I don’t play on PVP, either, but it seems to be a big problem. Apparently, it’s big enough to be the reason for the upcoming trebuchet changes, if I understood the dev stream correctly.
As I’ve stated before, I think the main problem with the Purge, the root of all its problems, is that there’s no clear definition of its purpose. It’s certainly not clear to us players, and the way Funcom’s been treating it, I’m not sure they’re clear on it either.
Up until that purpose is clarified, it’s very much debatable whether we should be building indefensible bases and expect them to be spared by the Purge.
My personal opinion tends to be that the Purge should be there to provide a threat to our bases, even on PVE and PVE-C. It seems to fit well within the theme of savagery in Exiled Lands. It also fits nicely with the in-game lore (e.g. Razma’s Journal #8, conversations with certain NPCs, etc.)
I very much dislike the idea of nerfing the Purge. There’s actually plenty of time to prepare – you get a 10 minute warning before the Purge commences. Even without the mounts, that’s enough to get to your base, drink a respec potion and change armor.