Make all build areas purge eligible

How about your stuff is not purge eligible until a set level, but once you hit that level you get a notification in game (pop up) advising you that you are now being tracked by the various factions and can look for purges.

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That’s pretty much how it works as it is now. It’s extremely difficult if not impossible for a solo player to get a purge before… umm, I dunno… lvl 40? 50?

And if there are 3 or 4 players then you really don’t have to worry about most purges anyway - they’re so easy! Swing your sword around a few time with a thrall by your side and they all just fall down and die. Interestingly as well, it seems like the first purge a player or clan gets is much easier than the second or third.

?_?

I wish.

Depends where you build. I had made rush to Oasis (mitri spot) Got hit with Bats and albinos 1st wave, manage to get Dragons on 3rd or 4th.

2nd time was Imps… laughable easy till I pushed to far and it brought in Giant Scorp who broke t2 stuff in 1-2 hits.

Some of my 1st -1st in early days was North end of river, got undead… and they pretty much stared up at me. I stood on my roof… and AI just stared back as I filled them full of arrows. XD

year 1 and 2. Most of newbie river stuff was spider and imps. They waltz thru my t1’s and t2’s thralls like a wet paper bag, broke most of decos. And were east kills as they slowly ate thru sandstone.

Easy to Win yes, But low end thralls stood zero chance.

I assume staff looked at Data, and went… ya. We lose more players then we keep, or fun value of losing flock of t1 thralls to imps got old.
Making sure players are prepared for what a Purge ā€œSHOULDā€ be. Was better choice.

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I didn’t know there were any area’s on Siptah that were Purge-ineligible.

Are you sure that your building is big enough? A purge won’t attack if your building is too small. A single structure with 100+ pieces should be enough to draw a purge.

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I’m just curious about one thing…why would you want the purge disclosed more? Short poll, how many look back at their very first purge in contempt vs with humor and a smile?

'We didn’t know what the heck was going on and it kept coming…wave after wave after wave. XYZ tried to help and got cornered…we can still hear her screams for help in the headset as she perished. ’

Or better yetā€¦ā€˜Yeah I had the purge. I don’t know why you all are complaining. It was like 4 waves of dafari. I got a named armorer and tanner out of the deal It was awesome and easy but my base got damaged. I’m built up at Mounds going for a Dalensia now. Just got the alert for a ā€œbeserker purgeā€. Another human purge so I got my wheel ready. Nah I don’t need help. I think I got this’

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I don’t know whether a poll would help or not, but I can tell you that I’ve seen with my own eyes a sandstone base almost completely wiped out by a Sobek Cultist purge.

Yes, it’s true that the people involved kept playing and probably aren’t bitter about it, but there’s no reason why it should be like that. They were new to the game, they weren’t level 60 yet, and they had no chance of knowing they shouldn’t build there. The rest of the server pitched in to help get them back on their feet. It worked out in the end, but again, why does it have to be like that?

I’m not saying the purge needs to be easier or dumbed down or anything like that. All I’m saying is that I don’t think there’s any good justification for ā€œlook it up in the wikiā€ school of game design. It can be done better – as Funcom has proven in many other aspects of Conan Exiles – and therefore it should be done better. :man_shrugging:

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Yeah I know. I’m just saying looking back…it was a blast and some of that was watching things crumble as you wait to respawn…but I am a bit more odd than most and enjoy the story of the server more than anything else.

I still believe purge difficulty should be based on a metric determined by # thralls and their level plus foundations and placeables. Purges need to humble those that get them. That’s what their designed to do both mechanically and in the game lore. The whole point of the purge is for you to loose and if you got three members of a clan on and or 5 level 20 fighter thralls…you aren’t going to loose unless you are greedy and want to knock out everyone even when the chips are down.

