Does it matter where he grew up at? He’s a Conan Exiles player. Even though outside of game I have some very strong beliefs and can at times be outspoken and extremely patriotic (I did serve in the Army, so I have a bias), but I leave that crap at the door when I sit down to play some video games.
I don’t always agree with Codemage, in fact as he said, we rarely agree in many avenues, but we respect each other. Because we both want the same thing. A good game of Hyborian Age fun.
But with all that said, you’ve been crying alot of property rights stuff for some things that aren’t your property. I’ve said before people like you should step back and maybe try to let go. This stuff ain’t that serious that you can’t share the map with more active players.
As it pertained to my thoughts of ones self being able to handle thing themselves and not rely on others to do things for them, it did. As a Canadian, what we think of Americans is the “since government is the root of evil, I will take charge and do things myself” Extreme paraphrasing, but I get that very basic idea of the typical “American”. I dont find anything wrong with how people want to live, but knowing their attitudes and how they solve problems IRL can lead to how they deal with things in games too. If you have the “I have the tools to do the job myself, so Im going to tackle this problem myself” attitude, you learn how to deal with things yourself. If you were to come from a society that teaches something else, you may have a different way of taking on a problem. I was wondering if different upbringings in Codemages and my life maybe contributes to why we see problems so differently.
Sure, after all it is a game, and not real life. But your experiences in life reflect how you solve things in game right?
Nooooope. Im saying what gives a person the right to go and want people to move, quit, get banned, lose all their things when they are doing nothing wrong. If refreshing was against the rules to do, then hey, wed be on the same side. Until such time, that new person has no right to tell someone whose already there to leave. Thats where the above example of the kids in the park on swings come in.
Now, how do you solve your problem, what is available for you to do to fix it?
Build elsewhere if the case of a location taken up.
Change servers if its server lag that is the issue (either due to player counts, buildings, whatever)
Thats what Im trying to say. You have options, and I strongly disagree with hating on, or forcing someone else to quit or change their playstyle (whatever it may be) because YOU disagree with it.
This couldn’t be more wrong. I handle myself with online players far differently than I do in real life.
The only person who brought up refreshing as being against the rules is you. I didn’t make that suggestion, and neither did anyone else.
This has been a strawman you’ve been running on for a few days. We’ve been just sitting back and letting you run on your own. Maybe its cruel to not say anything until now. But you put that shoe in your own mouth.
It’s not an assumption about you personally, it’s a factual description of the attitudes and beliefs of a substantial portion of American population. If you haven’t seen even a trace of it, if it’s somehow a new concept for you, then you don’t live in the same universe the rest of us do.
If I were equating it to a suicide, you might have a point. But again, maybe I shouldn’t bother you with nuances, you seem to be happy to ignore them all the time.
Thomas Paine* said a root of evil is fealty and monarchy. We have variously adopted and rejected authoritarian rule as we saw fit. Prevailing now is the truth to all Societal Holograms: we stop at stop lights because we live in a society. If we choose to reject laws, they cannot arrest all of us, so for now a passel of rebels will win the day. See Bundy Federal Building Takeover for an earlier example. The Mob rules because it always does.
So you use no skills and problem solving techniques youve learned in real life in a game? Never?
I know. I said its not against the rules.
Notice the word IF. Since it is not, people that have problems stem from the two things I listed - you want a spot because someone else has it, or the game is lagging because of so many massive builds (which of course could be from active players too). There are in game ways to deal with those issues.
I like the way this new game Myth of Empires does it. I’m sure other games do it similarly but it is the first time I have experienced it.
I’d like to modify/build on the idea here though.
Implement an item (it is a flag pole in Myth of Empires) to use as your stake.
The item will be where you deposit resources to extend your building decay timer/hit points.
Have this item cover a radius by connected building pieces. ie, this item will cover 25x25 foundations.
Buildings that do not have this item covering their radius will be considered temporary buildings and have 1) Reduced hitpoints, 2) Short decay timer.
Buildings that do have this item covering their radius will be considered permanent/long term and have 1) Full hit points, 2) Longer decay timer.
Require multiple of these items to cover large bases, requiring more effort to upkeep, or scrap the idea of it covering a certain radius and make it so the more building pieces in the radius consumes the added resources faster.
Build upon this further and have a clan progression system where clans can rank up or level up and earn the ability to expand the radius this item covers or the ability to add more resources to it which would cover an extended radius or building pieces for a longer duration.
