Well it would seem that we have done it again. Having downloaded the new update I thought I would see for myself just how heavy handed the nerf to Ambrosia was. And boy was it nerfed into the dirt!! To the point where the incentive to use just isnt there anymore.
When I heard that its regeneration values were being lowered to that of a regular food item, I did not for a moment expect that to mean in line with the worst, absolute weakest food items available in the game! This is absolute overkill; down to 3 hp per second with its Sated buff!? Ok lets look at what else has Sated values this low in the game:
- Gruel: 3 hp/sec
- Human Flesh: 3 hp/sec
- Desert Berries: 3 hp/sec
- Handful of Insects: 3 hp/sec
In other words the absolute bottom of the barrel. I expected it to be lower but not that low! At this point its tag should probably be changed from ‘hallowed’ to ‘hollowed’, because that is exactly what it has become. Who in their right mind is going to go out of their way to farm Ambrosia now, when it has a maximum stack size of 20 and weighs a hefty 17.6 when they can haul a stack of Desert Berries, which weights 2.0 has zero crafting time, and stacks at 100, and both have the same healing rate!? And no the buffs of a mere +1 do not make it worthwhile.
So it seems that we have once again balanced with a sledgehammer as opposed to a scalpel. Ambrosia is not even worth the effort anymore. This nerf was the equivalent to the Roman ‘nerf’ of Carthage back in 186 BC. Funcom please rebalance Ambrosia back upwards.
This thread is NOT a criticism of the healing system as a whole. Only the excessive nerf on a single item; ie-Ambrosia.