600k Hp boys. Ever tried to take down one? This is preposterous! And you know what’s worse with them? You can put them down in the water so that you can’t check their HP level or use orb again’s them effectively.
Correct me if I’m wrong, but trebuchets and gods have done little to no damage to them when I tested in SP (srsly?). Also, if they’re being attacked, you can repair them very effectively with almost no costs while swimming : other players can’t kill you in the water (or they can try with the javelin, lol?).
Oh, also, Vaults DO NOT SUFFER from stuctural stability, so THEY WILL NOT BREAK as long as the very last piece of ceiling or foundation holding them is standing, which is absurd.
Funcom, let’s do some simple math here :
1 vault basic mats total cost =
- 290 brimstones
- 580 tar
- 1450 iron
- 150 bricks
- 60 ichor
- 60 twines
Now to raid that, you have to use 120 x 5k HP damage Jars = 600k. (if placed underwater, else you have to stack orbs, and this takes hours to do…)
120 jars basic mats total cost =
- 13 200 brimstones
- 24 600 tar
- 240 Demon blood
- 6000 crystals
- 6000 stones
Am I the only one here who finds the difference extremely disproportionate? Please nerf Vaults hard, else there’s no point in raiding anyone in the game the second they put up an underwater vault.