Heck it was purges that forced me to learn how to build and research it. I still remember my brilliant idea of treehouses will make me immune…only to get about 50 surprise guests popping in my house. My favorite was the inverse cave just on the other side of Eastern Barracks…did you know that a ceiling base in that little spot spawns the purge at the TOP of your base and you don’t get much of a warning about it since they walk from the top of the cliff and not from the beach? Yeah that was a fun snake purge…a 2X6 foundational space spawning in about 25 snakes and I was lucky enough to have a purge fighter thrall spawn in with 2 X3 skull snakes…by the time it was done. There were dead snakes everywhere. I had enough leather to last a lifetime fomr just that purge.

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Like I said my first purge, I knew there would be one but not what to expect, it left me with roughly 12 foundations and a dancer. After my first death I placed a bedroll on a high rock and after my 3rd death I just watched the destruction, oh and my husband was playing as well so it took out 2 of us.

It did not make me mad or make me quit the game, what it did do was make me do some research on purges…I saw it as an exciting learning experience. I find it fun to now help people fight when they have a purge, it can be a blast on a good server.

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My first purge was on a dedicated server with three other players - default settings. We (I) didn’t even really know what thralls were or how to get them. We had just discovered that we could pick up foals but weren’t sure how the stable worked. We were all excited, voiced up on discord, and readied our iron weapons preparing to defend our second 12x7 tier one base atop the cliffs at G-8.

We had only had experience with the blood moons in Seven Days To Die and had no idea what to expect. The purge was ā€œAn army of nordheimersā€ IIRC. I mostly watched, another hid out, one of us ran around and avoided combat, and the fourth one did everything he could to kill as many as possible. I wounded 10 or so of them but IIRC killed no one. That fourth player killed 10 or 15 of them. I watched as they broke one of the outer walls which destroyed one or two ā€œlarge chestsā€, a T1 Carpenter’s bench, and half the roof. We all complained because they took it down with arrows and we all thought it was a bit cheeky that arrows could break buildings. :stuck_out_tongue:

I gathered the experiences from everyone so I would know what to do next time and we went about building walls, fences and palisades. We learned and our next purge ā€œAn avalanche of Rocknosesā€, was a let down according to most of us. It didn’t last very long and it was almost no challenge at all - even though there were more than a few bosses. But by that time I believe we were using starmetal weapons and had legendary armor. I believe we had some wooden steps that were destroyed but otherwise almost nothing.

From that point forward all my new characters on every server ever after never saw a broken building piece ever again. Some partially damaged pieces here and there but nothing broken. I believe for the third purge on that server we lost a pet and two or three level 2 or level 1 thralls. However after that third purge I have never had a thrall or pet die ever again.

In the nearly two years after that very first purge I have created 18 new characters on as many different servers and brought 14 of them up to level 60, endured well over 60 purges, built well over 20 bases and captured around 2,000 thralls - likely 1,950 of which were Level III fighters or archers. Also something close to 500 animals - mostly bears. So it’s been a very long time since I’ve lost a pet or a thrall during a purge or had a purge that was even really challenging or difficult. I suppose that’s almost completely due to having learned how to fight and understood the games AI - well, along with learning how to build a decent base. It for sure wasn’t due to only experiencing low-level purges as some of my bases have been through the very most difficult purge types.


EDIT:
I love how it all started and I like how it’s ended up. I wish the purges were more challenging tho - but that’s mostly to do with poor AI over anything else. Once you know how they act defeating them is an extremely simple matter. I only recently in the past six months began to use the Wiki. And I don’t think I have ever used it to find anything out (for myself) about purges. It’s there for people who hate learning by experience or who dislike surprises though.

I don’t remember what my first purge was. The purge used to be broken for the longest time, so when I finally got one, I was already in a strong clan and knew what to expect.

I came back from my hiatus to official servers last week. I had a shambling mass of undead attack my sandstone hovel this week. I only had one Cimmerian Berserker to defend it and only lost one sandstone wall. So yeah, like I said, it’s not like the purge needs to be easier or dumbed down. That’s definitely not my point here.

