Im responding to multiple people and things said here, but I’m on phone so it’s hard to quote.
PvE is a joke anyways. This dodge change won’t change anything with PvE. People will still just bring thralls to solo bosses and kill everything, especially since thralls have been buffed
@JuanFra you said that the traditional dodge is the best of its kind. And yea you’re right. It allowed even a monkey to be near unkillable just by mashing roll in light armor and then jogging away to regain stam. Mobility was all that ever mattered
On another note, I agree that this new dodge is going to cause problems for PvP players. It seems like they designed it with 1v1 no thralls in mind. Gl trying to win ganks with this change.
Also, it seems to me that it’s truly only useless because of the hyper armor on all weapons. Like cool! We can skillfully use iframes to dodge attacks now!!! But you’re just going to keep mashing the attack button and combo us with hyperarmor because every weapon has hyperarmor and even if we dodge we can’t counterattack without trading oh ok.
The entire point of dodge up until now was to ESCAPE COMBOS. I like that they’re trying to make a change to combat, but this change isn’t supported by the nature of the weapons in the game. You can’t counterattack a weapon with hyperarmor. You’re still gonna be in the 2h mace light combo even if you roll, and you can’t knock them out of it. The mindgame of “do i counter attack and go for the trade or anticipate they stop the combo nd try to read their roll” is gone. It’s now just gonna be duking it out until someone runs away between combos.
I hope I’m not right, but objectively this is what it’s looking like