Goal: I’m trying to add new weapons/animations.
In the Devkit, the DT_ComboRules table is responsible for holding the data regarding the combo steps and their respective character animation montage. The WeaponComboTypeLead is a dropdown referencing an enumeration of type E_WeaponComboType.
Is there a “clean” methodology for adding to E_WeaponComboType?
Does anyone have any suggestions?