I hate this change, and find it asinine.
Right after that equally stupid weapon slow down.
These two things together practically fkd the gameplay up for me. There is barely anything fluent about it now. Was that the point? To make everything so telegraphed so as to not need to actually improve the infrastructure on your server ping and in the process bend pve and rp over and sideways?
I mean how backward can you get. Instead of buffing a said weapon you NERF all of them to its speed???
Who in the history of gaming ever did that? Seriously. You just made all the weapons in other words scale down to almost the same uselessness one of your worst weapons had. Clap… Clap… Clap…
Why the hell would I even want to play this game after 700+hrs and 5 DLC’s bought when you completely throw logic out the window for PvP balance? And all this I assume because some tart kids that can’t take losing in PvP kept whining. If PvP wasn’t for you then stop playing it. ffs.
There are a dozen ways you could balance/improve PvP, TAKE A HINT FROM SUGGESTIONS! I’m sure that if you did then you would of had many more and better ideas than this.
Sorry for the rant, but this is indeed asinine.
You give us a hardcore survival world (which btw I spend at least 20hrs alone balancing out NPC and Player damages in my server to figure out an even more hardcore and realistic approach, more damage outputs and more skill needed to survive) and made us useless. You’re so bloody slow even a pack of 3 hyenas is just a situation of turn around and run. No skill period whatsoever to try and dodge and block and fight your way around them. You’re so bloody slow they tear you to bits before you hit them once. The combat is USELESS!
As for the notion of realism… LOOOL.
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I can swing a sword faster than that, yeah, I have a one handed Greek/Roman sword, which is actually even heavier than normal 1 handed swords because its part fantasy in design and slightly heavier, and I DO NOT have bulging muscles the size of a cow. (edit: I also have a proper full scale authentic katana, and used several other swords from friends one handed and two handed… this is not realistic combat, this is slow motion after effects)
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You want to talk about realistic rolls?.. Here is an idea for people defending this with realism… NOBODY WOULD REALISTICALLY ROLL IN COMBAT unless they want to get their ■■■ chopped up.
With so many options, this was really what you came up with? You could of simply done a side dodge, and NOT A SIDE JUMP, side dodge, that being, a large step into a direction, the leg that goes into that direction being the first one off the ground as the other pushes, the animation of the character would naturally with that move make them go lower into a dodge as well. Not as low as a crouch, not as low as a roll either, but not as tall as a bloody jump that it was before. And most importantly of all, quick and dynamic.
You want realism? There is your realism. Who the bloody hell ever rolls if we are talking about realism, MUCH LESS WITH A WEAPON IN HAND that can easily stab them during a roll and in the process serve their behind for a beating?
Where is the dynamic combat in all of this? Everything I come up against (other than other players that are also struggling with these wonky as hell controls and also rolling around like idiots the same way I am) can dance circles around me 3 times over before I even do a single thing???
You guys really need to rethink this. Period. I had my time testing it and gave it the benefit of a doubt. It sucks. Plain and simple. Whichever way you go about. Including realism.