New dodges - please re-consider these changes

He’s saying that PvP are being given higher priority than the PvE and RP players.

Which, Funcom stated that the new dodge rolls were directly designed for PvP, which makes it sound as if little to no consideration for PvE situations. Only PvP because they believe that will give them more revenue, rather than caring about the player base as a whole.

A lot of the nerfs that came in were because of PvP, and they negatively impacted PvE. This has been going on for a long time now.

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Ce serait une catastrophe si vous modifiez le système d’esquive tel qu’il est actuellement. L’esquive proposée par Conan Exiles actuellement est l’une des meilleure du genre. D’une part, elle rend les combats ultra-dynamiques et agréables à jouer. D’ailleurs à titre personnel je préfère les armures légères justement dans l’esprit de mobilité qu’elles autorisent.

D’autre part, l’esquive actuelle fait une place importante au talent du joueur ce qui serait totalement contraire dans le cas de son impossibilité… tout combat contre les boss géants serait limité à certains équipements sine qua non. Ce qui rend Conan Exiles aussi frais, c’est justement de permettre à n’importe qui, si il en a le talent, de remporter n’importe quel combat.

De plus, cela limite de nombreuses possibilités dont une tout à fait cohérente avec l’esprit de survit qui consiste à harceler son adversaire. Par ailleurs, tout le monde n’aime pas le pvp. A vous de voir avec vos statistique, si la majorité des serveurs privés sont orientés pve ou pvp…

Donc si je résume, c’est pas fun, réduit les possibilités, réduit le jeu à une hack and slash… ne faites pas cette erreur!

Google Traduction

It would be a disaster if you change the dodge system as it is now. The dodge proposed by Conan Exiles currently is one of the best of its kind. On the one hand, it makes fighting ultra-dynamic and enjoyable to play. Besides personally I prefer light armor precisely in the spirit of mobility they allow.

On the other hand, the current dodge has an important place to the talent of the player which would be totally contrary in the case of its impossibility … any fight against giant bosses would be limited to certain equipment sine qua non. What makes Conan Exiles so cool is to allow anyone, if he has the talent, to win any fight.

In addition, it limits many possibilities, including one that is entirely consistent with the spirit of survival that consists in harassing one’s opponent. By the way, not everyone likes the pvp. To you to see with your statistics, if the majority of the private servers are directed pve or pvp …

So if I summarize, it’s not fun, reduces the possibilities, reduces the game to a hack and slash … do not make this mistake!

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Thats ok, I guess I pissed off the PvPers and they banned my response.

Nothing wrong with my post, and I stand by it.

If I offended some snowflake, oh well.

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My guess is it was the hostile language, specifically the “BS” bit. People often get that wrong: just because the forum software has a (really dumbarse) profanity filter, doesn’t mean the community objects to profanity itself. People are more likely to flag you if your language seems hostile.

Dodge seems completely useless now, which makes anything but heavy armor pointless. This is a game breaking change for me, it makes me not even want to play anymore. I hope they change it back.

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If you’re using dodge to try to run away, it doesn’t work like that anymore. However, it’s far from useless. In fact, it’s better than before, because it can be used to negate an attack. If you time your dodge to coincide with an attack, you can literally roll through it without any damage whatsoever.

There’s a thread about fighting the King Scorpion with the new dodge, where I posted a more detailed report about it.

Hope that helps.

It completely changes the way I learned to play the game, so I don’t like it at all. The animation is horribly slow too. Also, why bother with anything but heavy armor in a fight if all the rolls are the same?

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:man_shrugging:

I can only speak from a PVE point of view, because I don’t play PVP.

There are several reasons to use light or medium armor:

  • dodge chaining
  • overall weight
  • desired combination of temperature effects and attribute bonuses
  • aesthetics

Im responding to multiple people and things said here, but I’m on phone so it’s hard to quote.

PvE is a joke anyways. This dodge change won’t change anything with PvE. People will still just bring thralls to solo bosses and kill everything, especially since thralls have been buffed

@JuanFra you said that the traditional dodge is the best of its kind. And yea you’re right. It allowed even a monkey to be near unkillable just by mashing roll in light armor and then jogging away to regain stam. Mobility was all that ever mattered

On another note, I agree that this new dodge is going to cause problems for PvP players. It seems like they designed it with 1v1 no thralls in mind. Gl trying to win ganks with this change.

