Wikkyd you seem to be superior educated regarding this patch and the new and better thrall-system and the long-term plans of the developers.
I like to build, i like to pve, i like to collect.
I liked the crafting-thrall-system and i liked that there was always another thrall to search for for further recipes.
I also liked that i had to trigger purges for the chance to get thralls with special recipes.
Please enlighten me (100% honest wish that there is something to enlighten):
What is the point in getting any Armorer/Smith AFTER refugee-cave now?
What is the point in taking the effort to catch a purge-armorer/smith now?
I asked several times but nobody could give me any reason yet, i would be honestly happy if you could.
Since you seem so convinced about the positive effects of theese changes you will doubtless be able to tell me how this âcontentâ did not shrink massivly.


Thralls (specifically the crafting ones and how they worked) was unique to Conan and while they still are with this update they just lost alot of that âspecial, uniqueâ feel about them. Alot of thralls that made specific recipes were highly sought after and traded or their special items traded on many PVE servers which created a real economy and to see that yanked away and replaced with benches and any ol T4 will now do has ruined that player economy which is the opposite of what an âeconomyâ update should do