The future of Mod Development in Exiles

While talking to the amazing and talented Alice, (Creator of the Aquilonian Passion Body and it’s fitted armors linked at Steam Workshop::Aquilonian Passion Body) on her modded server (Link to the Aquilonia Server Mod Steam Workshop::Aquilonia Server Mod) I recently discovered that modders do not have access to any or the DLC’s inside of the Dev Kit. So the simple question is why? Why can’t these modders that help push this game to greater height (for almost no compensation) have access to this? The Passion Body currently has 142,203 Current Subscribers, while that might seem small (Less the half of Pippi’s Subscribers at 395,441 Current Subscribers) it’s still a significant number. When I see this creation in it’s beauty and power, I can see the fierce females of the Conan Universe leap to life. Alice as a creator is a huge fan of the Aquilonian DLC and I’d bet anything those armors in that DLC would be the first on the long list of DLC armors to be fitted to the Passion Body mod. I know there are creators that might try to abuse to power of the Dev Kit if given access to the DLC’s but I’m also sure Fancom has the power to do something about that. I like many others would love to see this happen so please consider giving these amazing creators a chance because I’m sure most them would love it. Thank you. :grin:

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I would also add as a solo player that it would be useful to play single player mode without forced updates to the mods and game itself.

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because it would be trivial to copy them and release, therefore avoid buying DLC

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Very true. It’d be great to wait till you know the game and mods are both up to date.

But the Devs gotta have the power to pull those mods. Plus if it was linked to the DLC blueprint you’d need the DLC.

that’s just pure nonsense

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Maybe it is, I guess we’ll see.

We have seen already, it is not the first time someone comes up with this idea and here we are. You could do a little search on the forums/modding discord and find the previous discussions.

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The modder community has been one of the major reasons for Conan Exiles to have the popularity it has today, and surely a major reason for most players to keep enjoying the game and keep playing. Giving modders the possibility to work with the DLC’s content would even be good marketing for the DLCs itself. Not to mention that software-wise it should be very possible to create mandatory dependencies on the DLC’s content blueprints/meshes demanding their respective DLC. And even if it’s not the case, modders have given new live to Conan Exiles, why would they bring prejudice now?

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Nonsense is when a company releasing a software that they don’t have complete control over. If an engine don’t provide the access control that you want you simply don’t use it

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Not sure how modding really works under the hood in Conan Exiles, but to give you an example, you can mod dlc features/files of Crusader Kings 2 and it’s very useful, because you can do more new mods or just alter things that already there to suit your taste better.

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I’m sure too Funcom could come up with some type of a system where the modders can apply for DLC Dev Kit access, if the get access and don’t use it in good faith pull their access from it.

If we keep the discussion alive in the community it can’t be ignored, unless it’s Xbox :rofl:

Don’t think that is necessary, Steam workshop has a functional report system. I have seen mods been removed from the workshop simply cuz they had mature images on their description. If some mod simply provides the DLC content for free, just report it.

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Not a good solution for Funcom because they will have to police the hundreds of mods. So why should they create more work for themselves?

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Because modding keeps this game alive and they know it, hell they’ve admitted it.

They are doing plenty to support the modding community though. This doesn’t mean that they have to give access to everything.

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So many game companies do it tho look at Bethesda titles for example modders have full access, including DLCs.

Just a question, are you a modder yourself or you are speaking on their behalf?

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I am not a modder no and I don’t see why that would matter. I’m a fan of this game and of the source material.