Nano resist check


#1

How much nano resist is required to not get hit by grand theft humidity? Does anyone have a formula or no a roundabout number?


#2

I doubt there’s a setup other than going NR8 that will give you a meaningful resist % on gth since it’s so spammable (1 second cast time).

For calculating nano land rate check out Ebag333s calculator here:
http://forums-archive.anarchy-online.com/showthread.php?559857-AR-and-NR&p=5992199&viewfull=1#post5992199


#3

big numbuh good. smaLL numbuh bad. but gth, simple…forget life, die, respawn…stay smiley. do stuff. …okok serious note: don’t worry yourself over this GTH will land, concentrate more on living thru it, instead of worrying about it landing.


#4

@Phargus Thanks for posting that calculator, I had forgotten that exists :slight_smile:
I don’t know if it’s still accurate after the 18.7 patch, but let’s assume for a moment that it is.

My 220 trader has 2820 PM and 2885 TS selfbufed with drains up. This is going to vary per setup of course. In my case I have:

  • All research done
  • Champion of Nano Combat 10 perked
  • Nano Doctorate 7 perked
  • Alpha symbiants
  • 6 pieces of scout’s

It could be higher, for example with:

  • Nano Controller Unit (+75)
  • Infused Ancient Nano Enhancer (+50)
  • Mochams (+140)

I tried Ebag333’s calculator with the listed 2820 PM and 2885 TS.
Assuming my victim is at full def, I will have the following chances to land GTH on the first try. As mentioned, I can cast it again one second later. So I would agree with RedWatr’s eloquent advice of not trying to focus on resisting it :wink:

NR         Chance to land
 1600       100%
 1700        98%
 1800        93%
 1900        88%
 2000        84%
 2100        80%
 2200        76%
 2300        73%
 2400        69%
 2500        66%
 2600        63%
 2700        61%
 2800        58%
 2900        56%
 3000        53%
 3100        51%
 3200        49%
 3300        47%
 3400        46%
 3500        44%
 3600        42%
 3700        41%
 3800        39%
 3900        38%
 4000        37%
 5000        26%
 6000        20%
 7000        15%
 8000        12%
 9000        10%
10000         8%

Edit: I didn’t take AAD/AAO into account because I’m not sure how to. It will probably change the numbers a bit, but not the conclusion.
Edit (2): Updated the table after input from Srompu.


#5

I thought your numbers looked high, so I checked this real quick.
When using the calculator, full def is at -100. The posted numbers are for agg/def set to the middle, and have a landing chance improvement over full def of about 50%.

Edit: almost forgot, AAO/AAD don’t affect the calculation, so you don’t have to worry about them :slight_smile:


#6

Thanks Srompu, I’ll redo my table when I get home :blush:

And interesting to learn about AAD not affecting NR. I wasn’t aware of that.


#7

Its more for that first chance to react, since as soon as it lands you lose all of your nano in like 5 seconds so I was wondering if Nr1-2 would make a difference


#8

Also assuming you were not predrained starting what are the chances then?


#9

Also iirc it cant be cast on the same target twice?


#10

Without drains, I’d have 700 points less in nanoskills, and with just one drain 350 less. You can download the calculator from Phargus’ link and try different scenarios :wink:

It can be cast on the same target over and over until it lands. When it lands, it’s locked for a minute.


#11

Will do but does the debuff last for a minute?


#12

The effect on the target is (see here):

Hit Nano Points for -10%, 15 times, once every 1.00s.

So it lasts 15s. It’s not a nano in your NCU.