When Conan first launched, a major selling point of the game was having the ability to build anywhere. On the side of a cliff, on the top of a cliff, in the water and even in the trees. The game building mechanics were designed around this freedom. The location of building and how you built was designed around protecting your base from PvP players in PvP servers. Players became experts in engineering designs to protect their long efforts in crafting whether it’s armor, weapons or even keeping the base together with Tier 3 materials. A large investment of time went into our creations. This then also prompted the ability to climb. Climbing allowed the player to get up to the hard to reach bases on rocks and to scale large walls. The RPG element was also designed around the level of our climbing abilities.
Now, with the introduction of the Purge mechanic, it has made all those previous features redundant and obsolete. The Purge mechanics are broken, causing great frustration within the communities. My self especially. What is the point of building our bases on the sides of large rocks, on top of them or in the waters to defend as best we can against PvP player raids, when the Purge simply can just spawn within your base and destroy it in very little time if the Purge don’t have a straight forward path to the item they are programmed to attack? Now, in order to play the game on any official server, you are bound to build on the ground to ensure the Purge have a path to your base so that you can defend it properly. Our building structures are no longer designed around the cunningness of our PvP enemies, but rather the dumb, lumbering programs of AI bots.
I strongly suggest removing Purge all together until a better design is created. Give them the ability to swim, or fly, or whatever in order to attack a base that has no pre-set path. Have the type of Purge enemies spawn accordingly to the destination in which it’s attacking. Stop this needless frustration you (Funcom) are placing onto the community with having their time invested into the game to come to a frustrating downward spiral simply because enemies spawn within the base unrealistically. There is simply no argument that can be made that validates why the developers would deliberately put this game breaking frustrations onto the user.
I’m not saying remove Purge all together. It’s a great addition to the game. I am simply highly recommending it be removed until it can be properly implemented into the game and doesn’t create the unwarranted frustrations on players who work hard in creating a base PvP players can’t break in only to lose their base to a Purge that spawns inside the base, through walls and on roofs.
Please fix this ASAP as I want to continue playing this game, but if this feature isn’t fixed, the community will only become smaller and smaller and not trust future games made by Funcom.