I thought it was an effect of my map since its a mod, but I can say it doesnt happen when meteors are the result of a mod spawn either. Probably an issue with the smoke particles.
Hmm, I was curious so I looked at it in the devkit.
I think this was an intentional removal as there is no particle system anywhere in the meteor BP, so it’s not a case of it accidentally not showing up, but rather it being non-existent.
Weird Either way, if that’s the case then consider my voice added to the feedback of “It looked better with smoke!”
Discovered this too, but since I play on a modded map, I did not make a bug report.
So @Sarealac, it is not happening in a specific place, but anywhere, even on modded maps.
For me it is not a huge deal - heck I like it more, because seeing their smoke from very far away, even further than the render distance of the foliage (depending on the settings - I guess settings have no effect on that smoke) is kind of cheesy for me. But I can confirm it is happening, and just wanted to help pinpoint the issue.
I can definitely double-confirm that this was an intentional removal
Not only is the component missing and the relevant code removed, but the particle system used was literally cut out of the packaged game so it’s no longer even available
We have made multiple bug reports and forum post on this since 3.0 hit test. There is no possible way to give you more info then the reams we already have.
This right here is a prime example of the issue with funcom. We jump up and down and scream about bugs point them out tell you how to make them happen can get them to occur with predictable regularity. Yet the only thing funcom can manage to do is feed us placations.
Look, right here, players can find your bugs better then you. Maybe you need to hire moders and fire your supposed developmental crew.
No, I think that’s not the case in this instance @DeaconElie
I think they simply removed this one on purpose and it was never a bug.
Either the designers decided they do not want that anymore - because let’s be fair, it doesn’t make sense for meteors to be smoking forever in a frozen climate and it was probably easier to just cut it out completely than to start querying their age from the server every time someone approaches and make them only smoke for the players if they’re within the first few minutes… - or it went as part of some optimization to cut down on particle effects (though this isn’t really where I would start seeing as there aren’t meteors all over the place)
But, I think it was done on purpose. Obviously customer service staff might not be up to date on every tiny change in the game that the devs make and they still have to follow through and gather as much info as possible to file a bug report, so I wouldn’t hold it against them. They’ll put it on a list and it’ll most likely get a “not a bug” tag and that’ll be it
Based on feedback though there’s a good chance they’ll put it back… or not… up to them really
No they just removed “all” particle effects, smoke trail plume included. The effects they used were just basic programs that come with the devkit. I would like to see better particles or at least originally made by FC.