Someone recently posted that a viable strategy to save all the loot during a PVP raid is to respec into full enc, grab the whole vault and quaff a Potion of Midnight.
I don’t play PVP, so I don’t have a horse in this race, but it seems a really bad oversight. Sure, a clan could probably station a guard inside the dungeon during the raid, but it would be much better to make the potion fail if you’re overencumbered, i.e. you consume it and it’s gone, but you remain where you are and get a popup informing you about what happened.
For obvious reasons – farming – I wouldn’t apply the same to map rooms, but perhaps the solution there would be to be unable to jog, sprint, roll or attack as long as you’re both overencumbered and under the influence of the “Gaining Corruption” debuff.
If that hasn’t changed since the last patch, a Midnight Potion has a very short decay timer and must be crafted at the Firebowl Cauldron. For this tactic to work, you’ll need to be very very fast at breaking through the base to grab the vault before the Midnight Potion decays.
I think he was talking defensively. You are being raided and you know your defenses won’t last, so you order your alchemist to whip up a potion of midnight, run down to your vault, grab all the loot and chug the potion.
Boom! You’ve just escaped the raid with all your loot intact. All that’s left is figuring out how to get it all back home after the raid is over. That and praying that your enemy doesn’t send someone after you while you’re holding twenty tons of junk in your backpack.
Clever use of the potion, really. Not sure just how badly a change like this is needed.
This was my contingency plan when I owned the crevice. My enemies all had god bubbled pillar bases. My strategy included about 30 gate doors. If my clan failed to repel the invaders we had a fridge of midnight potions and respec potions next to the vault itself. This strategy was further improved by “bug out box” we had. It consisted of black ice foundations and spare vaults. We could load up our valuables, teleport to super Maru, run all the way to the green wall and build a vault house in minutes…
Sounds awesome right? Well kinda. Bad luck is bad luck. One of us teleported with an inventory of valuables on an encumbrance build. Just so happened a noob clan decided to try the Jhebbal dungeon at that time and murdered our guy. We lost a vault worth of mats and our enemy never broke through all the gates
At the end of the day it’s just another strategy. We used map rooms before that and the bug out box worked the same way. This isn’t something to beg for nerfs on unless you want maproom travel to also be nerfed. Although the encumbrance 50 perk will probably be removed soon anyway so who cares.
It’s clever, no doubt. But there seems to be a substantial number of PVP players who think that being clever that way is overpowered and they’re calling for the 5th encumbrance perk to be removed.
I would rather have a nerf like this, than a complete removal of the perk.
@FightzGamer, do you want to contribute something to this discussion?
There’s always a substantial (and noisy) number of PvP players who think anything that allows you to run away or fight back or do anything at all that results in you not being slaughtered like an animal should be removed or nerfed into complete uselessness. Doesn’t mean it’s actually a good idea.
That’s why I would like them to come here and give their opinions, too. Let’s not forget that Alex said, on the stream, the he really dislikes the 5th encumbrance perk. I’ll sleep easier if I know he has a lot of ideas and feedback to look at
Not quite correctly. Try: a player in a clan is grabbing the clan’s prized loot and whisking it off to a dungeon area via the potion, leaving the rest of the clan to repel the attackers.
Or: a solo PVP player is grabbing his prized loot and whisking it off to a dungeon area, then taking it to his other base.
Again, I’m not sure how “unfair” this really is, that’s why I’m hoping that I can get input from people who have been very vocally complaining about 5th enc perk.
Yes, there are real risks involved. Yet, for some reason, it remains a complaint. I’m not saying your opinion or that of the previous posters in this thread is invalid. Hell, I agree with all of you. But I’m hoping that those who have been calling for the removal of the perk and using this kind of thing as an argument are going to show up and, for once, participate in a discussion about it.
Even if you play pvp or pve, you need to farm. The only way to ensure your loot is to carry it your own. Thats why you go foul encumbrance and you take a thrall to protect you. Simple and effective strategy. Removing the 5 perk of encumbrance would be tottaly wrong and against the logick of the game we play so far. However if this happen i quit.
Yep, that is a good point. It sounds really abusive that you can just teleport out with a potion
I still think that removing the ability to run at full speed while overencombered would be a better solution. The Momentum perk is a really bad design in any game. That is why no one else dose it, unless it’s a single player game only!