Also, it seems to me that it’s truly only useless because of the hyper armor on all weapons. Like cool! We can skillfully use iframes to dodge attacks now!!! But you’re just going to keep mashing the attack button and combo us with hyperarmor because every weapon has hyperarmor and even if we dodge we can’t counterattack without trading oh ok.

The entire point of dodge up until now was to ESCAPE COMBOS. I like that they’re trying to make a change to combat, but this change isn’t supported by the nature of the weapons in the game. You can’t counterattack a weapon with hyperarmor. You’re still gonna be in the 2h mace light combo even if you roll, and you can’t knock them out of it. The mindgame of “do i counter attack and go for the trade or anticipate they stop the combo nd try to read their roll” is gone. It’s now just gonna be duking it out until someone runs away between combos.

I hope I’m not right, but objectively this is what it’s looking like

The Dodges are different between armors, if you read the updates it tell you how they are different also, the dodge is now broken into two parts, the first part being the roll itself, all armors now roll the same speed, the difference is the second half, the point at which u get up and can attack, with light armor, your character stands and can attack much faster than in heavy armor, but heavy armor has the benefit of all that extra DEF to tank an extra hit if the dodge isn’t times right, so far in using it for PVE and PVP I’m liking the changes, but that’s just my personal opinion

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An area that people are forgetting when it come to the different tiers of armor (and mainly because it has been a while since a majority actually used heavy) is the impact on encumbrance. Sure i can wear HEavy. And if i put Bulk Plating on it, then i will have to carry less heals, weapons, etc as well as spend a few more points in agility, which impacts my carry weight even more. So yes, heavy may be the go to in a fight, but there are still some pluses to the lower wights.

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Over all I’m still of the mind this was an unneeded change.

I will stand by the statement of sweeping changes to mechanics and gameplay (especially for only -1- group of players) that already have counters in game as well as give the game a unique feel after they’ve been a part of the core game for so long is never a good idea.

It would have been less resource heavy and expensive to simply make the new med roll go to heavy and leave light as is. The way light armor is the roll is the only real advantage, 1-2 hits even from some normal mobs even in flawless you’re dead as the armor itself has been nerfed pretty bad at this point, and of course we have a ton of counters to people speed running/rolling away. Axes(constant stagger), bows etc.

and thank you everyone for keeping this thread going and for all the input whether for or against the changes.=)

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Thanks for the link!, I really hope funcom listens now that it’s out and people are testing it and still having the same or a worse opinion of things. I know some people still enjoy it, but personally I think it needs to be reverted still. The little wind up animation alone is an issue on multiple fronts, motion sickness included. ><

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Please DO NOT reconsider the changes. They are a massive step in the right direction. Intial acceleration is about 25% too slow, bit otherwise outstanding all round.

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If the right direction is making the game less fun, sure. The dodge mechanics may have looked too fast before, but they were fun, the new ones are just not fun, they have boring I-Frames in a slow roll that doesn’t go anywhere, feels like something from a game made 20 years ago.

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The more i play, the more i like the dodges. Timing means everything, and i stay engaged in the fight way more. Really the only real issue i see with the all the new animations, is the harvesting stop and pauses. that is very hiccup feeling.

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I hate this change, and find it asinine.
Right after that equally stupid weapon slow down.
These two things together practically fkd the gameplay up for me. There is barely anything fluent about it now. Was that the point? To make everything so telegraphed so as to not need to actually improve the infrastructure on your server ping and in the process bend pve and rp over and sideways?

I mean how backward can you get. Instead of buffing a said weapon you NERF all of them to its speed???

Who in the history of gaming ever did that? Seriously. You just made all the weapons in other words scale down to almost the same uselessness one of your worst weapons had. Clap… Clap… Clap…

Why the hell would I even want to play this game after 700+hrs and 5 DLC’s bought when you completely throw logic out the window for PvP balance? And all this I assume because some tart kids that can’t take losing in PvP kept whining. If PvP wasn’t for you then stop playing it. ffs.

