I am sorry, but implementing the new map this way will be a disaster for many private servers. This was THE worst idea ever as it will drain the lifeblood from many good private servers as people will flock to the new island… at least for the foreseeable future. The idea of not integrating the new new map into the existing one was THE worst idea the developers have had in a long, LONG time… or, was that the idea… to cause the shutdown of many private servers and modders? The developers MUST have known that people will FLOCK to the new map, virtually forsaking the old. Making foolish decisions is nothing new for Funcom; knowingly.causing the ruin of servers’ populations knowingly is… just wrong. There is absolutely NO excuse for not integrating the new map with the old… absolutely NONE.
Ohhhhh god… Why not just do what we were all asking for?
A massive map extension to the current map…
Likely so that the can charge for a “whole new game.” I also wonder if this is not a cleverly designed ploy to ruin and shut down private servers. This is the largest disappointment to the game ever.
Because the engine literally can’t handle it.
I give the modders 3 months before they figure a work around. So because it runs on a separate databases. One could run both maps on one machine. Now you just need a way for two databases to talk to one another.
The challenge is conversion. For example, the masonry feat in the new map is the new driftwood instead of sandstone. If they don’t use similar recipe IDs then some shenanigans have to happen. Which makes it more difficult and tedious. But not impossible.
I’ve seen a mod that allows one to switch characters, as in multiple characters on one account. If that can be done. Then who knows? It just depends on how much work it will take and if someone has the time and will to do it.
To put it shortly, the engine may not be able to handle it, but you can run two engines simultaneously. And this has been done in other survival games. Just not one as complex as this one.
I disagree.
I see this expansion bringing back a lot of old players and some new as well.
For the private servers who retain the old map, population will likely decrease, but is it not the server owners decision whether to implement the new map and retain population?
Many have asked for more significant content, before the old map is played through. A lot have left because there was nothing new to do. It is only RP servers that never really run out of content.
I disagree because this is also how Ark works and Ark has a pretty thriving player base and our private ark servers have been running a long time with a good community.
I see absolutely no difference here. Other than people dont want to have to have a 2nd server and fair enough. But it does in no way shape or form ruin private servers to have to have a 2nd server to run the other map.
I have a private server for 1 year XBOX 2996 40 slots, as soon as the new map comes out it is the NEW MAP that will run, we should not cling to the past, and keep going straight ahead.
Those who live in the past is museum.
I just wish this map was bigger than vanilla, because
the vanilla I think is already small.
Let’s even change the welcome message to 'In 2021
running Isle of Siptah '.
Sure, and I expect that to happen too. Or at the very least, we would have a tool similar to Mikey’s Toolbox that allows us to move characters from one database to another.
But I was just replying to the question of why they didn’t “simply” add a massive map extension to the current map. It’s because of the engine limits.
I’m hoping these will simply be separate recipes and blueprints, etc. If that’s the case, you can just carry them over without any shenanigans. And what’s nice about that is that it gives you the opportunity to enrich each map with stuff from the other.
That’s what makes it so fun ![]()
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