[MOD] Dangerous Exile AHDS : Alternative health and death

This topic is no longer relevant, please see [MOD] AHDS : Alternative health and death system 3.0.0 - Soon with Soorccerryyy

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New feature (optional as usual) is Dynamic speed !

Soon, Perma death will be added too !

Im super sad that this mod has vanished, is there any reason for it? Will it be back? Or are there alternatives?

It’s very unlikely that this mod will come back at all. Moon & Moen were allready super pi$$ed for quite some time, mainly due to the constant demands and nagging by some rude blockheads who acted as if a modder would owe them something.

All LCDA mods were removed from the workshop.

AS far as I’m aware, there is currently no alternative to this. Maybe the Lament mod might add something similar someday.

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Well, i’ve just discovered this mod and i just want to say, and i hope they see this
 I don’t know who they are, but they’re my hero. I love them. A lot of us do. <3 Most importantly, I hope they’re alright. Griefing is never pleasant.

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Thats really sad to hear :frowning: Bloody trollllss!

After more than 2 years left in self-service, we have decided to remove the mods we have developed for Conan Exiles from the public workshop.

We do not have to hide the reasons of this choice.

Originally, all of our mods were created for our home hosted server. We put them in public, because we where naive at this time, while advocating benevolence and sharing

AHDS is a popular mod, with over 17,500 users. It has become a real “toolbox” with a dynamic walking system, management of the durability of the shields, alternative death system, and many other functions, including permadeath. Lots of theses functions have been requested by player from other servers. We had, out of the 17,500 users, 110 likes (and a lot of dislikes: Is it true after all? Why not downgrade something made available for free?), 3 or 4 “thanks” and 10 euros in donations in 2 years.
AHDS takes hundreds of hours of development and support to answer questions, and catastrophic updates 


Sapphire Exiles was one of the first “big map” to go live, after Vaneheim. We created it in several 10,000 hours of development with just 2 modders, doing the best we could because at that time, there was no documentation. The goal was to offer a purely roleplay and realistic playground larger than Vanilla (no offense to detractors.).
The mod elicited a lot of anger from people who expected “Vanilla”: The gameplay of this map is different from vanilla, and everything was explained both on discord and steam page.
We did 1 year of support to explain a lot of times “where the iron was”, “how to install”, “where to go”, where are the mobs

Sapphire Exiles came out with utter indifference. Or even with some unpleasant reactions given the project. (it’s forbidden to be different!)
At the same time, Savage Wild came out, and they were advertised by Funcom on Twitter, and special help from developers, when we had no response to any of them. our questions (and not even a poor retwit). A Funcom dev who worked on SW even told me “he doesn’t know the maps, it’s not his field”. In short: get out of the way.
It was impossible at this very time to know if we could use Siptah’s meshes or not, which prompted us to buy a pack of redwood on the marketplace. The answers were not clear, and never of the principal ones concerned, as often.

Not to mention that for quite a while it was impossible to “merge” mapdatatable, and after several times, through another modder, we knew that Rob had shared with SW how to do it, from internal doc.

We also learned that some modders benefit from another dev-related discord; a secret discord, where dev answer to them. I was offered to join the club, but I had my sneakers on that day. When I went to ask the dev to account, he basically told me “lol who are you”.
Add to that the fact that Funcom does not know how to manage and test its updates, unable to have a clear schedule, long and wide hotfixes. And the obligation to have a second complete devkit for the “beta” version (196go in duplicate)

I have absolutely all the history in screen of what I say.

Regarding “donations” or “thank you” that seems to be the basis, but I was told that giving for big games like “Minecraft” was normal, but not for “Conan”.

And I am not talking about the deleterious atmosphere between some modders who are in competition rather than in the sharing of information.
If for you a modder must endure cronyism, favoritism, and endure investing a lot of time, money, against strictly NOTHING because “it’s his passion”, that’s not my opinion.
Being a modder means doing a lot of support to explain to people. People don’t share information. They require. They are rude. They insist. They don’t care whether we are repeating for the 150th time where the “iron” is. At no time do they tell themselves that it is a “community” and that perhaps offering to help with making an interactive map, for example, that would be a good idea.

