Game mode: Online Private
Type of issue: Server Performance
Server type: RP-PvP
With the 12.10.2018 Update, Server Performance has taken a massive hit. I’ll use my server as an example here and share various other servers I have joined.
Solitude is a high-end server. Its hardware includes: i7-8700K 5.0GHz, 16 GB DDR4 3200MHz RAM, and a 480GB Corsair MP500 NVMe PCI SSD.
The CPU is not thermal throttling, system is water cooled. There is no hardware issues, I pulled the server down for a hardware stress test to assure there wasn’t a system instability. Server passed the tests without bluescreening or becoming unstable.
Now onto the problem that is the server performance with this update.
Above is the health report from Solitude at 4:32PM EST today.
Server FPS before this update with 50 people used to be 52-55 FPS. At max population (70/70 players), the Server FPS was 15 low 20-25 high, when nobody was logging in to play. We now drop to 5 Server FPS when players join the server at 70/70 population.
I have done just about everything known, to my knowledge, to increase server performance. From adjusting garbage collection, to disabling most of the logging (the network check that runs every 15 minutes as well).
The server owner of Guardianes de Hyboria has also pitched in on this performance drop. Their server hardware includes: Intel i7-4790K 4.0GHz, 32GB DDR3 1333MHz, 1x240GB SSD.
Here is their health report from this morning.
Their server used to have 20 Server FPS before the update with 50 players online, its now slowed down to a crawl with 5 Server FPS and 57 players online.
I decided to take my report to official servers that I could connect to (ping is now a problem).
I am not writing this post to bash Funcom in any way. Its just “we”, as server owners, are struggling with our player base and server performance. We love your game and do everything we can to keep the communities we form on our servers… together. There’s no reason for dedicated systems of our hardware should be performing this poorly.
We as server owners ask of you, Funcom, to please investigate this. Do something special for us server owners and your community. We understand that this isn’t easy, given a complex game like Conan Exiles on a game engine where most of its game logic is on one CPU thread. However, this wasn’t an issue before the 12.10.2018 update.
Sincerely, your community and server owners.