Both raiding and constructing a base is a work of art.
Builder tries to make a base not only ballance between comfort and deffencive capabilities, but also trick the raider into falling to the traps, or wasting their explosive to gain nothing in return by creating mazes of doors or bait rooms full of chests with nothing in them. He can use the temperature spikes to make some parts of the base harder to climb, he can use lava as part of deffencive mechanisms…
In the same time, raider tries to find all the weak spots base have - bypassing spikes by climbing flags, jumping from mountains, spying on the owners to figure out the best (usually cheapest and fastest) way in, the ways to bypass or safely kill thralls, playing mindgames by quessing where the main loot is located, trying to figure out workshop location by the sound of thralls - this all allows for diverse amount of raid plans to be created, making the game fun…
But not for expirienced players, who use only 2 types of buildings - walled interiors or lollypops, because they are absolutley op compared to any other base type.
How to raid interior base? Just bomb the exit for entire raid time nonstop and hope that deffender will run out of resourses (and concidering that repairing is a lot cheaper than making bombs, they probably will not). Repeat every single day until one of you will get bored from that. There is no way around as long as building pieces can be placed without having visuals on placement location, allowing deffender to place foundations around intruders as they try to break in.
How to raid lollypop base? Fast way - is to drop several jhebbal sag’s on them at the same time and hope they won’t kill you before you are done. Slow way - is to spend weeks on removing their land claims, and then bomb them with insane amount of jars from the trebuche. This can only be done if you outnumber your enemies a lot and able to prevent them from restoring claims.
There is no art involved into either building or raiding those bases, only the same, boring and repeatable pattern. All the fun elements about land conflicts are just gone from the game because players found an op loophole and abusing the hell out of that.
But i didn’t came just to complain about it. Here is how easy it can be fixed:
Interior bases: add a raid block, that won’t allow to repair damaged or replace destroyed structures 10 minutes after they received damage.
Lollypops: add gliders, and then no elevated base will be perfectly safe, and people will have to use different approach when building.
This would solve the situation of dying servers, where lollypoppers just raid everyone else without much retaliation, and then just sit in their bases, unable to raid each other until they get bored of that and leave. I witnessed to many servers being emptied by exactly this sequence of events.