This is feedback is in to the game itself and in response to the numberous replies made when a poster suggests in feedback usually an addition or change to the game. I mean this with all the respect I can give, but it must be said it seems : Mods are not the base game.
If you want proof to this fact you need only look at when the actual base game is updated or patched many mods stop working or lose some function. If they were part of the base game this would not be the case.
The point of this all ? Fair enough. Explanation is this Mods are not an excuse for lack of new features nor are they definitive enough for use as response to someone giving feedback on lack of a feature, function, or performance of the game itself.
Player purchased the game without mods and the game must be able to stand alone as a game without mods. Players should not be expected to download a ton of mods from not the developers to make the game function properly or to take place of a base game update. The moment it canât it is no longer the Conan Exiles and becomes parts and not whole.
I agree with everything you said, but I also want to point out that many people who reply with âthereâs a mod for thatâ arenât doing so to discourage you, but because they want to let you know that you donât have to wait to have that fun addition in the base game if you donât want to
âŠprovided you play on PC and not on an official server. Which is why I agree with everything you said
Being as I had 800 hours played before installing mods, the game was then, and is now feature complete enough to stand on its own. Anything else added is gravy and a bonus. Like the Dungeons that came after the Black Keep, content like the North and the Jungle, and anything added after the fact that isnât DLC.
So when a mod is suggested, that is partly why.
Mods are optional content. Funcom developed content and features are not optional, and many are finding the game to be pushing their hardware to the limits. The game originally took up 40GB, now it takes around 112GB of space. And while PC users can simply upgrade their rigs (assuming no pandemic induced shortages), our Xbox and PS4 users cannot.
Much of the feedback given by players alter the game in significant ways. Ways that not everyone is in agreement with. Mods allow players to alter the game as they see fit.
For example, Hard Building Limits. Some have suggested this be a thing. Should Funcom add this? Or should server owners decide to use a mod for it?
No arguements here save one. If someone gives feedback on the base game and the need to fix and issue with or even an opinion on lack of features, functions, or performance on the game a mod is not correction of the problem the base game has only a bandaid at most as these are not covered or guaranteed to work wiht the base game.
The base game is the game players purchased and officials only play the base game, yes that is the point. The game for many is the official servers as these are the servers under the direct rules and control of the game developers and admins of Funcom, which again is who the players purchased their product from. You will get no guarantee from Funcom about a mod or private server performance or play experience.
Depends. Rarely can a mod fix a bug. It happens, but usually a bug affects mods in exponential ways. But in that case FC should simply fix the bug. If a mod can do this, then its usually a hotfix away. Usually.
Features and content can get tricky. Adding new armors and building pieces usually add several GB of storage for both base game and mods. In my opinion weâre hitting upper limits. Features can have unintended consequences.
For example, there was a thread about armor stands. When an armor stand is used in Fashionist, its very much like another player being logged in as far as showing that armor. But are players only going to use a few of these? What if they use a dozen? What if a dozen players in a clan use a dozen each? Well thatâs 144 âplayersâ being displayed in an area. Thatâs a feature that doesnât add anything extra to storage in the game or the database, but can have severe FPS drops to players. And its also why that feat is sometimes blocked on servers running that mod, or players limited to how many stands they can have (requires active admins).
As for performance, usually mods cannot fix this. Mods add onto the game, they donât normally and canât normally take away. As such they can degrade performance rather than improve. There are times where they can do this in limited circumstances. But I doubt they could ever do this on the server side of things.
But at the end of the day, many features and content that mods offer ought to be considered over development. We all have an idea of our ideal Conan experience. But we rarely all agree on what that is. Mods allow you to tailor the game to your particular tastes.
Like my example before, Hard Building limits. There is a way for mods to do this. And thereâs several benefits that could be argued for it, especially for lightly moderated servers (like officials). But if FC added that, Iâm sure Codemage would flip a table.
Um, the minimum systems requirements of a game can change (look at world of warcraft if you want a quick example) and after a game has been out awhile this is to be expected and with the speed that hardware advances it makes sense that games will follow usually under the demand of gamers who want that next experience. Sidenote: Mods do take resources to run and have to be added (download and installed) to the game .
Gamers understand or atleast some do that this is the price we pay for live service games that require more than just your computer to keep it going. These services (games ) are live this includes updates, overhauls, dlcs, patches, etc. Of course all this can require more resources and not all these are software granted.
I am not saying that game platform purchases and upgrades are cheap , though that is really a subject for an thread to really get into. The game can, will, and has too really improve and update to stay current in this gaming environment we play in or it will be left behind by players looking for the next great gaming experience. The base game is the foundation everything else it built on and without it what do you really have left ?
Mods can be good for a game. But I agree that in reality cannot replace true developer updates.
Here is whyâŠ
I have played on a few privates now where the most popular mods are used. The mods are fun. Incredible work rbh. But, they do not work for a cohesive experience. The weapons mod makes all in-game weapons usless. The level 300 mod makes all base game npcs face plant easy. Savage wilds map is awesome, but so large I didnât even need to try and hide on a fairly populated server (Was never found as a soli in 6 weeks), and then you also have to deal with admin friendships and âfavoritismâ. I could list them all, but none work together to strengthen the depth of the game. They are great standalone items, but not necessarily great as a while when used together. 2nd thought, they are alot like Conan, lots of great pieces, but disjointed as a whole.
I agree with everything you have just said Sairdontis. I know that most members are just trying to be helpful in suggesting mods, butâŠas you said, when people are trying to provide feedback or make a request, it can become annoying, especially for console users, when the first thing we hear back is âthere is mods for thatâ.
