Surely they can implement the “New AI” into another map release, Conan Exiles 3.0. There’s your money, a City Life system like(i won’t name him again) was talking about would bring a lot of new and old players to the game.
IMO, with the incoming Character Travel, Funcom it is showing us that they still have plans in further developing Conan Exiles.
I ain’t in a hurry . Been here from start, will be here until the end if it gets to that :). Only because there is no other game like Conan Exiles out there. For me it’s like WoW of Survival Genre, but Funcom dissapointed me over the past 2 years or so. I got it, 2020 was a bad year for all of us, more for some then others but we made it through. I like how 2021 looks so far when it comes to Funcom and Conan Exiles.
We do already. Siptah?
Fortune teller or not, ill be here.
Do you really think that by giving t4’s their “uniqueness” back will solve our “hunger” of having unique thralls?
I ain’t so sure that i want to go back there. So much time invested in them thralls and all lost because i could not log in. I like Siptah so far. I like the convergence trap, it offers me safety. Safety makes me use less thralls. Since Siptah i have become more selective with what kind of thralls i enlist and the “how many” i use dropped by a lot. SO the devs must have done something right.
We are on the good path, that’s why i permit myself to dream on having a better AI overall. Or even a new/reworked follower system.
It’s not really “going back”. I’m not talking about armorers and blacksmiths. Those are already useful and we have good reasons to collect them. I’m talking about other crafters and other recipes.
For example, back when they added the Darfari Witch Doctor, I loved the fact that he or she could make black dye.
They could give all named crafters a unique recipe like that. Or something similar, some small distinguishing detail that doesn’t give people a huge advantage in a competitive context, but gives the rest of us (less competitive folk) a reason to go collecting different thralls.
I like the bigger crafting stations, and I agree that they should feel like a “luxury” item for those who reached a point where they can afford to have them. It’s like in real life. You really can get by without a luxury car, but it sure feels nice when you reach a point where you can buy one, if you wish.
Also, this game shouldn’t feel like Minecraft, where every craft station looks like a small box…
I also agree with @ Ko6ka; the recent changes made t1 to t3 more desirable.
I read a lot of good ideas here. The ones I like the most:
Leveling up crafter thralls. Crafter perks.
Unique recipes for t4 thralls. I would like to add in: it wouldn’t have to be something to give advantages, it could be something purely cosmetic, but that you could only get with that specific thrall. For example, a sword that would be just a regular sword in terms of damage, etc., but it would have an unique name, lore, model and icon.
What I suggest would be, maybe a “t5” thrall? These would have very unique models (like Conan’s model), unique recipes, and then, reduced crafting time. There could be just two of them for each faction, one male, other female. These t5 thralls would be even rarer than t4s, but they would be worth getting, and they would bring back the motivation to go thrall hunting again.
With crafting thralls t-1, t-2, t-3 are pretty much useless, with the exception of just decoration for the work station. I would really like to see them useful again, giving each named crafting thrall a unique recipe seems the solution, does not even have to be a major armor set perhaps perhaps some vanity armor that just has a certain look, but offers no particular advantage would work for me I would even go for the ability to dress t4 crafter as I choose.
This is why I used to hunt them over and over, because of he unique ways they looked. IMO FC ruined the experience twice. By making them non viable as crafters AND giving them all a generic dresscode.
T1-T3 thralls still make sense for alogn time until you get level 4. A T3 armorer and blacksmith made armor/wepaons are significantly better then without thrall.
I reckon the rest isnt maybe apart from alchemist so important, but then at level 4 they are also no that important, only speeding up crafting. (At least from PVE point of view, maybe for PVP its a great advantage)
In many cases, the T5 thrall was the Purge thrall. A purge thrall was better than a named T4 thrall in just about every crafting table. Smelter was faster than the T4, Taskmaster reduced the time dramatically, Armorer had a few special things only Purge armorers could make, same with Carpenters and Blacksmiths. I think what’s so frustrating is that getting T4 thralls was a challenge, getting T5 purge thralls was even more rare in my opinion. They have now made those T5 thralls basically the same as any other T4 and not very different from T3.
I’m curious about this because I just can’t get the purge to spawn anywhere besides my two first bases. They will spawn at different areas around the base, but I just can’t have the purge spawn at most locations. Did you build each new base bigger than the one before it? Or dismantle and rebuild? How were you able to get the purge to attack you in all the different areas?
