansion of the map wouldn’t prevent over building on Officials though. If anything it will encourage it. I don’t mean players necessarily building more outposts for themselves in new spaces, even though they will AND keep their old, just over building in general also by new to server players also taking up spots.

On PVE and PVE-C it’s hard to find a decent spot even on “dead” servers.

As I mentioned above, 19 foundations is a good number. 54 will encourage players that normally keep their builds to reasonable sizes, instead to expand their builds outwards … thus reducing the availability of building space for others.

There are no rules about amount of bases or the size, however, in sharing with others it means that there needs to be some respect for the spirit of that rule.

This means that a radius of 54 could arguably be in contention of the ToC. Similar to that of the criticism of increase in size of benches/new bench update.

What players will have to come to terms with if they don’t increase thrall limit, is making choices about their thralls. Have 10 outposts with full worker complement? Might need to reduce it to main and 1 outpost instead of no worker thralls in the outposts.

Therein lies the reasonable criticism, IMHO, of the unlively settlement.

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iknow we talking about conan but in myth of empires their is a mechanic where you set a flag on the ground and you can only build in that circle of the flag but you can upgrade it multiply times and have more space to build on, and let say you only can build 1-2 of them, exsample(but if your are in a clan you can have more flags becuse of the many people their are in a clan like lets say 8 people you can build 3 flags and upgrade the flags and get more space to build on) and you can only build you settlement in the cycle you own and the thralls cannot leave the cycle. instead of setting numbers becuse of what you say people have 10 maybe more outpost, this is just a exsempel funcom could make it more easy to controll how much people building. i hope you see what i mean :smiley: and allso increase the thrall limit will be a nice thing

This our base - 29 foundations in the longest straight line.
But the shape is not regular so the total max width is about 34 if you don’t count the maproom on the bottom left.
By the way forget about any production stations , the maproom is a ridiculously large space eater , 8x8 foundations - half the size would be enough and it would still look nice.
All the crafting is in a max 20 x 20 area around the square.

And it’s a base for a 5 member clan , fully equipped except for the temples , there’s only one real one - the heretics have theirs in the original base.

54 foundations is just a rip off and 1 blacksmith will be enough to support 3-4 players with a smaller base.

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Does anyone know what’s the distance beyond which the server stops running the logic for the stuff if there’s no one around? I’m asking because 54 foundations radius sounds like it’s longer than even that.

Sounds like this change is going to have a really lovely effect on server performance. Official servers are already shіtting the bed with 20 online players…

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Indeed, flags/other implements have been suggested many times and currently being discussed in multiple posts :slight_smile:

I’m on the fence about that but it’s worth discussion.

I agree that increasing thrall limit would be a nicety, since when the thrall limits were implemented, it hadn’t changed performance problems.

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(but yearh way a way their can make a good change) if they do something lige a flag post or another way in similar form i just hope that they make if you upgrade the post/flag you getting more place to build on like you only can updrage it 5 times and on the 5 time you can build another and not so you can have endless of them more like 2 per single person or clan that people have a bad habbit building alot of buildings they never using and just leaving them to eat dust, and as i say if you are a large clan like some has 8-10 you can have 3 flags and upgrade them all so thir is more controll over what people building and so you cannot build like a mad man :smiley:

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Lovely base!

Yep, the space required for a maproom is just so damn crazy. If I used mods, Xevyr’s tiny map mod would be in my list.

Maprooms being what they are have forced me to think and build very creatively in terms of function. I can jam one inside of an 8x8, 1 wall high, hiding it underneath what I want to build. I can also jam one inside most permastructures. Many benches can be placed on them including a summoning circle. Have had shrines and vaults. Just some musings.

Aesthetically not the most pleasing at times but gets the job done.

Much of my experience playing has been in very tight spaces with 10+ person clans. I used to be solo but took over large bases then reduced, reused, recycled even then.

But I don’t begrudge others the ability or want to have nice spaces that happen to be bigger than mine :slight_smile:

My base on Beta is not large and built vertically to accommodate my needs and the 19 foundation limit extends beyond most of it. Majority of players don’t do this though.

At least where you place the workers is where the radius starts and since most players don’t cluster them in a Kumbaya circle, should be fine, with the possibility of some not covering other parts. That of course can be rectified by placing another of the profession you require for that coverage.

Now if they they actually perform properly under the settlement system, navigating around the base depending on where the needs are could also impact the outlying benches you want to benefit from their presence based on the current/future radius.

is their a topic/post around this flag area?

Has anyone teated if another clan can get inside the raidus of a placed crafter, do thier benches get the perks? Asking, for a friend of course ;).

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no becuse you need access with the thrall like be apart of the guild/clan but maybe @Kikigirl have som knowleg about it

It doesn’t work

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Here is it at roughly the 19 foundations

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It wont work in conan people have multi account and friends people will put flags with every account or friend in the map also clans will be disbanded if any type of flag system get add to the game and in pvp it get worst because people need to build to raid fobs and vaults to store loot when raiding with flag system it wont work.

Flag system wont work in most multiplayer survival sandbox games what will work is clear rules and best comunication like warnings before a dev wipe.

if you people have multiplyer accounts and using that flag system on the same server that its strait up abuse, i still think a flag or another system can help becuse if people just building and building and not using it its the same you want to use alot of performence on the server you not using and allso can make the flag system to only the settlement so when you put the flag the settlement go be a living settlement and cannot go out of the zone you own with the flag so you have much more controll over it.

People already do it they have multi account in clan to rise thrall limit if a flag system get add to it game people will do it too they will use alt accounts to hold places or build outposts teleports maps.

The map from exiles land is big enogh for you find one place to build people love to build in the same place like silkhole mounds of dead or sepemeru it is the problem!

if the players begin to walk in ALL map like savanna , florest , north ice or volcsno you will find MANY empty places to build…

Also the main problem about lag isnt the builds but it the G-Portal bad perfomance.

Again i will talk a land claim system will be abused and will kill the game.