My point is that I’m far from a newb – at least when it comes to PVE – and know exactly what to expect and how to defend my stuff. :wink:

I’m honestly still very much traumatised by people using purges to destroy other people’s bases, especially in pve and pve-c. IDK if they patched it since then, but I’m gladly hiding in noob river. I don’t play enough to reach the first bar of the purge meter, but I’m sleeping calmy now that I know I can’t be reached by someone else’s purge.

I think you have always had to build right on someone else’s border (or they on yours) in order for a purge to affect another person’s base. It’s never been the case that you can kite them very far - at least not in the past two years. So all you have to do to squelch your fear is don’t have a base that is right on another person’s border.

There’s no stopping to someone making a base big enough on the limits of your borders. I’ve seen so many time people making builds right next to a bigger base…

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It easy enough to move. You can move a HUGE base and build it even better in a single 4-hour session if you’re even a little bit organized.

There is also thrall protection. You’re allowed 65 thralls as a single member clan and 15 more for each extra clan member. You can fill a large wheel with 8 thralls in about half an hour to an hour. I think it’s like 4 hours with a taskmaster III to break them to your will. If you have 60 Level III fighters or archers with starmetal or better weapons, heavy armor and you place them properly - there is no purge than can damage your building - especially not someone else’s purge where they can only kite a fraction over to you and most of them are too dumb to attack buildings. In the very most difficult purges you might at most lose a few (way less than 10%) of your thralls.

There is also the combo tactic. Create a T-3 foundations wall with archers every 2.5 blocks along it. fighters every 2.5 blocks apart behind a fence on the ground - but in front of the wall (between the wall and the intrusive player) and achieve the same thing with 25 or 30 thralls - where no purge can persist against you - especially not someone else’s!

Are you really trying to justify a bad mechanic and pinning the blame on me? Seriously. If I’m playing on PVE, I should not have to worry about people moving next to me and hitting me with a purge when I’m not playing. There are times when I can only play once a week. I shouldn’t have to come everyday just to make sure I’m not being targeted by a chinese clan wishing to send me to hell. I play solo, I don’t have many thralls that are fully lvled up because I don’t play that much. I mostly reset my timers because that’s all I can do sometimes. I try to play more on weeks I have more time, and I enjoy being in an official server because I like the social element of it. If I was to be targeted, I would probably not be able to react in time + my thralls would be killed. Beside, maybe to you it doesnt take time to move out, but to me, it’s is quite hard and tidious. I’m not playing on PVP because I DON’T want to rebuild every other day…

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No. I’m saying that almost doesn’t exist and you’re just paranoid. And being so paranoid, there are tactics you can employ to ensure it never becomes a reality - ever!!!

Also in the example above I am talking about level 0 Fighter III’s and level 0 Archer III’s.

Me? Paranoid? Come on. Saying I’m paranoid for something that was overused it not cool. It was a plague on officials pve servers a few time back. It happened, and could happened again.

A guy I played with on officials that was part of one chinese clan for a while even warned me about them doing it and how they managed to do that(the guy hadn’t played in a year and didn’t know that you can’t trigger purges on noob river anymore).

Beside, that tactic you’re talking about, the one about ensuring it never becomes a reality… I’m already doing it by building my base on noob river. :stuck_out_tongue:

It happened to me once. It was not on officials though, but we were not supposed to be hit by a purge on a pve server with no decay timers and half our base was destroyed. I also saw a few people with half bases. And I saw numerous testimonies. If you don’t want to believe something that was done, well, your choice. I could also say that I don’t believe in undermeshing because I’ve never seen it done x)

what happened to me was years 2-3 years ago, that’s why I said that I was still traumatised by it and that I didn’t know if you can still do that.

I literally link one thread about this happening and many players agreeing it happened… Why should I be the one looking for more proof when there are plenty enough?

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Read it… the guy is guessing at what might have happened. If it was a ā€œplagueā€ as you claim there will be video of it. There isn’t - because it wasn’t. It’s nonsense and you’re being paranoid. That’s fine - but in answer to your paranoia there are tactics to prevent it.