Sorcerery Mod im working now ;) Im open for you suggestion and ideas. Topic will be edited
— Attribute—
New attribute - inteligence/wisdom
More point in this attribute give you acces to magic but reduce your total stamina
Perks :
- Novice
- give you acces to simple magic rittual.
- Adept
-
you can now use mistical items (rank 1)
-
pernament corruption lvl 1.
- Sorcererer
-
damage resistance reduction 10%
-
you can now use artifact items (rank 2)
- Ritualist
-
you can now craft ritual legendary items (rank 3)
-
corruption regenerate your health
-
damage resistance reduction 15%
- Master Sorcererer
-
you can now use ritual legendary items (rank 3)
-
corruption regenerate your health and stamina
— Skills —
Crafting stations - Unlock at trainer or maybe some obelisk (?).
-
Novice sorcerer lab
-
Sorcerer lab
-
Ritualist sanctuary
Knowledge skills :
[Novice Magic]
-
Light stone - use to have some light around you
-
Simple heal - restore small amount of hp
-
Transmute orb - crafting orb in hand
-
Transmute simple spear - crafting stone spear
Andvenced magic/sorcerery based on some culture.
[Stygian Sorcerer]
-
most summoning ritual (demons)
-
necromancy summoning (from corpse like skeleton)
[Lemurian Mage]
[Dafari Shaman]
[Khitan wizard]
[Archeonian Caster]
[Aquilion Sage]