We give them our time, a lot of time, we try to meet their requirements. And when it goes well, at best, we deserve silence from them.
The mods were made for our server, we shared them, but that didn’t prevent malicious people, who stupidly saw us as competition, from coming trash, trying to take our players, doing unwarranted bad publicity 
 while using almost all of our mods!

Mods are being withdrawn in protest.
Modders deserve better.

Funcom forgets that their modders extend the life of their game.
And users forget that modders aren’t salaried and owe them nothing.

Between toxic community and contemptuous developer, we have made the choice to leave you.
Re-uploads will be reported to Steam.

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I’ve found the modding community to be the exact opposite of what was stated in the above post. People have been very helpful in the modding discord and there’s no competition between modders. On the contrary many modders try to keep their mods as compatiable as possible or even offer to add feature integration between other mods.

Funcom themselves have been very supportive of the modding community as well. Sure we had a few patches with Siptah that broke alot of stuff, but it was a bandaid that had to be ripped off so that modders would have access to more features, and to ensure maximum compatibility between mods. For example before those changes, when adding hairstyles, modders had to collaborate on their hairstyle numbers so they don’t overwrite each other if a server used multiple hair mods. Now they can use unique id’s and the game populates the hair list and you can place the hair mods in any order on the modlist. The server I play on now has over 150 hairstyles, that wasn’t possible before Siptah. Or wasn’t plausible at the very least. This was applied to weapon combos, faces, and other features.

So the idea that Funcom doesn’t support or forgets it has modders is just utterly false. The fact that the devs even take the time to speak to the modding community directly is way more than most games do.

The community can be toxic at times, but it is in all reality a few apples spoiling the batch. The majority of players are very respectful towards the modders. Its only a select few that aren’t but they are easily dealt with if you run a mod discord.

As for making maps, a quick search on the pinned messages on the modding discord has several pdf’s, checklists, you tube videos, example map files, and other guides. Some of that stuff is provided by other modders, some of it by funcom devs. I think the problem with asking for help is that you tend to get better responses with honey instead of vinegar.

Its a shame 17,000 users suddenly lose access to content because of a simple protest. Personally if I was going to stop modding for a game and cease updating, I’d give a heads up so the users could have time to adjust and find replacements. But you do you. Its your content, you can do with it as you wish. I just personally don’t believe in punishing innocent players who have no idea what the grievances are and had nothing to do with them. That’s just my opinion.

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Everyone has an opinion, and the content of your post lets me understand that you haven’t read at all.

It’s nice to share your experience, but here we explain why AHDS is over.

Greetings!
I’m sorry you feel Savage Wilds received special treatment. However, that is false.

I can also state that your mod team (Moen) received documentation of my 1st Edition PDF before I even released it to the public. I never once received any inside information from Funcom on how to do maps. I simply did my own research which took me over a year. In fact, it was Rob who challenged me to bring the info to you (the public) under heavy correction.

The Savage Wilds’ story has been well documented, and you can hear and read it firsthand.
Read here: Savage Wilds - A Conan Exiles Map Mod | How we Built it
Listen here: Meet the Author's Behind SAVAGE WILDS and New Server | Conan Exiles 2021 - YouTube

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Dear Taemien, and all other nice thinking readers

As it seams you can’s read Moon’s post, and refuse to understand that you are a part of the problem, I want to be clear :

First of all : modders are free to remove their mods, even without any reasons. But in our case we remove it because of people like you, that can’t even read and understand the situation.

Maybe I should have been more sour as vinegar, as you said.

Please dont talk about things you dont even know.

Yes, their is a “other discord” with boot-lickers and dev, far from the plebs

No, their is no more answers on the modders discord. Once, there was but this time is over, I was once one of the few that helps and I mainly have to answer my questions myselfs, and maybe because I’m a fool, I share the solution with others. Please, I beg you to ask how to make a flying mount on the discord, just to see how helpfull ppl are.

No, their was no documentation about mapping at all when we start Sapphire, and you have to know that some of the documentation is now displayed because we have to tell off some dev to share not only with their friends.

Yes, Funcom is not fair with modders even if CE still exists in great part because of the mods and modders, even if modders help the devs to debug their game, even if modders do all the stuff for nothing. The main example of the unfair of Funcom is the story of Savage Wild vs all the other mods. Funcom help SW team (actually a dev is in the team and share internal doc with them, but not with other modders) without sharing, then funcom advertise SW because a dev was in the team
 They finally share the doc because some modders discovered that there was a problem that SW avoid and nobody else could without doc, and because we ask the dev with honey.

