Nerf and deep dive

What @Xevyr said. Pretty easy to set up and quick to execute.

You can basically spam this in the chaos of teamfights. And this can happen:

Hitting a stationary target like the tortured king is easy. You only need to avoid getting hit.

+1 for not using target lock though :slight_smile:

Watch this guy and you will see the difference.

Then spears need a buff! :slight_smile:

But to get to my point:

PvE: fighting stationary HP sponges that only attack in a predictable pattern
PvP: fighting actual humans that use their brains and ALL available mechanics in the game to try to kill you

If weapons get nerfed in PvE for the sake of PvP: It’s not that bad. The only thing that changes is time to clear content.

And you know why is that? Because Funcom’s PvE design is boring. The only boss that is slightly interesting to fight is the wine cellar dungeon end boss.

If you think Conan PvE is interesting and challenging, then you have not played Conan PvP.

1 Like

Unless when they are hit by the katana special move. Then they are being as dumb as the AI. The heat of the battle is not an excuse. At all. If you get hit by that you deserve to die.

Fast to execute? If you’re a snail, maybe.
By the standards of any pvp combat game, that’s slow af.
I saw the videos.
I read the arguments. Nothing made me change my opinion about the stupidity of this nerf and the poor shape of pvp players by fearing that move. You guys ruin your own fun. I’m starting to think the guys I killed on pvp might not have been noobs after all…

1 Like

No one needs your approval or permission to find PvE in Conan interesting or challenging.

This elitist PvPer attitude is one of the reasons I have little regard for the PvP side of the game.

And it’s interesting you can go on a diatribe about how much more challenging it is to hit with a spear in PvP against a moving target. And continue to justify nerfing into the ground a special attack that takes a set up, wind up and literally makes you commit to a direction of attack. Then it’s your bad for ever getting killed by the katana special, but we already knew that.

3 Likes

Right? These guys will say anything to save the most tedious weapon/playstyle I ever saw, @Tuffman .

2 Likes

You never fought 6v6 teamfight battles in this game :smiley: You even said yourself, you never played PvP.

You never tried it. And you want to tell me that Katana is always easy to dodge and avoid? You need to lose 100 kits first in PvP to get to the level of understanding of us. It’s like a student tries to teach a master how things are done.

This is what @dorpie meant.

You are incapable to comprehend. I’ve seen other people here who were like you, but once they actually played PvP, they agreed more and more, because they understood more and more.

It’s not worth it to reply anymore. Funcom has made their design decision. The same with animation canceling. Get over it. Games change over time. Especially Gaming as a Service. The lead designers have changed several times over the years for Conan Exiles. If Funcom decides to change a feature because they deem it to be overpowered, they gonna change it. They only need a little nudge.

@Xevyr @Taemien Go on, make them aware of the spear double range exploit. I could not care less. In fact, I will probably enjoy playing my favorite weapons over pokey pokey spears :slight_smile: (Yes, spear is not my favorite weapon)

1 Like

I heard all that talk from vet players when I started to play pvp on other games, much harder and with steeper learning curves, usually right before kicking their ass to oblivion. Unimpressed. Maybe Conan is the exception, but I guess one of these days I’ll find out, @SirDaveWolf . There’s a lot about pvp I don’t know, but it’s definitely not combat that worries me. Strategics is my concern, how to build those hideous bunkers, raid them etc.

@SirDaveWolf in pve fights? That’s new and very beautiful indeed! Yes pve with the gear you know how to use and trust is more or less this way :wink:. I would love to see you creating and completing a pve challenge, you have all it takes, why you don’t want to make Conan universe happy?
(or me lol)

That was my whole point…
Literally the first argument I brought up to you when you started your katana nerf crusade :slight_smile:
I told you that generally if something IS unbalanced and provides an advantage… pvp players jump on it and USE it…
They only complain about things that aren’t truly OP or good enough for them to actually use, but rather a nuisance in their backside… so they want to get rid of it in a purely selfish and ignorant manner… period.

And you just proved that yet again. You’re using the spear by your own admission, even though it’s not your favorite weapon, however you realize the advantage it grants just like I’ve been saying… You’re even suggesting that you’ll stop using it if the range gets reduced, which is the clear broken advantage that makes it superior to the point that you’re using it constantly despite it not being your favorite.

If the katana was THIS good in PvP, you would have shut up about it and proceeded to main a katana and use it to gain the advantage you complained about.

I must point out that you’re slowly starting to seem very disingenuous, cherry picking between facts to suit your arguments and I have to concur with @Tuffman that you do have a very PvP elitist attitude in this particular thread at least.

You’re the one who set that as a challenge for @MarcosC:man_shrugging:

Well ofc not :joy: I’m sure a lot of other people also think that what they’re doing is the most important thing in the world :slight_smile:

As for the katana nerf in this regard… you couldn’t have been more wrong actually… I agree with you, it needed a nerf (although not anything like what it got), however it wasn’t OP in PvP… it was OP in PvE…
In PvP it was a gimmick… either required insane skill to aim an unaimable thing against those moving targets you say are so hard to hit… or required lack of attention on YOUR part to not side-step and silly luck on the attackers side. In PvE though, if you actually min-max for it… it’s insane and makes content even more redundant than it is…

In any case, you are correct, the decision has been made and it is what it is… so there’s no sense arguing about it, however I really wish that the next time a similar topic comes up you guys will be a bit more considerate… one can only hope, right?

3 Likes

Well…congratulations all for making this another PVP vs PVE thread when the original intent was to look into systems that would bridge the gap between the two play styles.

But with PVE crowd still butt hurt over the current nerfing and justifying their whining with theory talk and PVP crowd near consistently trying to validate themselves by belittling others…I regret even bringing this up…the player base is hellbent in hating each other and playing victim at the same time.

@Cattibria Can you please close this but keep it public just in case devs want to see and figure something out?

3 Likes

Couldn’t agree more with every point you made.

Sure, pvp had so many things ruined because of the ever unsatisfied pve crowd…:roll_eyes:
We keep ruining their game by all the nerfs we cry for!:smile:

Just so you know, it’s not the players we hate. It’s the constant restrictions that affect us because of what they want. If pvp didn’t affect pve, I couldn’t care less. They can poke themselves with their pikes until hell freezes over. But, as such isn’t the case, their constant complaints narrowing this game in favor of a single playstyle harm the experience for everyone else. We grow tired of Funcom pandering to them, that’s all.

1 Like