Personally, it feels like a year since i have put any time into CE. On Xbox, the game is not enjoyable anymore. The amount of bugs i incur have caused me to not actively play. I keep refreshing, hoping CE will finally get enough fixes that i can play without experiencing loss due to bugs again. But more bugs are added than fixed since prior to IoS patch. It just keeps getting worse.
An upkeep system would force me to play CE in a state i do not enjoy to experience it in. The more i am forced to endure, the less motivated i am to play.
Constant unwanted changes, catering to a vocal minority on the forums, nerfing PVE for some PVP reason, nerfing PVP for some PVE reason, and generally exchanging fun for annoyance in a quest for balance/challenge. It caused people to bail from the game, or move to private servers.
Almost everyone who supported these changes will not admit that they were wrong, even standing amongst the tumbleweeds of an empty server. It has to be SOMETHING else. But what? I guess we’ll go with structures being refreshed this time.
But that’s not it. I can go to any empty server and find a place to build. There are no ancient buildings that are preventing me from playing the game. (Short of those built for trolling).
As a matter of fact, if I’m playing Conan Exiles online I would want to see what other people have built. If the play style of other online people bothered me I might as well go single-player.
Even if you get your wish this time - all this will do is change the empty servers with bases into empty servers without bases.
The servers I’ve been playing on are not empty. Some servers you have to wait a while to login because they are full (70 players out of 70).
Officials have been dead for years. Non-officials have been thriving. And they do enjoy the changes.
If there’s no hope, then they should simply close them up. Save time and effort that way. Won’t stop development because as it has been shown, most don’t even play on those servers. They literally are, for the most part, a waste of time and effort.
I wouldn’t go as far as thriving. I have been looking for a truly active server, and the only ones that seem to be thriving are mainly rp. I have tried 8 or 9 and they are only slightly more active than officials. Searching brings up mainly 1-5 players at most on 40+ slotted servers.
And if Funcom makes the changes you desire, will this change the 0/40 servers in any way?
Officials are dead. But it’s not because there are too many refreshed buildings lying around.
This is like the tired old argument that if Funcom wipes the official servers periodically it will bring people back. Despite previous tests showing that it won’t.
You make it sound like the official servers have wall to wall bases everywhere and not a soul can find a patch of land to build on.
The official servers are like finding land in rural Montana. But from reading this thread you would think they were more like downtown San Francisco.
The map is huge and the official servers are empty. The argument that players will find a base somewhere on the map and it will drive them away is absolutely silly. The argument that old bases on an empty server are too much of a resource hog is equally silly.
You make interesting points, but I will play devil advocate on your concepts.
I think Myth of Empires, which I do enjoy the game, the flag system is very limited in my opinion, which I am not a fan of at its current iteration.
Regarding #1, 3, 4, 5.
First, everything has to fit in a circle. People build in various ways, rectangles for example which may not entirely fit in the circle but uses less space than the circle. If you could change the shape of the claim, then maybe it would work better. Most people do not build in a perfect circle / square shape. The landscape or your design would pigeon hole creative ideas. Two, if you built yourself on an island for example, you may want a bridge built to connect to the main land, but that will fall outside the radius of the claim.
Some people do not like grinding/harvesting as it is, and you are mentioning depositing resources to extend decay timers. I for all I do is harvest when I log into the official server two or three times a week so, this would not effect me since I have more supplies than I know to do with. Most people like doing adventuring so this idea would be a huge turnoff for those non-harvesters.
This would require a full rework of the clan system (not that it has a major system to being with) or in reality adding a real system like MoE has. I do like it (MoE), but it is not a simple add to the game so this would be a long-term goal (which who knows they may have been working on something like that for 3.0). Although, to be honest, there is no MMO I ever played as a complex guild system like MoE so you cannot fault Funcom regarding this one. Star Wars Galaxies is probably the only exception with their city/guild/faction system.
Well @Sir.Henry.Vale they have to keep up the narrative. I’ve posted similar screen shots on other threads when people claimed they couldn’t find any servers with players in (pick a game mode) or (pick a region) or even (pick a map).
Aye, I would love to see my private servers (all 3 combined) to have daily activity like these official servers. During this holiday period (4 day stretch), only 2 people excluding myself logged onto the servers, which is lower than normal. And 1 was new, other is fairly new to the servers too, all the regulars/casuals been offline for days now. Even my friend, only popped on the official servers this week.
Shrug, I know it goes up and down at various times of the year so I am used to it. For most, Survival games are a casual game concept.
Added note, Siptah is definitely less popular but still has a population for people to play with.