I would like to tactfully remind others that 2 out of the 3 platforms this game is available on do not have mod support. Moreover, for PC players mods cannot be used on official servers either. So the percentage of the playerbase who actually have the capacity to use mods is relatively small.
And if I am current though I may not be, PC is not the largest percentage of players for this game. I love this game want it to success and the only way that can be done is if honest feedback can be given otherwise we will lose playerbase and with that the chance of profit for the game by Funcom and we all know where that MAY lead , and I for one would like to avoid that.
WoW didnât double its requirements in under 4 years. And in the current situation, if FC stopped support of PS4 for PS5 and their Xbox equivalents, they would lose much of their console base. Itâll eventually happen, but not before these shortages are over with. A few months ago, I was suggesting that console players simply upgrade to improve their experiences (the upgrades do work), but I canât tell them to do that when thereâs simply nothing available.
As it stands now, weâre kinda stuck. This is why Siptah is a thing and any other future content will likely be a new map or events like the Grave Matters.
Which is still good content so no complaints from me. Events and other mechanics wouldnât raid sys req much. The issue really is the bugs and glitches as the other stuff I see a lot of is just stats and timings and maybe a smidge of items reskinned.
The bugs need squashed and the glitches are what still pop up in threads though obviously these are manpower intenstive to fix.
The simple point though is still mods canât be expected to fix all issues even though its PC that uses them. The game and the base came must stay interesting to players or they will leave.
Who is using mods an âexcuse.â Cause, it isnât FC.
It does and has, for yearsâŠ
Uh, okay? What is your point? Every game with mods that is updated breaks the community, and volunteer made mods. And?
Game works âproperlyâ now. Mods have always been optional.
I sure didnât see any ârespectâ. Your post strongly implies mod support should be dropped, and that mod creators should stop wasting our time. How dare those mod creators spend free time making things that they or the community who uses those mods would enjoy! Donât they know that EVERYTHING should be base game only?!
So you are demanding that anyone who creates or uses mods be silenced, and not allowed to talk about or support modding in any way.
While the majority of users are not playing modded, there is still a significant chunk of the player base that uses and creates mods. And this post is ârespectfully askingâ that those people be silenced.
Whoa whoa slow down there. The issue in the post was about mods being thrown up as soon anyone brought a flaw in the game as the solution.
No one is saying get rid of mods I sure as heck never said to. I said to quit looking to mods or referencing mods and expecting mods to fix all issues in the game.
No one is asking modders to be silent again where is that coming from ?!
It is posters always saying if there is a problem in the game use a mod when that is just a deflection of the real issue that the feedback was addressing.
I am not sure if the ones yelling, âuse a mod to fix a core game problemâ, are mod makers or not and frankly to me it doesnât matter as I play on officials.
I am not sure how you got here, but you took everything I said in a different direction than it was written.
Justing adding this on in edit: I think modders make some really cool and beautful things and hope they continue to do so . But, I wouldnât expect modders to shoulder core problems with the (base) game .
Uh, you did. Thatâs your âfeedbackâ to the core. You donât want mod creators or mod users to respond to feedback threads. Point to me where in the forum rules states that all feedback threads that the discussion of mods is not allowed?
We donât. We see things we would like to add to the game, and do so. Or things we just feel like challenging ourselves on. I fail to see why we should be silenced in feedback threads, per your post.
FC is going to do what they feel is best for their game. Mods are ALWAYS going to fill in cracks for those who want other things the game doesnât offer. Conan Exiles will NEVER have every single feature or content that is made by the modding community. Thats just not possible to do.
You are taking this again in the wrong direction as I said before. I didnât say silence the modders that is rediculious in the extreme for me even to repeat someone else saying let along me saying it.
In ensuring that this stays as civil and respectful as possbile I will have to just say this is a huge misunderstanding and in my opinon you have misunderstood the meaning of this thread completely if this is what you came back from it with.
Honestly, I didnât get that impression. This looks more like someone who got told âthereâs a mod for thatâ too many times and got somewhat frustrated.
@Sairdontis has posted a lot of suggestion threads. I havenât always followed each and every one of them, but I imagine that hearing âthereâs a mod for thatâ can get old.
Not that thereâs anything really wrong with âthereâs a mod for thatâ response. As I already pointed out, many of those replies are from people who genuinely want other people to have fun and know how that can be achieved without waiting for Funcom to implement it.
Then there are also other reasons to reply with âthereâs a mod for thatâ. For example, whenever someone comes up with the ânovelâ and âfunâ idea of being able to knock out other players and drag them away, Iâm one of the voices that pipes up with ânuh uh, if you want that, use a mod, I donât want that kind of shenanigans in the base gameâ.
Seriously, itâs more like âOKAY OKAY I GET IT THERE ARE MODSâ. I mean, @Sairdontis is a grown up dude and he can defend himself, but I like both his and your contributions to these forums, and I donât think you guys really have a bone to pick with each other.
Thank goodness. No offense to anyone, I have nothing but respect for the hard work and persistence that go into modding, but there are mods out there that would completely ruin what this game is supposed to be about.
This is why mods are such a blessing to any game. One of the big reasons why I bought Conan Exiles is because I like Howardâs work. Thanks to mods, people who want this to be yet another generic Tolkien-derivative MMORPG can go play on a modded server
Thank you for this. Many times âthereâs a mod for thatâ is not given to you as helpful especially when what is being suggested is usually a base game fix being asked for in the first place (usually for official server play) and this saying is being used a shield or deflection thrown up to prevent changes to the base game.
Also, fyi I donât have a bone to pick with anyone here on the forums as this is a place of discussion though I have on occasion been very passionate in discussions with others here as well.