I love the direction Conan Exiles has gone since release and appreciate the work put into new content - both free and dlc. With that, I’d love to see some new content that adds different gameplay mechanics such as:
A dungeon or a small map expansion based on the city of thieves from the Tower of the Elephant REH story. This could be a city built vertically and therefore use a smaller land space. Core dynamics would be climbing into apartments/rooms where bosses, mini bosses, and treasures would be. The walls of said buildings could be trapped for further challenges that cause players to fall to their death. Ideally I’d love to see a requirement for climbing gear or speccing into grit to complete the hardest challenges here. Keys could drop from certain bosses that unlock chests elsewhere adding a dynamic of risk vs. reward to attempt climbing to further challenges.
Also if sorcery is ever added to game, I think a server-wide “purge meter” that goes up with player sorcery usage would be cool. Original Conan stories discuss the use of too much sorcery causing time and space to unravel. Consequences could be meteors falling map-wide that can destroy any base, all purges spawning at maximum difficulty, or demonic bosses around the map, etc. I have many ideas for this, but I’m sure the development team could come up with even better too.
2.5. If there is no sorcery added to game, a system like this could be added using existing mechanics like map room teleports or anything utilising dragonpowder. This would add a whole new level of challenge to PvE players and servers who are max level and farming dungeons and materials, and help balance PvP servers where “alpha” clans thrive. A common effort in preventing or dealing with the repercussion of “sorcery” could add new community dynamics and add a survival challenge for even the strongest bases.