No, we dont punish 18k users of AHDS, we only punish the 110 that give a +1 for the mod, the other are just consumers

I’m not bitter, or not enough. I’m just fed off Conan Exiles, it’s community and the new dev team and policy.

@Constrast : Rob give you a lot of answers that no one else have had, we have to argue with him to have the doc, after we discorverd that you have no more problems with mapdata table merging. And actually you are a modder too, it’s not your job to make the doc. Maybe it’s just a communication issue between the dev and the modder community, or maybe it’s because we have to kick ass to have answers !

And Sapphire was already released before you share your guide with me, so yeah, thx for the doc, even if it was a little to late for us. The only ppl that realy help us was Haddes (that leave the community for the same reasons) and Void, we discoverd all the process by ourselves. Lack of documentation, lack of communication and they wait for the modders to do the official documentation, sorry but it’s worse than I believe.

And finaly about SW, you have some nice official tweet advertising, sad that no others mods have had some (maybe Pippi ? Once ?)

Dont feel upset, you are not the problem, Funcom and it’s communication is.

Famous last words : maybe someone else will do a mod like AHDS, another 8x8 map with original biomes and creatures, etc etc, it’s juste a question of time and motivation, we have no more. Bye, and thx for all the fish !


Admin Edit: Removed link to private conversation with developer. Updated staff notice on post to be more objective.

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If nothing else people, show support in some way for your modders. Like the mods that you use, send the developers an occasional ‘great job because
’ message on their Discord. Do something. As stated above, whether you get support or not, this is work they do for FREE that we get to enjoy.

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I guess I’ll say something (public forum and all). As a mod user, I appreciate all that mod authors do. I appreciate it’s their free time, their hobby, and I’m sure there’s a lot of personal emotion wrapped up in the effort. The internet is full of trolls that just trash things to feel important, use that assumed self importance to make demands, and generally make visits to the internet a chore at times. I personally think if someone has a problem with a mod they should generally keep it to themselves and decide if its their cup of tea or not and just realize that it could turn to vapor at a moment’s notice simply for lack of updates after a big patch. Such is life.

HOWEVER, I will submit for every troll there is at least two happy users, probably more. Happy users may just be playing along happily enjoying the content because so many mods are well put together. Clicking a like or what-not is sort of small potatoes if you are passionate about what you’re doing. I can understand the frustration of dealing with the trolls but in the end, it’s not just the trolls that get affected when a mod is removed; all the players who are enjoying your work just got the boot as well. The trolls be trollin afterall and basically get enjoyment out of misery. Well, it appears they got their way on this one.

It’s the mod author who decides of course and I would never dispute that’s their right to pull it, but I fail to see any righteousness in it. The rest of the drama is missing some context and feels a bit like dirty laundry.

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Aaaand this is why they pulled their mod. People like you, ungrateful and toxic. Those 40 servers chose to use mods made by third party authors, and if you act like this to those authors it’s honestly what you deserve.

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So I think that I can offer you this picture I made for my add-on mod who dies in collateral damage.

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Thanks for your job, Moon and Moen! <3
See ya and good luck.

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Hey all,

You know, it’s honestly our fault if you feel that you didn’t find the help you needed or the exposure/promotion you wanted for your mod, and we’ll take responsibility for that if you feel slighted in any way. We’ll be more mindful of spotlighting mods in the future - it can sometimes be a delicate issue since a large portion of our playerbase (e.g. console players) simply don’t have access to mods and can cause a little friction on social media - but we’ll do what we can.

Now, that said, I will have to remove the link that references direct messages with one of our developers and antagonizing them; we understand you’re frustrated, but we have to ask you to refrain from placing blame or attacks on folks like Rob, whom have been instrumental in the cultivation of the entire modding community. Blame me or someone instead :stuck_out_tongue:

To all our modmakers; thank you for all you do, and for those who play with mods, thank you for supporting their creations. Please remember mod makers are people too, and most of them do this kind of stuff in their spare time. Attacks or demands made of them are just rude and uncalled for, and unwelcome.

If you or anyone else has any questions or concerns about this particular topic, please message us directly.

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