I have been visiting dozens of official and modded and non-modded non-official servers, with over 10,200 hours in Conan. I have talked with several people that have a lot of knowledge, and also with people who basically have no technical knowledge, but solidly formed opinions. My personal acquired data set has led me to believe that overbuilding and too many placeables is the number one leading cause of server issues. I do understand that there are many things that are just part of Conan from the original build, and there are issues with battleeye and the favored server hosts. However, every server that has horrible gameplay of every kind just also happens to be loaded with player built RP cities, usually right on the edge of buildable land proximal to NPC camps such as New Asagarth and Mounds and Sepermeru. Usually with multiple âmedium sizeâ and larger bases of other players all crammed together like itâs a simulation of âhow many things can we cram into one render spot without crashing the gameââŠ
It is also of note that the actual builders of such massive conglomerations of role play decorative (functionally empty and useless) builds also do recognize that their server is âlaggyâ and âbuggyâ and typical call for FC to âfix it.â It is also of note that typically any discussion that centers on the topic of their builds is casually brushed aside. Despite the new very clear rules complete with photo samples, there are still highly decorative very large âbridgesâ and statues of Gondor and random other nonsense that imo should be relegated to private and solo maps. I have played in several well-administrated dedicated servers that DO HAVE building limits and DO NOT HAVE the same massive gameplay failure. Aside from things like turning off the aggregated inventories and Living Settlements, the build limits (enforced) do actually noticeably and provably maintain a high quality gameplay. Why is is that FC promotes âkingdom buildingâ in their ads, and shows a massive build in the intro video that is large enough to collectively crash 3 or 4 servers at once? Why is it that players just hunker down in their self-created lagged out server and make more and more buildings and more and more placeables? a casual survey of servers such as 1727, 1521 should be all that is required to prove my point. I am not in the mood to run around taking screenshots and spend the time making tickets to get players banned when imo the problem is actually a failure to communicate. There is no zero null indication of any kind in game or easily discoverable in forums or steam that informs players that their overbuilt ego RP nonsense is a problem. Players have no idea that this is even a consideration. And, in my experience of attempting to discuss it in game, it isnât received as important information since easier to just blame FC or the server company. And then, even if players decide to tone down their aggressive RP builds, new players will join and begin more overbuilding.
I recognize this is not as much of an issue for players with top tier internet service and mazed out high end top of the line gaming machines, or so they have told me, but in reality the server machine does have limits. Servers are not infinite resource capable super quantum computers. Apparently very few ever even consider this when they play the game.
If anyone has real data or expertise and can show me that my experiential data set is leading me to a false conclusion, please do so.