There are a dozen ways you could balance/improve PvP, TAKE A HINT FROM SUGGESTIONS! I’m sure that if you did then you would of had many more and better ideas than this.

Sorry for the rant, but this is indeed asinine.

You give us a hardcore survival world (which btw I spend at least 20hrs alone balancing out NPC and Player damages in my server to figure out an even more hardcore and realistic approach, more damage outputs and more skill needed to survive) and made us useless. You’re so bloody slow even a pack of 3 hyenas is just a situation of turn around and run. No skill period whatsoever to try and dodge and block and fight your way around them. You’re so bloody slow they tear you to bits before you hit them once. The combat is USELESS!

As for the notion of realism… LOOOL.

  1. I can swing a sword faster than that, yeah, I have a one handed Greek/Roman sword, which is actually even heavier than normal 1 handed swords because its part fantasy in design and slightly heavier, and I DO NOT have bulging muscles the size of a cow. (edit: I also have a proper full scale authentic katana, and used several other swords from friends one handed and two handed… this is not realistic combat, this is slow motion after effects)

  2. You want to talk about realistic rolls?.. Here is an idea for people defending this with realism… NOBODY WOULD REALISTICALLY ROLL IN COMBAT unless they want to get their ■■■ chopped up.

With so many options, this was really what you came up with? You could of simply done a side dodge, and NOT A SIDE JUMP, side dodge, that being, a large step into a direction, the leg that goes into that direction being the first one off the ground as the other pushes, the animation of the character would naturally with that move make them go lower into a dodge as well. Not as low as a crouch, not as low as a roll either, but not as tall as a bloody jump that it was before. And most importantly of all, quick and dynamic.

You want realism? There is your realism. Who the bloody hell ever rolls if we are talking about realism, MUCH LESS WITH A WEAPON IN HAND that can easily stab them during a roll and in the process serve their behind for a beating?

Where is the dynamic combat in all of this? Everything I come up against (other than other players that are also struggling with these wonky as hell controls and also rolling around like idiots the same way I am) can dance circles around me 3 times over before I even do a single thing???

You guys really need to rethink this. Period. I had my time testing it and gave it the benefit of a doubt. It sucks. Plain and simple. Whichever way you go about. Including realism.

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I’m really disappointed in this. Seriously.

After all the feedback out there… this was the solution… I just can’t even.

I even wrote up an entire thread of how to make combat more dynamic. Instead what we get is clunky and wonky and unrealistic combat.

And when your behind is on the line, trust me, your reflexes are even faster. In real life I am saying.

This is just so wonky… Still playing mostly cause I just like to build stuff now. Thats about it. Just came up across a Demon Hyena. This is like the smallest kind of “mini boss” in the game. My blocks didnt stagger it, my attacks were not fast enough, the thing just went into a frenzy and started biting at me continuously while I am eventually stuck behind my shield like an idiot. I try to attack in one opening and I am 1 shot dead.

You can argue (and it would be true) the damage outputs on my server are too high if he one shot me at lvl 31 and 276 armour. And they are, they are at a total of 2.88x damage multiplier (1.6 damage taken generally, from jumps etc as well, and 1.8 NPC damage dealt).

And therein lies the dynamic aspect of survival the game had before. You were an inch away from death if you done something wrong, you needed good reflexes, and fast movement + attacks. Now I guess to make it fair again I have to drop everything down to a multiplier of 1 again cause we are that useless, and no hope in dynamically fighting anything. Just tank it away most of the time and heal away. Wow. Amazing.

The previous dodge was just enough to relocate and get a hit in. Now, its pointless. Yes, I can dodge, and they can just as fast or faster still continue attacking my new position. All I managed to do was change the location I was stuck in.

And while I am ranting, how about you fix your bloody spawning in solo games as well. NPC’s DONT SPAWN. And no, its not a mod thing. I took all mods off and the same crap persists.

Looooooving these last few patches guys… Loooooooooving them. /s

I had the same issue. I didn’t have a single NPC on my map after the update. Even restarted the game for 2 times but nothing changed. I’m playing on PS4 so obviously no mods

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