How much nano resist is required to not get hit by grand theft humidity? Does anyone have a formula or no a roundabout number?
I doubt there’s a setup other than going NR8 that will give you a meaningful resist % on gth since it’s so spammable (1 second cast time).
For calculating nano land rate check out Ebag333s calculator here:
http://forums-archive.anarchy-online.com/showthread.php?559857-AR-and-NR&p=5992199&viewfull=1#post5992199
big numbuh good. smaLL numbuh bad. but gth, simple…forget life, die, respawn…stay smiley. do stuff. …okok serious note: don’t worry yourself over this GTH will land, concentrate more on living thru it, instead of worrying about it landing.
@Phargus Thanks for posting that calculator, I had forgotten that exists
I don’t know if it’s still accurate after the 18.7 patch, but let’s assume for a moment that it is.
My 220 trader has 2820 PM and 2885 TS selfbufed with drains up. This is going to vary per setup of course. In my case I have:
- All research done
- Champion of Nano Combat 10 perked
- Nano Doctorate 7 perked
- Alpha symbiants
- 6 pieces of scout’s
It could be higher, for example with:
- Nano Controller Unit (+75)
- Infused Ancient Nano Enhancer (+50)
- Mochams (+140)
I tried Ebag333’s calculator with the listed 2820 PM and 2885 TS.
Assuming my victim is at full def, I will have the following chances to land GTH on the first try. As mentioned, I can cast it again one second later. So I would agree with RedWatr’s eloquent advice of not trying to focus on resisting it
NR Chance to land 1600 100% 1700 98% 1800 93% 1900 88% 2000 84% 2100 80% 2200 76% 2300 73% 2400 69% 2500 66% 2600 63% 2700 61% 2800 58% 2900 56% 3000 53% 3100 51% 3200 49% 3300 47% 3400 46% 3500 44% 3600 42% 3700 41% 3800 39% 3900 38% 4000 37% 5000 26% 6000 20% 7000 15% 8000 12% 9000 10% 10000 8%
Edit: I didn’t take AAD/AAO into account because I’m not sure how to. It will probably change the numbers a bit, but not the conclusion.
Edit (2): Updated the table after input from Srompu.
I thought your numbers looked high, so I checked this real quick.
When using the calculator, full def is at -100. The posted numbers are for agg/def set to the middle, and have a landing chance improvement over full def of about 50%.
Edit: almost forgot, AAO/AAD don’t affect the calculation, so you don’t have to worry about them
Thanks Srompu, I’ll redo my table when I get home
And interesting to learn about AAD not affecting NR. I wasn’t aware of that.
Its more for that first chance to react, since as soon as it lands you lose all of your nano in like 5 seconds so I was wondering if Nr1-2 would make a difference
Also assuming you were not predrained starting what are the chances then?
Also iirc it cant be cast on the same target twice?
Without drains, I’d have 700 points less in nanoskills, and with just one drain 350 less. You can download the calculator from Phargus’ link and try different scenarios
It can be cast on the same target over and over until it lands. When it lands, it’s locked for a minute.
Will do but does the debuff last for a minute?
The effect on the target is (see here):
Hit Nano Points for -10%, 15 times, once every 1.00s.
So it lasts 15s. It’s not a nano in your NCU.