I built a base in a location that says it gets 10 different human purges, but no matter how much I build there, the purge still happens at my other bases
I am currently pissed because one of my topics got removed but i’ll try to stay clam and civil. You’ve been warned if i fail at it.
We playing a different game? t1-t3 do not have specializations. But you might be right, i do not use T1-T3 thralls apart Taskmaster III. @CodeMage Don’t you wish that the “Economy update” would not exist? (sorry, i hope you know what i am referring to).
Was a good fix which closed another hot topic. You should add a T3 Blacksmith to the list for their steel reinforcements.
True and not true(hopefully we succeed in getting their rarity back). You need 3 specialization Blacksmiths/Armorers/Carpenters. I do craft stuff with all 3 specializations, some say that 1 is strong the others are meh… but that’s another topic.
No they do not.
I PvE Siptah, PvP Exiled Lands(do not care about PvP in Exiled Lands anymore…so i wait for Siptah to be released on Xbox.
I am sorry, but i really think that you are trolling me with the above
I absolutely hated the old cultural armor system, because it combined unique recipes (a good idea) with some really awful slot machines (try getting a Grrr Legbiter). I don’t know if this change was the best way to solve that problem, but it’s not the worst either. And they did make sure that different T4 blacksmiths and armorers stayed relevant.
I like the idea of providing more variety of choices via new crafting stations. I also like the de-cluttering of the recipe list.
I don’t like that they basically removed most of the usefulness from most of the crafter thralls. There’s very little incentive to collect different crafters apart from blacksmiths and armorers. I also dislike that they made most T1-T3 crafters as useless as they were before the initial version of Siptah. And I’m really unhappy that the purge-only crafters are largely irrelevant now.
That’s as far as the thrall changes are concerned.
The other aspect of the economy update are the fish traps, and I’ve already expressed my dislike for it on numerous occasions and in great detail
By the way, I’m getting the feeling that this might have been a rhetorical question and I just added more noise to the discussion. I hope not, though
I really do not like to have reply’s with “I DO THIS AND THAT” but that is what i do. If i said that i do not use low tier thralls, then i really do not. It’s not about bragging, it is only the experience gathered in all this time. I do not spend much time at low levels, i have interest in the end game stuff that Siptah offers. I just power level and aim each time to be faster(I do not mine coal/black ice). Many of us here have leveled 1 to 60 for i do not know how many times.
Low tier thrall did had meaning on Siptah, even if for a short time @CodeMage (I did not wanted to leave you thinking). Now are just cosmetic, excluding t3 blacksmith/alchemist/taskmaster.
This is my way of playing the game on Siptah PvE wise, i do not ask anyone to have the same thinking as me and i respect that. But i only said the truth
Blacksmith,armorers carpenters all add to the items they make bonuses also t1-t3
Look at the bonuses , they clearly make the weapons better, same goes for armorers,carpenters
I will know link it to my obsession:), you prolly havent noticed it, because the game isnt chalenging enough. If you had to squeeze every bit of power, you would have noticed this.
Now for example smelters affect speed:
Smelter is speed , and those thralls arent really that critical , its what i was talking about that level 4 doesnt make such difference
No man My Blacksmith bench and armorer bench still are a fat clutter. What you want me to do? “Hey Coty, keep your inventory clean! So do not dare to delve!” (delving is just 1 example)
This is a impossible task, which in my opinion will never be solved.
I fished for 2 weeks, got the fishes for the buffs for 1 year :)))) (forgot about the fishery and it decayed). I tell you, i do not touch another fish trap never
Edit: I should have noticed at the T3 blacksmith i have on a server i started last weekend to try Savage Wilds. They had a very agressive Purge setting so i had to spare on materials…and after 4 hours of farming after a named blacksmith/Armorer i left with the T3 blacksmith for the reinforcements…Only later to realize that the crafting costs were already halfed in server settings…yeah, who watches anymore what it costs to create something
Edit2: i’m logging in game .
I do think so , because for weapons and armors i ahve seen the difference when i crafter with t3 thralls and without them. Its easy to compare the statistics of the weapons.
For smelters I havent precisely measured it , but i do think smelter thralls speeded the process.
Thank you for politely saying “Fool stop, your making fun of yourself”.
Being blinded of my own way to play the game i was talking things that i clearly had no clue about. Even if it is insignificant, the difference from having a T1-T3 artisan or none, makes a difference.
I’ll just shut up…
Edit: I will not remove my replies, so that who reads this topic knows i was out of content.
Edit 2: Codemage is on track though.