Movement too quick?

I noticed this on TestLive NA before it went down. I initially thought it must be some setting I needed to fix, but apparently not because when I went back on the live version of the game everything was back to normal. Movement is so quick and seemingly jerky it’s hard to position accurately I need to go into walk mode. I very much like the old movement speed better it feels much more lifelike and controllable.

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I’ve been playing around with the movement a bit on Testlive as well.

I think it’s too fast/twitchy/spastic compared to the otherwise smooth movement we have.
I understand this is made so that strafing while target-locked is faster but I don’t know…

Personally I’d prefer if they reverted this change, or made a setting for it.
I might misremember, but I think they mentioned something on a devstream.

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I agree, it could be toned down slightly for PC but overall it is an improvement from current live version.

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movement is good as it is on test live right now

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I like the more flexible movement. But I dont see a reason to have a perk that gives you faster running, swimming and sprinting. It just makes less builds viable since atleast in PVP you kinda have to go for 15 agg because of that perk. Both for chasing and getting chased.

And for low level players it’s an huge disadvantage aswell.

I rather see they keep “cost less stamina ones” but remove the “are faster” otherwise I think it’s good

I kinda agree and dont at same time - there’s no cripple perk which means cripple is buffed and people can go other builds based on cripple - we need to see how it will work, a lot testing needs to be done.

Cripple is buffed yes. But just because that there is no point having an perk that gives you faster running. If everyone has the same speed no matter perk it will still be the same. I think some of the perks in general is a little bit to strong because you gonna need to have them, for example 20 vit, there is no reason you shouldnt go 20 vit, both those perks are needed, one is a bit boring in my opinion ( last stand ) but the other one is needed since healing is nerfed from food.

Have You tested chasing with perk vs no perk? I wonder how much of difference it makes.

I can tell it’s a big difference in speed just by swap between them. In PVP u will have to go for 15 agg because of it

20 STR
15 AGI
20 VIT

Also the 1st Grit perk is bugged. When you die or you spec AGI after GRIT, the effect is removed, which means you lose 20 stamina.

Movement is too quick in Decorative mode which ignores walk mode.

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Yes that’s the build you gotta go for .

Im not suprised stam is bugged. It is bugged in live version aswell. Where u sometimes have 220 stam and sometimes have 169 after feast.

I believe this is the movement @DeaconElie is referring to:

Conan Exiles Update 3.0 Livestream!

Testlive Update 3.0 (2022.08.04): The Age of Sorcery

This is only experienced while having the setting;

Personally I strongly dislike this change, but perhaps it could be a sprint while moving sideways?
Like using sprint while strafing, since dodging is now less impactful when you can just strafe faster.

Or have it be be included to the Agility Perk:

Quickfooted - Jogging, sprinting, jumping, swimming, and climbing costs less stamina and are faster.

The issues I’ve faced so far is;
- Difficulties decorating and having to use the “walk-mode” at all times.
- Difficulties navigating small ledges without suffering mini-scares of almost throwing myself off the cliff.
- Personally disliking the look of the now jittery animation compared to the previously smooth animation.

Maybe I’m in the minority here, but it’s a nay for me. Otherwise I LOVE the new 3.0 update! :smiling_face_with_three_hearts:

Big thanks to @Multigun for summarizing dev streams to make it easier to find!

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The movement issues I am having is while placing items. Multiple times I’ve had issues place benches and such because I can’t move just a tap. A tap is a full step, a tap back is another full step. I wish there was a
“building speed” where a tap is just a quarter step.

I’ll check that setting.

I agree with you, the CONTROLLER STYLE MOVEMENT is the setting which allows you to strafe.
When it’s set to On, your character will start to walk at the direction you’re moving instead of strafing.

Meaning that players whom never had this setting set to Off doesn’t notice any difference from before.

Edit: You can use “Crouch” to slow the movement down and place items easier.

Would like to see the new jerky movement system revert to the old system, or baring that, at least an admin option to opt out of the new jerky movement system. Having a character move this unrealistically is pretty immersion breaking as it looks so unrealistic, in addition to, as I mentioned before, making exact placement of items more difficult. The ability to move out of the way of an attack using less stamina, which seems to be the focus could, could easily be compensated for by buffing the old roll system.

One solution to placement is to stand further away from the placement point. This isn’t always possible and the resolution is lowered a but the angles are decreased and placement ends up being more precise.

I love the new movement BTW. It’s great for everything else! Makes a noticeable difference is close combat!

Suprised that no one mentioned the new ugly animation while having weapon equipped during running tho :face_with_spiral_eyes::rofl:

There is currently a bug that dis-allows the walk while a weapon or tool is equipped, which includes the construction hammer. This is unfortunate for those of us that used to switch to walk in order to place decorations more precisely.


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