Biggest problem is how damage is applied. Build wedge shape vvv. Plant bomb in middle v v both inside takes damage as expected but only outer right side v not left will take damage.
Plus damage 4 tiles high, yet you put it 2 foundation
Rap 4 walls around top foundation takes damage.
I find the new limits to be very bad for the game play, what’s the point of building bases anymore, raiders have it easy as it is, fence stacking was at least some compensation for the lack of real protection with t3 building pieces.
AND on the other hand, they would ban you if you build to big of area around your base to protect yourself, which would be now the case with the only option having big foundation wall rows. This game is getting worse and worse with every patch.
Let the players be and give them more freedom to build and play the way they want to. Thrall limits, Base Land claim limits(instant ban), what else is there the dungeons are dull and boring after you did them 100 times. What’s the point of resource gathering for a base if you know that it will be easily destroyed, you just harvesting stuff for the next raider that comes along, might as well just have all the vaults and chest unlocked.
Who cares about their idea of making the NPC more alive, we don’t want to watch a movie, we want to interact with the game the way we feel like.
I think Funcom is tired of the game that is making them less and less money and want to decimate the player base so that they don’t have to pay staff and official server hosting’s (even do I’m pretty sure they are free for them, even my small survival game got free dedicated server boxes)
I keep saying this to people but here it is again. Maybe FC wants bases to be easy to raid? So PVP players are constantly gathering and losing their stuff. Not a game where people can effectively defend for months on end, or forever. I think they don’t want people to get everything, store it up and then just keep it. That’s PVE right?
If you (or anyone else) thinks that gathering stuff just to lose it is pointless… well then isn’t the whole game pointless? You get stuff, you lose it. You survive, you build, you dominate for a bit, until someone knocks you back to surviving. No-one ever said you get your big base and then don’t have to worry anymore. There’s no winning. Just playing.
I dunno I could be wrong. But it’s my feeling that the PVP meta we have of using the building system to make bases so you don’t have to worry about being raided is not what they want to achieve, so they’re trying to squash it.
agreed, hoarding should not be a focal of pvp. But it would be nice if I could actually be on to try and defend against offline raiders. I don’t believe FC wants PvP to be who stays on the longest either. Fence stacking was THE ONLY hope to slow that meta down.
What you talking about? Surviving for months, if someone wants to raid you fence stacking could just hold it for a couple of minutes longer then with foundations, and the base area is looking still somewhat decent and not bloated with foundation rows to protect one room castles.
And no PVP is not gathering stuff for hours on end to be raided and lose it all, PVP means Player VS. Player that’s it, nothing else, it does not mean you win or you lose it all in one go.
Again the landscape will look like this, raiders build T1 bases and put T3 workbenches just the necessary stuff in to produce bombs and maybe gods. The same will happen to the defenders they will hide in a cave somewhere and have a million foundations with zero loot in them, because they will stop gather stuff for other people.
All the fancy DLC’s no one will buy because what’s the point, no one will make a castle that took them 100’s of hours to be blown up in an afternoon to ashes.
There has to be a balance, so far raiding is to easy and just a matter of time, great would be if raids would take days if some group is defending from the inside. Like in real live sieges.
I would predicate by adding: "…the way some pvp players play it.
A home base, a gathering point, a point from which to mount a defense, an area to store the items needed to mount a defense.
We can certainly say that with confidence: The changes FC is making will change the way some or even a lot of PVP’ers play. But it’s their game, they have designers etc, they must have a vision for their product. These changes are shaping the game to that vision. No?
…but within the vision and constructs afforded. Right? We don’t buy Quake in order to play it like Q*Bert or Marble Madness.
Sounds like a fair assumption to me.
But doesn’t that prove the point? If the current build system does little and is also affecting game play negatively for smaller clans or newer players (and/or server performance), yet is also taking the game in unintended directions then why not replace it with something else - even if that means they only use restrictions and limitations at first?
I dunno, I’m advocating arbitrarily to a degree but only because I want to understand and leave myself open to whatever all this ends up as - at version 3.0 or even later.
You “gather” stuff so they attack your feint base, then when they are cucumbered by your 200 trash T1 thralls, you catch them rolling homeward. Ah, such magic in this game!
you can’t roll anymore
BTW, I used that against people. I would slow crouch walk and roll, pretending to be cucumbered (as you say). I think I saw an actual toon s…t themselves when I unleashed full Yogs Touch combo on them and sprinted around lol.
I was purposefully dating myself because it actually happened. I’d built a big “pee pee tower” on the rich slope up to Asagarth. Farmed those towers for hours, picked the cream of the crop for my WELL REINFORCED Ice Base Alpha. He got about to the little Wolf Lake before I made him soil his tasset. We became fast friends.
I think it makes the point. One doesn’t buy or buy into, a game to play it in unintended ways. “We don’t buy Quake in order to play it like Q-Bert or Marble Madness.” And then demanding that the game be changed to fit their own absurd notions is nothing short of selfish and ridiculous.
If Funcom’s vision for the game is “Quake” people are just being dumb and selfish to ask them to make it more like Marble Madness - or whatever examples you wanna use.
Anyway, that was the point - the advocate position - even if I may not fully believe it myself… And the counter points are also worthy of consideration IMO too - such as expressed here:
Alot of “ifs” there. Quake as a proxy simply would not work in any case as it is a shooter and not a survivial building game. Considerations for elements of the game to be balance to keep the game fair must always be understood.
It doesn’t matter what it is. I used it as a vision set - call it {x,y,z}, doesn’t matter. If that vision is too radically different from the player’s then the player is in the wrong game.
I realize FC is changing the goal posts over time but this is still part of a “vision”, their vision for what they want CE to be - to become. They obviously think implementing anti-stacking facilitates that vision.
So with this thought, you must be playing the wrong game.
Comparisions do matter.
Funcom is not changing the goal posts at all. The goals of the game stated have never changed. It is the players that will do anything to not the play the game as it was intended to be played, hence all the hard directions Funcom has been forced to go into to enforce that play.
I’m obviously not making myself clear (to you) so I’ll just stop.
They did in fact. First they said stacking was acceptable and later they changed their minds and called it an exploit. But I KNOW you already know this so I have no idea why you feel the need to argue this - whatever…
Whadda ya mean what am I talking about? It’s easy for a giant stacked alpha base to survive for months on a quiet server. I’ve seen it many times! Yeah, if a locust clan comes to the server they’ll eventually get you. But regular smaller clans and solos will just ignore your stacked crevice base because there’s way too much effort for the low chance they’ll actually get in.
Well with all due respect it doesn’t matter what you say PVP means. I was just saying what I think Funcom is trying to achieve in their official PVP servers - and that is constant warfare with no-one on top for long. Which means bases that are mostly for looks, and are raidable by anybody without too much grind. At the moment raiding and building defences are both full of grinding and repitition. If that’s what they want to get rid of, then any strategy or method players come up with to defend by building is going to be nerfed so people need to rethink the way they play.
And again, I think Funcom is aiming for a game where there are no defenders. It won’t be a viable strategy. You’re talking like people are either raiders or defenders, but the thing is the “defender playstyle” is bad for the game because it makes it stagnant. If defending by clever use of the building system is a viable strategy then everyone will do it and the game will be boring. Which is the worst thing a game can be. And is kind of what has happened in PVP. Does that make sense?