Anyone who is a fan of Conan knows that “thievery” is a major theme of the stories. So, adding a thievery system to my server is something I really wanted to do. I released the first part of it today, but I’m wondering if anyone can improve it with ideas or features that would make it more rich and interactive.
Right now, here is the way it works. Tell me how I can improve it please.
Admin created structured scattered around the world, have interactive doors that give the player a prompt to either “break in”, “lock pick” or “back away”.If a player chooses to lock pick they must have one of 4 different types of lockpicks (iron, steel, hardened steel, starmetal) in order to have a chance. The chance of unlocking the door and entering is based on the quality of the lockpick and the difficulty of the structure. So, for example, the lowest tier of structure has a 100% chance for starmetal and a 33% chance for iron. On the other end, the highest tier structure gives a 0% chance for all lockpick types except starmetal. If the lockpick fails, it breaks.
If a player has no lock picks, or if they just elect to force open the door, there is a minor chance it opens and a much greater chance that it gives them a “You made too much noise trying to break in” message and spawns a random collection of enemies around the perimeter responding to the disturbance. The player might need to attempt to “break in” multiple times, fighting different enemies before getting the lucky roll that allows them to enter the building.Once the door opens, there is a small chance that an “occupant” will spawn inside the building that the player will have to fight.
Inside, I’ve placed various interactive nodes ranging from cooking pots, to bookcases, laundry baskets, chests, cupboards, and crafting tables. When a player interacts with one of these they get an RNG roll at some appropriate loot. The cooking pots offer a chance at good food or spoiled food.The higher tier structures (3 and 4) have a chance at the player discovering a clue in the form of a note or journal that tells the player where another, much richer, cache of riches is hidden somewhere in the world.
Finally, I made a faction of brigands the player can join to work their way through so that they can either organically find these houses in the world as they roam, or be directed to them over time through the faction quests.So, I feel really excited about this system, but I’m sure there is always room for improvement.
So, please give me any ideas for ways I can expand or improve it. Even if it doesn’t seem completely possible, given all the mods we have access to, and a little outside the box thinking, I might be able to make it work. Thanks.
EDIT: Scroll to the bottom for new pictures of other thievery villages.