May 2025 update (Xbox)

Where is it? Are us xbox users not part of yet another update? How many updates have we now missed out on since October last year? 4?Where is the communication Funcom? How has certification become such a problem the last 7 months?

What am i still doing here? Why do i keep periodically coming back here in the hope things have been fixed just to be constantly disappointed by funcoms incompetence.

If you have abandoned the Xbox version of this once great game, at least tell us about it so we can limit the already rock bottom expectation we have and move on.

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Yes, please proved an update. We received the March update but not the April or May one yet.

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And because the patch notes are posted to the older March release which is already closed to comments, we can’t reply to ask there.

While interesting, this just looks like the generic xbox certification requirements for any Xbox game. It doesn’t appear to be specific to problems that Funcom is encountering with CE.

Also, these tests seem kind of self-evident. I would hope someone would do these types of tests without being forced. Similar tests should exist for PC and Playstation as well. So, I still don’t really understand why we are 2 patches behind and the other platforms are not. If anything, PC should be one of the hardest to test due to the permutation of different client hardware specs that they should be testing with or simulating.

With all that said, 2 of the tests listed in that article stand out to me:

  • Title recovers and remains stable after standby
  • Title recovers after loosing connectivity to Xbox Services.

I’ve seen it struggle with these in the past on my own console.

I linked it so people could understand why it’s taking so long, instead of creating a bazillion threads crying about why Xbox hasn’t received [insert generic hotfix] yet.

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I’m sorry but that’s not an excuse. 7 years worth of experience with Xbox updating and porting and they still can’t do that right?

It’s getting to the point where it’s easier to count how many Xbox version updates were done correctly than late.

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Again, I’d like to see some actual data on how long other developers languish with this certification process. If it’s a back and forth and someone isn’t timely in their response in the chain, that delays things. It would not surprise me to learn that certification periods with this game are on the right side of the bell curve.

Not defending Funcom. They probably had something that failed Xbox certification again.

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Does anyone know if Funcom is currently doing their own middleware or if it is outsourced?

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Or is there even any evidence that PC games are easier to port to PlayStation than Xbox? Maybe they just never got engineers familiar with Xbox? Seems crazy.

What this appears to me is that the resources for porting are being applied based on player counts of the versions. It’s no secret that PS numbers are double or more of Xbox numbers and if you have the same % playing, Xbox player count is probably the lowest of the 3 versions of the game.

Now this is a problem with almost all business. The successful products get all the attention and the struggling ones gets less and less. I don’t agree with it but it’s a reality in the business world and so you get self fulfilling prophecy where the struggling product (xbox version) gets less support and therefore consumers walk away from it and so it struggles more and it gets less attention. So this loops until it is canceled as a product or someone gets tired of the cycle and demands resources to try to salvage but usually too late.

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Okay. I demand!

That work? :blush:

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Yeah the only way consumers get to have a say is if the larger platforms also demand. Which I feel we should ALL hold FC accountable to the promise about 5 years ago that all versions would release at the same time and we have the expectation that all 3 of our versions are updated at the same time.

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PC and Xbox are easier.

I must agree with this, this is not acceptable. It is neither fair, reasonable or equitable that one platform should be several months, or for that matter several updates behind the other two. At the risk of being unpopular, but coming from a ps5 player standing in solidarity with our Xbox counterparts, I personally would prefer that the release of any updates is held off until all 3 platforms are good to go before they are released.

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Agreed. This is especially true given that there was a promise made around the time of the release of Isle of Siptah that releases would be delayed until they could be made for all platforms at once (because at that time it had become so common for releases on consoles to be weeks or months behind PC that it was becoming impossible to even accurately discuss what was going on). And since that time this has been used as the excuse for why testlive/public beta is such a joke, with every reported error from the advance branch still going straight to the live branch - because, supposedly, by the time changes are sent to testlive they have already also been finalised for console certification. It is therefore quite ridiculous that these unfixed versions that ignore all the bugs reported during testlive are sent live on PC and playstation, but not xbox. All or nothing Funcom; if you are delaying fixes because you are waiting for certification, then actually wait for certification.

As a PC player, we could have fixes and updates far quicker (because there is no certification process required), but many of us have always supported the idea that all the platforms should move forward at the same time - aside from any other reason, it provides more common ground for the accurate discovery of bugs and other issues. Leaving one platform behind invalidates a lot of the bug hunting and correction process.

As a final point - it is not as if these updates have provided anything truly time-sensitive in their delivery anyway (and it is highly likely that the reason Xbox does not yet have the main March update is because the two subsequent small updates have been tacked on in an attempt to get them all certificated at once). It would be far better to get all platforms to parity and only then move to the next update. The only truly time-senstive issue that has been fixed was the disabling of Living Settlements, which was a server setting and did not need certification anyway. Everything else could just as reasonably have waited until it was able to come out on all platforms at once.

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I think what we’re failing to see and be informed of are stealth changes too. Some of these are detrimental or supportive to the framework of the game. From building system, AI and combat changes. Hell I had no idea until I tested that there was a stealth change for combat followers opening doors while following, this is a feature that was not announced and made my gameplay hampered.

I do really really want to be corrected here but in absence of official word I can only speculate. So I speculate that simply the game does not meet MS’ expectations via the list for certification. If true, is incredibly telling about the stability of the game as a whole and we should be questioning what we’re getting as PS and PC players.

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Yeah and I’m questioning if that promise has fallen on the wayside because that DA release is staggered but up to 1.5 years between PC and console launch. That mixed with how CE updates are going is telling that corporate FC really doesn’t care about that promise

Last I checked the out source it to a port company so they make the patch send it to them and they pay for that and each time the submit a patch to micro the have to pay for fortifications (screw u autocorrect) plus if it fails they have to pay again for each one

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