“Third tier (aka “Nightmare”) mechanics now start in the Elite 11 - 13 tier.”
I like most of the things I’ve seen in this patch, but not this one.
New people are already asking in their first E1 dungeons, “what’s new compared to story mode?” Well, nothing really but bigger numbers. In E2 again the same question, and we’ve needed to explain that they’d need to wait all the way to E5 to see new mechanics. And now they’ll need to wait to E11 to see anything actually new? That’s a pretty long wait.
As it is in beta now, you can still tank and heal in what ever gear until E10, so in E11 there’s already that one big change coming: you need to have the gear for the role (at least for a tank). Also there’s the whole new Penthouse.
To me it sadly looks like there wasn’t enough resources or interest to add a couple new attacks in E11+ dungeons, so moving the E5 mechanics there makes it look like there’s umm… new mechanics there? It isn’t very convincing.
I’d rather see the “third tier” mechanics staying in E5, so there’d be one more milestone on the way to end game, and people could practice those mechanics while gearing for their role.
I don’t like that end game focused patch makes the lower level content less interesting, and I’d really like to hear the reasoning behind it, because i can’t see anyone benefiting from this decision. Especially when most of the people in beta are end game players, and feedback from lower level players seems to be very limited.
If there’s already been discussion about this on some forum, I’d appreciate a link.