It’s a sad truth that we, the PVE and PVE-C players, have always been second class.
Yes, but there are better solutions that are also feasible. Thrall density cap instead of a total thrall cap would work just as fine. Imagine the following: you’re trying to place a thrall, the game counts the thralls in a fixed radius around it and gives you the message “too many thralls in this area”. This is different from “too close to another thrall”, it’s not a cap on proximity, but on density. It would work just as fine as a total thrall cap to reduce lag, and almost as fine to improve server framerate (those are two different problems, caused by different factors).